Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
...
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
574a2c4b77
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
Fernando Sahmkow
194579bc4f
ShaderCache: Fix Phi Nodes Type on OGL.
2021-11-01 22:26:17 +01:00
Fernando Sahmkow
c50ad56bf5
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-10-31 19:34:15 +01:00
ReinUsesLisp
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
2021-07-22 21:51:40 -04:00
ReinUsesLisp
808ef97a08
shader: Move loop safety tests to code emission
2021-07-22 21:51:39 -04:00
ReinUsesLisp
7ac55c2a75
shader: Fix loop safety to SSA pass
2021-07-22 21:51:35 -04:00
lat9nq
373f75d944
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
bf5e48ffe4
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
25949b864c
shader: Fix forward referencing identity instructions when inserting phi
2021-07-22 21:51:29 -04:00
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4209828646
shader: Intrusively store register values in block for SSA pass
2021-07-22 21:51:28 -04:00
ReinUsesLisp
50f8007172
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
lat9nq
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
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Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
417fb5d385
shader: Move recursive SSA rewrite to the heap
2021-07-22 21:51:26 -04:00
FernandoS27
ed6a1b1a3d
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
baec84247f
shader: Address Feedback
2021-07-22 21:51:26 -04:00
FernandoS27
ecb30c9072
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
FernandoS27
34aba9627a
shader: Implement BRX
2021-07-22 21:51:25 -04:00
ReinUsesLisp
260743f371
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
ReinUsesLisp
32b6c63485
shader: Reorder phi nodes when redefined as undefined opcodes
2021-07-22 21:51:23 -04:00
ReinUsesLisp
71f96fa636
shader: Implement CAL inlining function calls
2021-07-22 21:51:23 -04:00
ameerj
8810c88b7e
shader: Implement SEL
2021-07-22 21:51:22 -04:00
ReinUsesLisp
cbfb7d182a
shader: Support SSA loops on IR
2021-07-22 21:51:22 -04:00
ReinUsesLisp
8af9297f09
shader: Misc fixes
2021-07-22 21:51:22 -04:00
ReinUsesLisp
9170200a11
shader: Initial implementation of an AST
2021-07-22 21:51:22 -04:00
ReinUsesLisp
da8096e6e3
shader: Properly store phi on Inst
2021-07-22 21:51:21 -04:00
ReinUsesLisp
16cb00c521
shader: Add pools and rename files
2021-07-22 21:51:21 -04:00
ReinUsesLisp
dc04a50ac2
shader: Remove illegal character in SSA pass
2021-07-22 21:51:21 -04:00
ReinUsesLisp
e81739493a
shader: Constant propagation and global memory to storage buffer
2021-07-22 21:51:21 -04:00
ReinUsesLisp
6c4cc0cd06
shader: SSA and dominance
2021-07-22 21:51:21 -04:00