ameerj
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99eec162da
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rescaling_pass: Logic simplification and minor style cleanup
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2021-11-16 22:11:30 +01:00 |
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ameerj
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276565973f
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rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
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2021-11-16 22:11:30 +01:00 |
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ameerj
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dd66384451
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rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
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2021-11-16 22:11:30 +01:00 |
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ameerj
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b027fac794
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gl_texture_cache/rescaling_pass: minor cleanup
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2021-11-16 22:11:30 +01:00 |
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ameerj
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edb5844240
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rescaling_pass: Fix and simplify shuffle/fragcoord pass
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2021-11-16 22:11:30 +01:00 |
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Fernando Sahmkow
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b3a9c8f108
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Shader: Don't rescale FragCoord if used by Shuffle
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2021-11-16 22:11:30 +01:00 |
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Fernando Sahmkow
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dfa8291526
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RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
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2021-11-16 22:11:29 +01:00 |
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Fernando Sahmkow
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8f78444de3
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shader: Fix TextureSize check on rescaling.
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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e66d5b88a6
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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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fc9bb3c3fe
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shader: Properly blacklist and scale image loads
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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01379c5e3c
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shader/rescaling_pass: Patch more instructions
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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e580299467
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shader: Fix rescaling pass
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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1672e9ba09
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shader: Fix resolution scaling pass
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2021-11-16 22:11:27 +01:00 |
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Fernando Sahmkow
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360e897ccd
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ShaderDecompiler: Add initial support for rescaling.
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2021-11-16 22:11:27 +01:00 |
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