Commit graph

1238 commits

Author SHA1 Message Date
Lioncash 9a0fb7d9fb gl_state: Amend compilation warnings
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
2018-11-13 07:10:40 -05:00
bunnei 65bd03d74c
Merge pull request #1628 from greggameplayer/Texture2DArray
Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )

* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei 2c6efda235
Merge pull request #1660 from Tinob/master
Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei a264fac943
Merge pull request #1664 from FreddyFunk/cast2
gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado 72b1fae984 Use core extensions when available to set max anisotropic filtering level 2018-11-11 16:36:53 -03:00
Rodolfo Bogado 4e6c64bf8d Improve state management by splitting some of the states id separated function to avoid a full apply overhead 2018-11-11 16:36:53 -03:00
Rodolfo Bogado 4a6eff3b7b Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 2018-11-11 16:31:00 -03:00
Rodolfo Bogado e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy 2018-11-11 16:31:00 -03:00
bunnei eaee73f95d
Merge pull request #1669 from ReinUsesLisp/fixup-gs
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei c82bccab56
Merge pull request #1663 from lioncash/raster
rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei 1916213311
Merge pull request #1648 from FernandoS27/texs-3-array
Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei 8ea6261547
Merge pull request #1654 from degasus/dirty_flags
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
ReinUsesLisp 8d4bb10d44 gl_shader_decompiler: Guard out of bound geometry shader input reads
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
Frederic Laing 1d36aec267 gl_rasterizer: Fix compiler warnings 2018-11-08 13:33:30 +01:00
Lioncash 9046f764bf rasterizer_cache: Remove reliance on the System singleton
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash 29f082775b gl_resource_manager: Amend clang-format discrepancies
Fixes the buildbot.
2018-11-08 00:23:45 -05:00
FernandoS27 d347623d6f Correct issue where texturelod could not be applied to 2darrayshadow 2018-11-07 21:48:45 -04:00
FernandoS27 ad2f47b579 Implement 3 coordinate array in TEXS instruction 2018-11-07 17:04:30 -04:00
bunnei 74bce4d68f
Merge pull request #1635 from Tinob/master
Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
Markus Wick 359db6a673 gl_rasterizer: Skip VAO binding if the state is clean. 2018-11-06 22:31:33 +01:00
Markus Wick 0590dd2971 gl_rasterizer: Split VAO and VB setup functions. 2018-11-06 22:31:33 +01:00
greggameplayer d3b9599b2d
Merge branch 'master' into Texture2DArray 2018-11-06 19:05:57 +01:00
Markus Wick 2c87f10267 gl_rasterizer_cache: Add profiles for Copy and Blit.
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick 7e59e907ef gl_resource_manager: Profile creation and deletion. 2018-11-06 17:45:32 +01:00
Markus Wick 80e4dbdce7 gl_stream_buffer: Profile orphaning of stream buffer.
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick 54df9fe29e gl_resource_manager: Split implementations in .cpp file.
Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
bunnei cdb19e71fe
Merge pull request #1616 from FernandoS27/cube-array
Implement Cube Arrays
2018-11-05 15:28:48 -05:00
Rodolfo Bogado 19038db489 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 2018-11-05 00:24:19 -03:00
Rodolfo Bogado 145ae36963 Implement multi-target viewports and blending 2018-11-04 20:49:48 -03:00
bunnei 38c1c500ab
Merge pull request #1625 from FernandoS27/astc
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
greggameplayer 9249fadb9e
correct syntax 2018-11-02 14:28:28 +01:00
greggameplayer cb8e4a4633
Merge branch 'master' into Texture2DArray 2018-11-02 14:26:32 +01:00
FernandoS27 60a184455c Fix ASTC Decompressor to support depth parameter 2018-11-01 19:22:12 -04:00
bunnei cc1fe93297
Merge pull request #1623 from Tinob/master
Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
FernandoS27 aee93f98f9 Fix ASTC formats 2018-11-01 13:08:19 -04:00
FernandoS27 31930a3334 Implemented ASTC 5x5 2018-11-01 13:06:24 -04:00
FernandoS27 678c18aa5c Implement Cube Arrays 2018-11-01 11:56:19 -04:00
bunnei 9afcbba8e4
Merge pull request #1527 from FernandoS27/assert-flow
Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei 86e70cf302
Merge pull request #1528 from FernandoS27/assert-control-codes
Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
greggameplayer 9ae972ab4e Implement SurfaceTarget Texture2DArray
( needed by Mario+Rabbids Kingdom Battle )
2018-10-31 04:29:15 +01:00
Rodolfo Bogado aca218aea0 Improve OpenGL state handling 2018-10-30 21:19:04 -03:00
ReinUsesLisp 76754f5705 video_core: Move surface declarations out of gl_rasterizer_cache 2018-10-30 16:07:20 -03:00
FernandoS27 5bb80ab009 Assert Control Codes Generation 2018-10-30 13:37:55 -04:00
Frederic L 7a5eda5914 global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
bunnei c5a849212f
Merge pull request #1580 from FernandoS27/mm-impl
Implemented Mipmaps
2018-10-29 22:34:00 -04:00
bunnei 0270906dbf
Merge pull request #1613 from ReinUsesLisp/gl-utils
video_core: Move OpenGL specific utils to its renderer
2018-10-29 13:22:14 -04:00
bunnei 5d7167dfca
Merge pull request #1610 from slashiee/dxt1-alpha
renderer_opengl: Enable alpha channel for DXT1 texture format
2018-10-28 21:29:43 -04:00
ReinUsesLisp 80cbd81276 video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00
Rodolfo Bogado e8b565b239 renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB 2018-10-28 20:52:57 -03:00