Commit graph

16337 commits

Author SHA1 Message Date
FernandoS27 aee93f98f9 Fix ASTC formats 2018-11-01 13:08:19 -04:00
FernandoS27 31930a3334 Implemented ASTC 5x5 2018-11-01 13:06:24 -04:00
FernandoS27 678c18aa5c Implement Cube Arrays 2018-11-01 11:56:19 -04:00
bunnei 9afcbba8e4
Merge pull request #1527 from FernandoS27/assert-flow
Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei 7992dee8e9
Merge pull request #1622 from bunnei/fix-macros
maxwell_3d: Restructure macro upload to use a single macro code memory.
2018-11-01 00:14:59 -04:00
bunnei de0ab806df maxwell_3d: Restructure macro upload to use a single macro code memory.
- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
bunnei d08457f879
Merge pull request #1604 from FearlessTobi/port-4369
Port citra-emu/citra#4369: "compatdb: Use a seperate endpoint for testcase submission"
2018-10-31 22:37:07 -04:00
bunnei 86e70cf302
Merge pull request #1528 from FernandoS27/assert-control-codes
Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
bunnei 0b33d38e9b
Merge pull request #1614 from ReinUsesLisp/surface-params
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-31 22:31:02 -04:00
bunnei e7fc3d13ed
Merge pull request #1626 from lioncash/table
service/usb: Update IPdSession's function table
2018-10-31 22:28:58 -04:00
Lioncash a6830e61b8 configure_system: Contrain profile usernames to 32 characters
Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.

Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
greggameplayer 9ae972ab4e Implement SurfaceTarget Texture2DArray
( needed by Mario+Rabbids Kingdom Battle )
2018-10-31 04:29:15 +01:00
Rodolfo Bogado aca218aea0 Improve OpenGL state handling 2018-10-30 21:19:04 -03:00
Lioncash 9b9c586dff service/usb: Update IPdSession's function table
Updated based off information on SwitchBrew.
2018-10-30 15:23:49 -04:00
ReinUsesLisp 76754f5705 video_core: Move surface declarations out of gl_rasterizer_cache 2018-10-30 16:07:20 -03:00
FernandoS27 5bb80ab009 Assert Control Codes Generation 2018-10-30 13:37:55 -04:00
bunnei da5fcbf501
Merge pull request #1624 from lioncash/boost
general: Remove unused boost inclusions where applicable
2018-10-30 13:13:39 -04:00
bunnei c31412c433
Merge pull request #1595 from FreddyFunk/cast
configure_system: Fix compiler warning
2018-10-30 00:27:41 -04:00
Lioncash 352b56367c general: Remove unused boost inclusions where applicable
Cleans up unused includes and trims off some dependencies on externals.
2018-10-30 00:09:46 -04:00
Frederic L 7a5eda5914 global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
bunnei adf26ae668
Merge pull request #1621 from lioncash/ipc
hle_ipc: Make GetDomainMessageHeader return a regular pointer
2018-10-29 23:55:59 -04:00
Lioncash 6383653a8d hle_ipc: Add member function for querying the existence of a domain header
Gets rid of the need to call the getter and then check for null.
2018-10-29 23:28:04 -04:00
Lioncash 0cc347462d hle_ipc: Make GetDomainMessageHeader return a regular pointer
Nothing requires the shared owner ship here, so we can just return a
plain pointer.
2018-10-29 23:18:25 -04:00
bunnei 938e45eb83
Merge pull request #1611 from lioncash/const
core: Add missing const variants of getters for the System class
2018-10-29 22:48:59 -04:00
bunnei c5a849212f
Merge pull request #1580 from FernandoS27/mm-impl
Implemented Mipmaps
2018-10-29 22:34:00 -04:00
bunnei f1cb425d92
Merge pull request #1617 from FearlessTobi/fix-stretch-delay
time_stretch: Switch to values of Citra
2018-10-29 19:09:30 -04:00
Michał Janiszewski 44c80e5d8b
Handle missing git info when building 2018-10-29 23:39:33 +01:00
Zach Hilman bdaa76c0db ns: Implement command 400: GetApplicationControlData
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29 16:20:16 -04:00
Zach Hilman 1c0226815d patch_manager: Add support for dumping decompressed NSOs
When enabled in settings, PatchNSO will dump the unmodified NSO that it was passed to a file named <build id>.nso in the dump root for the current title ID.
2018-10-29 16:10:16 -04:00
Zach Hilman 48eb3742b9 settings: Add setting to control NSO dumping
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-29 16:09:08 -04:00
Zach Hilman 9078bb9854 bis_factory: Add getter for mod dump root for a title ID
Equates to yuzu_dir/dump/<title id>/
2018-10-29 16:08:03 -04:00
Zach Hilman 5ee19add1b fsp_srv: Implement ISaveDataInfoReader
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29 13:54:39 -04:00
Zach Hilman 2e8177f0c9 fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceId
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29 13:54:39 -04:00
Zach Hilman df264d2ccb savedata_factory: Expose accessors for SaveDataSpace 2018-10-29 13:54:38 -04:00
Zach Hilman f2f679bf3f loader/nro: Call RegisterRomFS from Load
Allows NRO homebrew to use the RomFS in the ASET section.
2018-10-29 13:54:38 -04:00
Zach Hilman b04e39107f control_metadata: Add GetRawBytes function to NACP
Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
2018-10-29 13:54:38 -04:00
bunnei 0270906dbf
Merge pull request #1613 from ReinUsesLisp/gl-utils
video_core: Move OpenGL specific utils to its renderer
2018-10-29 13:22:14 -04:00
fearlessTobi 655694253a time_stretch: Switch to values of Citra 2018-10-29 14:49:36 +01:00
bunnei 5d7167dfca
Merge pull request #1610 from slashiee/dxt1-alpha
renderer_opengl: Enable alpha channel for DXT1 texture format
2018-10-28 21:29:43 -04:00
bunnei 9049aedd83
Merge pull request #1612 from Tinob/master
renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB
2018-10-28 21:28:34 -04:00
ReinUsesLisp 80cbd81276 video_core: Move OpenGL specific utils to its renderer 2018-10-28 22:22:30 -03:00
Rodolfo Bogado e8b565b239 renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB 2018-10-28 20:52:57 -03:00
FernandoS27 3aa8b644a9 Assert Control Flow Instructions using Control Codes 2018-10-28 19:16:41 -04:00
FernandoS27 dde3094058 Fixed black textures, pixelation and we no longer require to auto-generate mipmaps 2018-10-28 19:00:49 -04:00
FernandoS27 f0e902a7d6 Fixed mipmap block autosizing algorithm 2018-10-28 19:00:05 -04:00
FernandoS27 87f8181405 Fixed Invalid Image size and Mipmap calculation 2018-10-28 19:00:04 -04:00
FernandoS27 f4432b5d0c Fixed Block Resizing algorithm and Clang Format 2018-10-28 19:00:03 -04:00
FernandoS27 258f0f5c31 Implement Mip Filter 2018-10-28 19:00:01 -04:00
FernandoS27 dc85e3bff1 Zero out memory region of recreated surface before flushing 2018-10-28 19:00:00 -04:00
FernandoS27 bbf3b2da0c Implement Mipmaps 2018-10-28 18:59:59 -04:00