Commit graph

18755 commits

Author SHA1 Message Date
bunnei a1ef02c3e6
Merge pull request #1240 from degasus/optimizations
gl_shader_cache: Use an u32 for the binding point cache.
2018-09-04 18:20:14 -04:00
Zach Hilman c913136eb2 bktr: Fix bucket overlap error 2018-09-04 17:01:54 -04:00
Zach Hilman 7d5d781b20 drd: Parse title ID from program metadata 2018-09-04 16:25:30 -04:00
Zach Hilman 23a16c1720 patch_manager: Centralize Control-type NCA parsing 2018-09-04 16:25:10 -04:00
Zach Hilman 92e26df00f nsp: Fix error masking issue with XCI files
Now display correct error instead of catch-all MissingProgramNCA
2018-09-04 16:24:24 -04:00
Zach Hilman c91b60a421 game_list: Fix version display on non-NAND titles 2018-09-04 16:24:02 -04:00
Zach Hilman cbd517d8cc bktr: Add logging on successful patch 2018-09-04 16:24:02 -04:00
Zach Hilman 2814ca3624 game_list: Use friendly game versions
Mainly, from control.nacp metadata instead of cnmt metadata
2018-09-04 16:24:02 -04:00
Zach Hilman a6e75cd45b bktr: Implement IVFC offset shifting
Fixes base game read errors
2018-09-04 16:24:02 -04:00
Zach Hilman 9664ce255d bktr: Fix missing includes and optimize style 2018-09-04 16:24:02 -04:00
Zach Hilman f92b3512e0 main: Make game updates installable 2018-09-04 16:24:02 -04:00
Zach Hilman 8e150c46b9 game_list: Display patch names and versions on list 2018-09-04 16:24:02 -04:00
Zach Hilman f5e03b9173 loader: Add BKTR-specific error messages and codes 2018-09-04 16:23:44 -04:00
Zach Hilman 08fcb4694f loader: Ignore patches on NRO and DRD 2018-09-04 16:23:15 -04:00
Zach Hilman 97bf83bc56 patch_manager: Add usages of patches to ExeFS 2018-09-04 16:23:15 -04:00
Zach Hilman 8e900a301a file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04 16:22:25 -04:00
Zach Hilman 54e7ddb93a file_sys: Add BKTR patching mechanism 2018-09-04 16:22:25 -04:00
Zach Hilman 1efe5a76b1 content_archive: Add BKTR header parsing to NCA 2018-09-04 16:22:25 -04:00
Zach Hilman 9951f6d054 registration: Add RegisteredCacheUnion
Aggregates multiple caches into one interface
2018-09-04 16:21:40 -04:00
Zach Hilman d2caf4af7d game_list: Use RegisteredCacheUnion for installed
Reduces code
2018-09-04 16:21:40 -04:00
Zach Hilman 99fbcb3bf2 aes_util: Fix error involving reads of less than 0x10
Issues with block size are fixed by making all reads minimum length of 0x10
2018-09-04 16:21:40 -04:00
bunnei faa9e066ab
Merge pull request #1178 from DarkLordZach/nsp
file_sys: Add Nintendo Submissions Package (NSP) file format
2018-09-04 16:20:40 -04:00
Markus Wick 99a71580c4 gl_shader_cache: Use an u32 for the binding point cache.
The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
2018-09-04 21:04:41 +02:00
Zach Hilman 87be4bc283 main: Only show DRD deprecation warning once 2018-09-04 14:44:48 -04:00
Zach Hilman e973cceadd control_metadata: Use alternate language names if AmericanEnglish isn't available 2018-09-04 14:30:03 -04:00
Zach Hilman 23d2c50479 card_image: Add program title ID getter 2018-09-04 14:29:19 -04:00
Zach Hilman 1280061725 qt: Add deprecation warnings for DRD format 2018-09-04 14:29:19 -04:00
Zach Hilman 8974771334 registration: Fix NSP installation errors 2018-09-04 14:29:19 -04:00
Zach Hilman e4e55d064e nsp: Comply with style and performance guidelines 2018-09-04 14:29:19 -04:00
Zach Hilman 58473309a0 qt: Add UI support for NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman f7eaea424d registration: Add support for installing NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman d7518cf6e0 loader: Add AppLoader for NSP files 2018-09-04 14:27:33 -04:00
Zach Hilman 5c8aff984e card_image: Parse XCI secure partition with NSP
Eliminated duplicate code and adds support for Rev1+ carts
2018-09-04 14:27:33 -04:00
Zach Hilman 93703431e2 file_sys: Add Nintendo Submission Package (NSP) 2018-09-04 14:25:54 -04:00
Zach Hilman a040929c90 drd: Load title ID from program metadata
Previously only loaded from control metadata
2018-09-04 14:25:54 -04:00
Zach Hilman b555311438 loader: Add NSP file type and NSP-specific errors 2018-09-04 14:25:54 -04:00
Zach Hilman d770c60205 key_manager: Avoid autogeneration if key exists 2018-09-04 14:25:54 -04:00
bunnei dda4b5e89e
Merge pull request #1238 from lioncash/explicit
common/logging: Minor changes
2018-09-04 12:18:00 -04:00
bunnei 9a07e9f805
Merge pull request #1237 from degasus/optimizations
Optimizations
2018-09-04 12:16:06 -04:00
bunnei ed37b68fb5
Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs
file_sys: Allow for custom NAND/SD directories
2018-09-04 11:54:22 -04:00
bunnei 26e96d16d0
Merge pull request #1232 from lioncash/copy
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
2018-09-04 11:52:25 -04:00
bunnei 8ec1e16867
Merge pull request #1235 from lioncash/forward-decl
file_sys: Replace includes with forward declarations where applicable
2018-09-04 11:51:54 -04:00
bunnei 5a29b358aa
Merge pull request #1236 from degasus/microprofile
Update microprofile scopes.
2018-09-04 11:50:58 -04:00
bunnei c156ee8eb8
Merge pull request #1230 from lioncash/ssl
ssl: Move SSL class to cpp file
2018-09-04 11:49:22 -04:00
Lioncash 6ef84f1c4c common/logging: Amend documentation comments
Multi-line doc comments still need the '<' after the ///, otherwise it's
treated as a regular comment and makes the original doc comment broken
in viewers, IDEs, etc. While we're at it, also fix some typos in the
comments.
2018-09-04 10:49:08 -04:00
Lioncash 2949d9552c common/logging/filter: Replace C-style case with C++ static_cast 2018-09-04 10:44:36 -04:00
Lioncash 978f3a3282 common/logging/filter: Make constructor explicit
Implicit conversions aren't desirable here.
2018-09-04 10:43:31 -04:00
Markus Wick dce624e3f1 core: Use a raw pointer in GetGPUDebugContext.
This helper is called very often. The memory ownership shall not be transfered, so just return the raw pointer.
2018-09-04 14:10:05 +02:00
Markus Wick 2081ed7db2 command_processor: Use std::array for bound_engines.
subchannel is a 3 bit field. So there must not be more than 8 bound engines.
And using a hashmap for up to 8 values is a bit overpowered.
2018-09-04 14:10:05 +02:00
Markus Wick 10bc725944 Update microprofile scopes.
Blame the subsystems which deserve the blame :)

The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-04 11:04:26 +02:00