Fernando Sahmkow
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
Fernando Sahmkow
082740d34d
surface: Correct format S8Z24
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
7232a1ed16
decoders: correct block calculation
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
d267948a73
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
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Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b3118ee316
Fixes and Corrections to DMA Engine
2019-04-23 15:28:18 -04:00
Lioncash
22f02076c6
video_core/engines: Make memory manager members private
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These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash
26223f8124
video_core/engines: Remove unnecessary inclusions where applicable
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Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
bunnei
19330f45d3
maxwell_dma: Check for valid source in destination before copy.
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- Avoid a crash in Octopath Traveler.
2019-03-20 22:36:03 -04:00
bunnei
574e89d924
video_core: Refactor to use MemoryManager interface for all memory access.
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# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
bunnei
2eaf6c41a4
gpu: Use host address for caching instead of guest address.
2019-03-14 22:34:42 -04:00
bunnei
7b574f406b
gpu: Move command processing to another thread.
2019-03-06 21:48:57 -05:00
Lioncash
f9ee0dc7ee
video_core/engines: Remove unnecessary includes
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Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.
This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
Lioncash
a8fa5019b5
video_core: Remove usages of System::GetInstance() within the engines
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Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
ReinUsesLisp
2bdbb90af7
video_core: Assert on invalid GPU to CPU address queries
2019-02-03 04:58:40 -03:00
bunnei
abea6fa90c
gpu: Rewrite GPU command list processing with DmaPusher class.
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- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 -05:00
Markus Wick
97f5c4ffd3
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-17 14:28:54 +01:00
Lioncash
c1e5525fc6
engines/maxwell_*: Use nested namespace specifiers where applicable
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These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
2018-10-20 15:58:09 -04:00
Lioncash
d53c73adaa
maxwell_dma: Make variables const where applicable within HandleCopy()
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These are never modified, so we can make that assumption explicit.
2018-10-20 15:56:01 -04:00
Lioncash
dd1ee39426
maxwell_dma: Make FlushAndInvalidate's size parameter a u64
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This prevents truncation warnings at the lambda's usage sites.
2018-10-20 15:54:45 -04:00
Lioncash
08e574eec4
maxwell_dma: Remove unused variables in HandleCopy()
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These pointer variables are never used, so we can get rid of them.
2018-10-20 15:53:24 -04:00
bunnei
7e665c2721
GPU: Improved implementation of maxwell DMA (Subv).
2018-10-18 22:41:53 -04:00
FernandoS27
e0ca938b22
Propagate depth and depth_block on modules using decoders
2018-10-13 15:25:18 -04:00
fearlessTobi
63c2e32e20
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00
Subv
fdb199290b
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
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When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.
This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08 16:02:16 -05:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
Subv
ca633a5a3c
GPU: Directly copy the pixels when performing a same-layout DMA.
2018-07-02 09:46:33 -05:00
Subv
987a170665
GPU: Partially implemented the Maxwell DMA engine.
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Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00