bunnei
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10ab714fe0
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Merge pull request #2042 from ReinUsesLisp/nouveau-tex
maxwell_3d: Allow texture handles with TIC id zero
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2019-02-06 20:19:20 -05:00 |
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ReinUsesLisp
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b5e685b297
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video_core/texture: Fix BitField size for depth_minus_one
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2019-02-05 04:32:06 -03:00 |
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ReinUsesLisp
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390721a561
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maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
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2019-02-03 04:58:24 -03:00 |
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FernandoS27
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ddfbe0b58d
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Implemented Tile Width Spacing
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2018-11-26 09:05:12 -04:00 |
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Rodolfo Bogado
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81a9c5fe6f
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fix sampler configuration, thanks to Marcos for his investigation
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2018-11-17 19:59:34 -03:00 |
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Rodolfo Bogado
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e9610ec0dd
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set sampler max lod, min lod, lod bias and max anisotropy
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2018-11-11 16:31:00 -03:00 |
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Rodolfo Bogado
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0287b2be6d
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Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
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2018-10-28 01:13:55 -03:00 |
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FernandoS27
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e0ca938b22
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Propagate depth and depth_block on modules using decoders
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2018-10-13 15:25:18 -04:00 |
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FernandoS27
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af653906d0
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
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2018-10-09 21:14:32 -04:00 |
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FernandoS27
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752faff2bc
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Implemented Depth Compare and Shadow Samplers
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2018-10-06 11:27:54 -04:00 |
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bunnei
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f543b43fd0
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gl_rasterizer_cache: Implement render to cubemap.
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2018-09-30 14:31:58 -04:00 |
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bunnei
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ce8291f6c5
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gl_rasterizer_cache: Track texture depth.
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2018-09-08 02:53:38 -04:00 |
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bunnei
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69c45ce71c
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gl_rasterizer: Implement texture border color.
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2018-07-23 23:34:42 -04:00 |
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Lioncash
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bb960c8cb4
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video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
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2018-07-20 18:23:54 -04:00 |
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Subv
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47629c89a8
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GPU: Support changing the texture swizzles for Maxwell textures.
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2018-06-06 18:36:15 -05:00 |
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greggameplayer
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220d4672df
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add all the known TextureFormat (#474)
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2018-05-28 19:26:17 -04:00 |
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Subv
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7ddc872b52
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GPU: Implemented the A1B5G5R5 texture format (0x14)
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2018-05-27 09:02:05 -05:00 |
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Subv
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c079cf4eec
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GPU: Implement the A2BGR10 texture format.
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2018-04-21 17:32:25 -05:00 |
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Subv
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2985056340
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GPU: Implemented the B5G6R5 format.
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2018-04-18 18:16:45 -05:00 |
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Subv
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6b63aaa5b4
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GPU: Allow using a configurable block height when unswizzling textures.
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2018-04-18 12:52:51 -05:00 |
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Subv
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db5f2bfa7e
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GPU/TIC: Added the pitch and block height fields to the TIC structure.
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2018-04-18 11:38:39 -05:00 |
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bunnei
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9df8e924fb
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texture: Add missing formats.
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2018-04-17 21:41:36 -04:00 |
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Subv
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dcc27d6dc1
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GPU: Assert when finding a texture with a format type other than UNORM.
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2018-04-06 20:44:46 -06:00 |
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Subv
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ad1810e895
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Textures: Added a helper function to know if a texture is blocklinear or pitch.
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2018-04-06 20:40:23 -06:00 |
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Subv
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56e2013c1f
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GPU: Added the TSC structure. It contains information about the sampler.
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2018-03-26 15:45:05 -05:00 |
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Subv
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6afe9e0105
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GPU: Added more fields to the TIC structure.
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2018-03-26 15:44:20 -05:00 |
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Subv
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1b8d798835
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GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
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2018-03-24 11:30:56 -05:00 |
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Subv
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71ebc3e90d
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GPU: Preliminary work for texture decoding.
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2018-03-24 11:30:56 -05:00 |
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