Yuri Kunde Schlesner
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92bf5c88e6
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VideoCore: Split shader output writing from semantic loading
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2017-01-29 21:31:37 -08:00 |
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Yuri Kunde Schlesner
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335df895b9
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VideoCore: Consistently use shader configuration to load attributes
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2017-01-29 21:31:37 -08:00 |
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Yuri Kunde Schlesner
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ab6954e942
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VideoCore: Rename some types to more accurate names
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2017-01-29 21:31:36 -08:00 |
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Yuri Kunde Schlesner
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0e9081b973
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VideoCore/Shader: Move entry_point to SetupBatch
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2017-01-25 18:53:25 -08:00 |
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Yuri Kunde Schlesner
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0f64274145
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VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
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2017-01-25 18:53:25 -08:00 |
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Yuri Kunde Schlesner
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6fa3687afc
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Shader: Remove OutputRegisters struct
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2017-01-25 18:53:25 -08:00 |
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Yuri Kunde Schlesner
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ade7ed7c5f
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VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
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2017-01-25 18:53:24 -08:00 |
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Yuri Kunde Schlesner
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114d6b2f97
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VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
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2017-01-25 18:53:24 -08:00 |
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Yuri Kunde Schlesner
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dd4a1672a7
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VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
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2017-01-25 18:53:23 -08:00 |
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Yuri Kunde Schlesner
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bd82cffd0b
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VideoCore/Shader: Add constness to methods
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2017-01-25 18:53:23 -08:00 |
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Yuri Kunde Schlesner
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1e1f939817
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VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
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2017-01-25 18:53:23 -08:00 |
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Yuri Kunde Schlesner
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e3caf669b0
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VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
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2017-01-25 18:53:23 -08:00 |
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Yuri Kunde Schlesner
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34d581f2dc
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VideoCore/Shader: Extract input vertex loading code into function
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2017-01-25 18:53:20 -08:00 |
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Yuri Kunde Schlesner
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c135317de1
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VideoCore/Shader: Extract DebugData out from UnitState
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2016-12-16 00:16:25 -08:00 |
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Yuri Kunde Schlesner
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e4e962bc7c
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VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
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2016-12-15 23:08:05 -08:00 |
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Yuri Kunde Schlesner
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d27cb1dedc
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VideoCore/Shader: Move DebugData to a separate file
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2016-12-15 23:08:05 -08:00 |
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Yuri Kunde Schlesner
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f00ada3363
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VideoCore: Eliminate an unnecessary copy in the drawcall loop
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2016-12-14 21:00:29 -08:00 |
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Emmanuel Gil Peyrot
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ebdae19fd2
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Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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2016-09-21 11:15:47 +09:00 |
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Yuri Kunde Schlesner
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396a8d91a4
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Manually tweak source formatting and then re-run clang-format
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2016-09-18 21:14:25 -07:00 |
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Emmanuel Gil Peyrot
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dc8479928c
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Sources: Run clang-format on everything.
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2016-09-18 09:38:01 +09:00 |
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Jannik Vogel
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ff0fa86b17
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Retrieve shader result from new OutputRegisters-type
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2016-05-16 18:55:51 +02:00 |
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Jannik Vogel
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4e01e9ffc5
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Refactor access to state in shader-jit
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2016-05-13 09:20:14 +02:00 |
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Jannik Vogel
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7e756faaba
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Move program_counter and call_stack from UnitState to interpreter
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2016-05-12 19:05:42 +02:00 |
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Jannik Vogel
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6c6d99ca51
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Move default_attributes into Pica state
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2016-05-12 19:05:41 +02:00 |
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bunnei
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f6eb62d062
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Merge pull request #1690 from JayFoxRox/tex-type-3
Pica: Implement texture type 3 (Projection2D)
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2016-05-11 21:47:08 -04:00 |
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Jannik Vogel
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ae7a82fa1c
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Turn ShaderSetup into struct
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2016-05-11 23:48:24 +02:00 |
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Jannik Vogel
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2f8e8e1455
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Pica: Add tc0.w to OutputVertex
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2016-05-11 08:07:36 +02:00 |
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Emmanuel Gil Peyrot
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691a42fe98
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VideoCore: Run include-what-you-use and fix most includes.
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2016-04-30 17:02:41 +01:00 |
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Henrik Rydgard
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47ff008817
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Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
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2016-04-28 19:05:55 +02:00 |
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bunnei
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ffcf7ecee9
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shader: Remove unused 'state' argument from 'Setup' function.
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2016-04-13 23:04:48 -04:00 |
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Lioncash
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88d604383e
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Common: Get rid of alignment macros
The gl rasterizer already uses alignas,
so we may as well move everything over.
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2016-03-09 01:31:14 -05:00 |
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Dwayne Slater
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6b775034dd
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Add immediate mode vertex submission
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2016-03-02 22:16:38 -05:00 |
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bunnei
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b003075570
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pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
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2016-02-05 17:17:28 -05:00 |
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aroulin
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87e3b9ffc0
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Shader: Fix size_t to int casts of register offsets
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2015-09-07 16:50:28 +02:00 |
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Tony Wasserka
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96820ae42a
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Build fix for Debug configurations.
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2015-08-16 15:14:54 +02:00 |
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Tony Wasserka
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33ba604fd9
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Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
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2015-08-16 14:12:11 +02:00 |
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bunnei
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db97090cad
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Shader: Use a POD struct for registers.
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2015-08-15 18:03:27 -04:00 |
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bunnei
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094ae6fadb
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Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
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2015-08-15 18:01:07 -04:00 |
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bunnei
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3f69c2039d
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Shader: Define a common interface for running vertex shader programs.
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2015-08-15 17:33:44 -04:00 |
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