Lioncash
9a07ed53eb
core: Make variable shadowing a compile-time error
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei
2e8d6fe9a0
hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.
2021-05-05 16:40:51 -07:00
bunnei
89edbe8aa2
hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps.
2021-05-05 16:40:51 -07:00
bunnei
ab704acab8
hle: kernel: Ensure all kernel objects with KAutoObject are properly created.
2021-05-05 16:40:51 -07:00
bunnei
addc0bf037
hle: kernel: Migrate KEvent to KAutoObject.
2021-05-05 16:40:50 -07:00
bunnei
5e5933256b
hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.
2021-05-05 16:40:50 -07:00
bunnei
260b841dc3
Merge pull request #6279 from ogniK5377/nvhost-prof
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nvdrv: /dev/nvhost-prof-gpu for production
2021-05-05 16:16:13 -07:00
bunnei
0b7a03bd65
Update src/core/hle/service/nvdrv/interface.cpp
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Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-05 16:16:02 -07:00
Lioncash
9e726a9250
service: Resolve cases of member field shadowing
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Now all that remains is for kernel code to be 'shadow-free' and then
-Wshadow can be turned into an error.
2021-05-04 04:38:38 -04:00
Chloe Marcec
7d257ce7bd
nvdrv: /dev/nvhost-prof-gpu for production
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While we're at it, we can fix the is_initialized error code.
This fixes the crashes on Shante
2021-05-03 14:39:03 +10:00
ameerj
75e0d16caa
nvhost_vic: Fix device closure
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Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation.
Also cleans up some of the surrounding code.
2021-04-24 19:22:09 -04:00
bunnei
9ad77ba6d3
Merge pull request #6125 from ogniK5377/nvdec-close-dev
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nvdrv: Cleanup CDMA Processor on device closure
2021-04-16 23:14:44 -07:00
bunnei
dfac2e2d25
Merge pull request #6145 from lat9nq/nvhost_empty_memcpy
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nvhost_nvdec_common: Avoid memcpy with null pointers
2021-04-08 13:23:05 -07:00
lat9nq
2cc42e40c5
nvhost_nvdec_common: Avoid memcpy with null pointers
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Avoid sending null pointer to memcpy as reported by Undefined Behavious
Sanitizer.
Co-authored-by: LC <mathew1800@gmail.com>
2021-04-05 16:40:03 -04:00
lat9nq
638c892edf
nvhost_ctrl_gpu: Avoid sending null pointer to memcpy
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Undefined Behaviour Sanitizer reports a null pointer is being sent to
memcpy, thought it's "guaranteed to never be null". Guard it with an if
statement, and log when the action has been averted.
2021-04-05 00:49:09 -04:00
Chloe Marcec
bf1c1788ca
nvdrv: Cleanup CDMA Processor on device closure
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Brings us a step closer to unifying all channels to share a common interface.
2021-03-30 20:37:40 +11:00
Chloe Marcec
99fdfa1fcd
nvdrv: Pass device fd and handle device create methods for device opening and closing
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We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-25 12:56:42 +11:00
Chloe Marcec
875183e7c5
nvdrv: Change InitializeEx to AllocAsEx
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Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
2021-03-22 19:59:30 +11:00
ameerj
3c37d66c28
Address PR feedback
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Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 13:07:56 -05:00
ameerj
ac265a72ce
nvdec cleanup
2021-02-13 13:07:31 -05:00
bunnei
ff3c7c068b
hle: kernel: Reimplement KReadableEvent and KWritableEvent.
2021-02-05 14:03:32 -08:00
bunnei
3f942c01f0
hle: kernel: Rename WritableEvent to KWritableEvent.
2021-02-05 14:00:36 -08:00
bunnei
e86a7e3691
hle: kernel: Rename ReadableEvent to KReadableEvent.
2021-02-05 14:00:36 -08:00
bunnei
c0d3aef28c
core: hle: kernel: Rename Thread to KThread.
2021-01-28 21:42:25 -08:00
Chloe Marcec
822edff5bd
Simplify condition
2021-01-23 22:12:05 +11:00
Chloe Marcec
3b0458a7a5
nvdrv: Unregister already registered events
2021-01-23 22:02:14 +11:00
ameerj
06cef3355e
fix for nvdec disabled, cleanup host1x
2021-01-07 14:33:45 -05:00
ameerj
2c27127d04
nvdec syncpt incorporation
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laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-07 14:33:45 -05:00
bunnei
0c81b83ca9
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
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- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28 16:33:48 -08:00
comex
716ae72aac
nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
2020-12-06 18:24:33 -05:00
Lioncash
1a954b2a59
service: Eliminate usages of the global system instance
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Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
bunnei
322349e8cc
Merge pull request #4975 from comex/invalid-syncpoint-id
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nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
comex
e8b2fd21d8
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
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- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Chloe Marcec
ab25d1fe9a
nvservices: Reintroducee IoctlCtrl
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Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
Chloe Marcec
fc4d692c50
Addressed issues
2020-11-10 15:57:36 +11:00
Chloe Marcec
31c12de0fe
core: Make nvservices more standardized
2020-11-10 15:57:35 +11:00
Lioncash
da7be67daf
ipc_helpers: Remove usage of the global system instance
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Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).
This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
bunnei
dc5396a466
video_core: dma_pusher: Remove integrity check on command lists.
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- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei
848bdf8a40
fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
2020-11-01 01:52:38 -07:00
bunnei
e67b8678f8
hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
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- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei
66edfd61c6
hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager.
2020-11-01 01:52:37 -07:00
bunnei
4a3fd97e48
hle service: nvdrv: Update to instantiate SyncpointManager.
2020-11-01 01:52:34 -07:00
bunnei
d567b7e841
hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints.
2020-11-01 01:51:54 -07:00
Levi Behunin
bca9591660
Rename to align with switchbrew and remove gpu function ( #4714 )
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* Rename to align with switchbrew
* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
Jan Beich
50e52ade85
video_core: unbreak -Werror in NVDEC with Clang
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src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
^
2020-10-30 16:43:10 +00:00
ameerj
eb67a45ca8
video_core: NVDEC Implementation
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This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.
The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.
To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.
Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.
Async GPU is not properly implemented at the moment.
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei
3d592972dc
Revert "core: Fix clang build"
2020-10-20 19:07:39 -07:00
LC
88d5140cf2
Merge pull request #4796 from lioncash/clang
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core: Fix clang build
2020-10-20 19:19:12 -04:00
Lioncash
be1954e04c
core: Fix clang build
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Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
2020-10-17 19:50:39 -04:00
bunnei
b260847218
hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
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- This is used by Super Mario 3D All-Stars.
2020-10-12 17:39:14 -07:00