Commit graph

51 commits

Author SHA1 Message Date
bunnei c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei 650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
ReinUsesLisp fbe8d1ceaa video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
bunnei 4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
ReinUsesLisp ef8245bed2 vk_shader_decompiler: Add missing operations 2019-04-15 21:32:57 -03:00
ReinUsesLisp f43995ec53 shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp 64613db605 shader_ir/decode: Implement half float saturation 2019-04-15 21:16:10 -03:00
ReinUsesLisp 5c280e6ff0 shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
ReinUsesLisp 75d23a3679 vk_shader_decompiler: Implement flow primitives 2019-04-10 14:20:25 -03:00
ReinUsesLisp 58ad8dfac6 vk_shader_decompiler: Implement most common texture primitives 2019-04-10 14:20:25 -03:00
ReinUsesLisp 4667ed8e22 vk_shader_decompiler: Implement texture decompilation helper functions 2019-04-10 14:20:25 -03:00
ReinUsesLisp 676172e20d vk_shader_decompiler: Implement Assign and LogicalAssign 2019-04-10 14:20:25 -03:00
ReinUsesLisp d316d248ab vk_shader_decompiler: Implement non-OperationCode visits 2019-04-10 14:20:25 -03:00
ReinUsesLisp b758c861b0 vk_shader_decompiler: Implement OperationCode decompilation interface 2019-04-10 14:20:25 -03:00
ReinUsesLisp fec4eb9776 vk_shader_decompiler: Implement Visit 2019-04-10 14:20:25 -03:00
ReinUsesLisp ca51f99840 vk_shader_decompiler: Implement labels tree and flow 2019-04-10 14:20:25 -03:00
ReinUsesLisp 13aa664f3f vk_shader_decompiler: Implement declarations 2019-04-10 14:20:25 -03:00
ReinUsesLisp ad53b233c5 vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler 2019-04-10 14:20:25 -03:00
Lioncash 26223f8124 video_core/engines: Remove unnecessary inclusions where applicable
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
bunnei 7931a68d4e
Merge pull request #2302 from ReinUsesLisp/vk-swapchain
vk_swapchain: Implement a swapchain manager
2019-04-03 11:50:05 -04:00
ReinUsesLisp c5047540c9 video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
bunnei 1960164055
Merge pull request #2297 from lioncash/reorder
video_core: Amend constructor initializer list order where applicable
2019-03-30 20:00:26 -04:00
ReinUsesLisp 746dab407e vk_swapchain: Implement a swapchain manager 2019-03-29 00:00:51 -03:00
Lioncash a5fa4b311e video_core: Amend constructor initializer list order where applicable
Specifies the members in the same order that initialization would take
place in.

This also silences -Wreorder warnings.
2019-03-27 12:37:53 -04:00
Lioncash bbe700359d video_core: Add missing override specifiers
Ensures that the signatures will always match with the base class.

Also silences a few compilation warnings.
2019-03-27 12:24:52 -04:00
bunnei 241563d15c gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
bunnei 2eaf6c41a4 gpu: Use host address for caching instead of guest address. 2019-03-14 22:34:42 -04:00
Mat M a3734d7e31
vk_sampler_cache: Use operator== instead of memcmp
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-03-12 21:05:36 -03:00
ReinUsesLisp aa59d77c3b vk_sampler_cache: Implement a sampler cache 2019-03-12 20:20:57 -03:00
bunnei 1143923cdd
Merge pull request #2191 from ReinUsesLisp/maxwell-to-vk
maxwell_to_vk: Initial implementation
2019-03-08 11:51:08 -05:00
Lioncash f9ee0dc7ee video_core/engines: Remove unnecessary includes
Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.

This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
ReinUsesLisp 1f6571b3de maxwell_to_vk: Initial implementation 2019-03-04 04:06:05 -03:00
ReinUsesLisp 8e84e81e74 vk_buffer_cache: Fix clang-format 2019-03-02 02:16:45 -03:00
ReinUsesLisp 35c105a108 vk_buffer_cache: Implement a buffer cache
This buffer cache is just like OpenGL's buffer cache with some minor
style changes. It uses VKStreamBuffer.
2019-03-01 17:33:36 -03:00
bunnei 1b13859af8
Merge pull request #2152 from ReinUsesLisp/vk-stream-buffer
vk_stream_buffer: Implement a stream buffer
2019-02-27 21:19:15 -05:00
Lioncash 16ea93c11e vk_memory_manager: Reorder constructor initializer list in terms of member declaration order
Reorders members in the order that they would actually be initialized
in. Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
ReinUsesLisp 730eb1dad7 vk_stream_buffer: Remove copy code path 2019-02-26 02:09:43 -03:00
ReinUsesLisp 33a0597603 vk_stream_buffer: Implement a stream buffer
This manages two kinds of streaming buffers: one for unified memory
models and one for dedicated GPUs. The first one skips the copy from the
staging buffer to the real buffer, since it creates an unified buffer.

This implementation waits for all fences to finish their operation
before "invalidating". This is suboptimal since it should allocate
another buffer or start searching from the beginning. There is room for
improvement here.

This could also handle AMD's "pinned" memory (a heap with 256 MiB) that
seems to be designed for buffer streaming.
2019-02-24 04:27:51 -03:00
ReinUsesLisp 281a8bf259 vk_resource_manager: Minor VKFenceWatch changes 2019-02-24 04:19:04 -03:00
bunnei f7090bacc5
Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
vk_scheduler: Implement a scheduler
2019-02-23 23:32:43 -05:00
ReinUsesLisp 92050c4d86 vk_memory_manager: Fixup commit interval allocation
VKMemoryCommitImpl was using as the end of its interval "begin + end".
That ended up wasting memory.
2019-02-24 01:04:41 -03:00
ReinUsesLisp f546fb35ed vk_scheduler: Implement a scheduler
The scheduler abstracts command buffer and fence management with an
interface that's able to do OpenGL-like operations on Vulkan command
buffers.

It returns by value a command buffer and fence that have to be used for
subsequent operations until Flush or Finish is executed, after that the
current execution context (the pair of command buffers and fences) gets
invalidated a new one must be fetched. Thankfully validation layers will
quickly detect if this is skipped throwing an error due to modifications
to a sent command buffer.
2019-02-22 01:33:32 -03:00
ReinUsesLisp b675c97cdd vk_memory_manager: Implement memory manager
A memory manager object handles the memory allocations for a device. It
allocates chunks of Vulkan memory objects and then suballocates.
2019-02-19 03:42:28 -03:00
ReinUsesLisp ae6c052ed9 vk_resource_manager: Implement a command buffer pool with VKFencedPool 2019-02-14 18:44:26 -03:00
ReinUsesLisp a2b6de7e9f vk_resource_manager: Add VKFencedPool interface
Handles a pool of resources protected by fences. Manages resource
overflow allocating more resources.

This class is intended to be used through inheritance.
2019-02-14 18:44:26 -03:00
ReinUsesLisp 0ffdd0a683 vk_resource_manager: Implement VKResourceManager and fence allocator
CommitFence iterates a pool of fences until one is found. If all fences
are being used at the same time, allocate more.
2019-02-14 18:44:26 -03:00
ReinUsesLisp aa0b6babda vk_resource_manager: Implement VKFenceWatch
A fence watch is used to keep track of the usage of a fence and protect
a resource or set of resources without having to inherit from their
handlers.
2019-02-14 18:44:26 -03:00
ReinUsesLisp 25c2fe1c6b vk_resource_manager: Implement VKFence
Fences take ownership of objects, protecting them from GPU-side or
driver-side concurrent access. They must be commited from the resource
manager. Their usage flow is: commit the fence from the resource
manager, protect resources with it and use them, send the fence to an
execution queue and Wait for it if needed and then call Release. Used
resources will automatically be signaled when they are free to be
reused.
2019-02-14 18:44:26 -03:00
ReinUsesLisp 33a4cebc22 vk_resource_manager: Add VKResource interface
VKResource is an interface that gets signaled by a fence when it is free
to be reused.
2019-02-14 18:36:15 -03:00
ReinUsesLisp 8beca060d1 vk_device: Abstract device handling into a class
VKDevice contains all the data required to manage and initialize a
physical device. Its intention is to be passed across Vulkan objects to
query device-specific data (for example the logical device and the
dispatch loader).
2019-02-12 21:43:02 -03:00