ReinUsesLisp
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bf2956d77a
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shader: Avoid usage of C++20 ranges to build in clang
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2021-07-22 21:51:40 -04:00 |
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ameerj
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57f222c56e
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dual_vertex_pass: Clang format
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2021-07-22 21:51:40 -04:00 |
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FernandoS27
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562af30181
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shader: Fix VertexA Shaders.
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2021-07-22 21:51:34 -04:00 |
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ReinUsesLisp
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d54d7de40e
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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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2021-07-22 21:51:31 -04:00 |
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FernandoS27
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c49d56c931
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shader: Address feedback
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2021-07-22 21:51:29 -04:00 |
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FernandoS27
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b541f5e5e3
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shader: Implement VertexA stage
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2021-07-22 21:51:29 -04:00 |
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