ameerj
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9f3ffb996b
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glsl: Rework var alloc to not assign unused results
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2021-07-22 21:51:37 -04:00 |
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ameerj
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1269a0cf8b
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glsl: Rework variable allocator to allow for variable reuse
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2021-07-22 21:51:37 -04:00 |
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ameerj
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1542f31e79
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glsl: minor cleanup
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2021-07-22 21:51:36 -04:00 |
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ameerj
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f6bbc76336
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glsl: WIP var forward declaration
to fix Loop control flow.
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2021-07-22 21:51:36 -04:00 |
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ameerj
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2a71333716
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glsl: Fix bindings, add some CC ops
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2021-07-22 21:51:36 -04:00 |
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ameerj
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a752ec88d0
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glsl: Implement derivatives and YDirection
plus some other misc additions/changed
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2021-07-22 21:51:36 -04:00 |
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ameerj
|
ed14d31f66
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glsl: Fix non-immediate buffer access
and many other misc implementations
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2021-07-22 21:51:36 -04:00 |
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ameerj
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d171083d53
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glsl: textures wip
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2021-07-22 21:51:36 -04:00 |
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ameerj
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3d086e6130
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glsl: Implement some attribute getters and setters
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2021-07-22 21:51:36 -04:00 |
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ameerj
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9cc1b8a873
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glsl: F16x2 storage atomics
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2021-07-22 21:51:36 -04:00 |
|
ameerj
|
3d9ecbe998
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glsl: Wip storage atomic ops
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2021-07-22 21:51:36 -04:00 |
|
ameerj
|
5e9095ef22
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glsl: Add many FP32/64 instructions
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2021-07-22 21:51:36 -04:00 |
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ameerj
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0f40b0e61c
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glsl: Implement a few Integer instructions
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2021-07-22 21:51:36 -04:00 |
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ameerj
|
e221baccdd
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glsl: Reusable typed variables. IADD32
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2021-07-22 21:51:35 -04:00 |
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ameerj
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64337f004d
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glsl: Fix "reg" allocing
based on glasm with some tweaks
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2021-07-22 21:51:35 -04:00 |
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ameerj
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eaff1030de
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glsl: Initial backend
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2021-07-22 21:51:35 -04:00 |
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