ReinUsesLisp
f00641459e
textures/decoders: Fix block linear to pitch copies
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There were two issues with block linear copies. First the swizzling was
wrong and this commit reimplements them.
The other issue was that these copies are generally used to download
render targets from the GPU and yuzu was not downloading them from
host GPU memory unless the extreme GPU accuracy setting was selected.
This commit enables cached memory reads for all accuracy levels.
- Fixes level thumbnails in Super Mario Maker 2.
2020-08-10 20:45:03 -03:00
bunnei
3d13d7f48f
Merge pull request #4324 from ReinUsesLisp/formats
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video_core: Fix, add and rename pixel formats
2020-07-21 00:13:04 -04:00
ReinUsesLisp
fbc232426d
video_core: Rearrange pixel format names
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Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
2020-07-13 01:44:23 -03:00
ReinUsesLisp
c574ab5aa1
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
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Change GOB sizes from free-functions to constexpr constants.
Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels
into a 3D texture and use it for 3D copies.
2020-07-10 04:09:32 -03:00
Fernando Sahmkow
37c690576f
MaxwellDMA: Optimize micro copies.
2020-04-28 13:44:14 -04:00
Lioncash
e2d8be1ca2
General: Resolve warnings related to missing declarations
2020-04-16 23:43:34 -04:00
Fernando Sahmkow
a452ff983d
MaxwellDMA: Fixes, corrections and relaxations.
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This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
2019-07-25 20:41:42 -04:00
Fernando Sahmkow
d1812316e1
texture_cache: Style and Corrections
2019-06-20 21:24:47 -04:00
Fernando Sahmkow
7232a1ed16
decoders: correct block calculation
2019-06-20 21:38:34 -03:00
ReinUsesLisp
345e73f2fe
video_core: Use un-shifted block sizes to avoid integer divisions
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Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp
fb94871791
gl_texture_cache: Add fast copy path
2019-06-20 21:36:11 -03:00
ReinUsesLisp
bab21e8cb3
gl_texture_cache: Initial implementation
2019-06-20 21:36:11 -03:00
Fernando Sahmkow
da91e6e4b6
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
2019-04-16 12:00:46 -04:00
Fernando Sahmkow
bec28d692d
Implement Block Linear copies in Kepler Memory.
2019-04-15 21:22:16 -04:00
bunnei
574e89d924
video_core: Refactor to use MemoryManager interface for all memory access.
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# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
ReinUsesLisp
0ad3c031f4
gl_rasterizer_cache: Move format conversion to its own file
2019-02-26 20:08:27 -03:00
ReinUsesLisp
0ccd490fcd
decoders: Minor style changes
2019-02-26 20:08:27 -03:00
David Marcec
fdd649e2ef
Fixed uninitialized memory due to missing returns in canary
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
FernandoS27
ddfbe0b58d
Implemented Tile Width Spacing
2018-11-26 09:05:12 -04:00
bunnei
f02b125ac8
Merge pull request #1717 from FreddyFunk/swizzle-gob
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textures/decoders: Replace magic numbers
2018-11-18 20:13:00 -08:00
Frederic L
11a1442229
Eliminated unnessessary memory allocation and copy ( #1702 )
2018-11-18 19:53:03 -08:00
Frederic Laing
7a400e2191
textures/decoders: Replace magic numbers
2018-11-17 01:55:28 +01:00
Frederic Laing
95d3965f31
textures/decoders: Minor cleanup
2018-11-15 21:04:17 +01:00
greggameplayer
c8b3f09876
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
FernandoS27
aee93f98f9
Fix ASTC formats
2018-11-01 13:08:19 -04:00
bunnei
f7a173de6c
Merge pull request #1524 from FernandoS27/layers-fix
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rasterizer: Fix Layered Textures Loading and Cubemaps
2018-10-25 00:29:18 -04:00
Lioncash
257b7bbfee
decoders: Remove unused variable within SwizzledData()
2018-10-23 23:51:13 -04:00
FernandoS27
e0ea2f5f6e
Fixed Layered Textures Loading and Cubemaps
2018-10-23 14:27:36 -04:00
bunnei
bcde71d4d9
decoders: Introduce functions for un/swizzling subrects.
2018-10-18 22:41:43 -04:00
bunnei
14286f70f0
Merge pull request #1488 from Hexagon12/astc-types
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video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
FernandoS27
331ce2942c
Shorten the implementation of 3D swizzle to only 3 functions
2018-10-13 20:58:00 -04:00
FernandoS27
1ff20d8538
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
2018-10-13 16:11:11 -04:00
FernandoS27
e0ca938b22
Propagate depth and depth_block on modules using decoders
2018-10-13 15:25:18 -04:00
FernandoS27
d4ae43f9c1
Remove old Swizzle algorithms and use 3d Swizzle
2018-10-13 15:25:17 -04:00
FernandoS27
4d959c6bdc
Implement Precise 3D Swizzle
2018-10-13 15:25:16 -04:00
FernandoS27
736db284d2
Implement Fast 3D Swizzle
2018-10-13 15:25:15 -04:00
Hexagon12
cbf723896f
Added ASTC 5x4; 8x5
2018-10-13 17:10:26 +03:00
FernandoS27
97b6405a17
Implemented helper function to correctly calculate a texture's size
2018-10-12 14:21:53 -04:00
FernandoS27
57b44200a2
Reverse stride align restriction on FastSwizzle due to lost performance
2018-09-21 12:09:59 -04:00
FernandoS27
d2dd1289bd
Join both Swizzle methods within one interface function
2018-09-21 11:42:34 -04:00
FernandoS27
41c6c4593a
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
2018-09-21 11:34:54 -04:00
FernandoS27
f020319a45
Remove same output bpp restriction on FastSwizzle
2018-09-21 11:10:44 -04:00
FernandoS27
68aaa83836
Improved Legacy Swizzler to be better documented and work better
2018-09-21 10:57:12 -04:00
FernandoS27
bf2f2a715f
Improved fast swizzle and removed restrictions to it
2018-09-20 23:06:53 -04:00
bunnei
a94b623dfb
Merge pull request #1311 from FernandoS27/fast-swizzle
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Optimized Texture Swizzling
2018-09-17 12:39:34 -04:00
raven02
2845348608
Implement ASTC_2D_8X8 (Bayonetta 2)
2018-09-17 01:04:27 +08:00
FernandoS27
f8e994354f
Optimized Texture Swizzling
2018-09-14 12:45:49 -04:00
greggameplayer
06578e89b2
Implement BC6H_UF16 & BC6H_SF16 ( #1092 )
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* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
2018-08-31 12:11:19 -04:00
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
Khangaroo
5cb6eceecf
Implement BC5/DXN2 ( #996 )
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- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00