B3n30
ebff5ba514
Network: Init Network in SDL and QT
2017-07-16 21:29:19 +02:00
Yuri Kunde Schlesner
eb10f25025
Move screen size constants from video_core to core
...
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
wwylele
38e800f70d
InputCommon: add Keyboard
2017-03-01 23:30:57 +02:00
James Rowe
b090422991
Gui: Change title bar to include build name
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Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2017-02-23 00:42:55 -07:00
wwylele
bcf9d20d57
Frontend: emulate motion sensor
2016-12-26 10:52:16 +02:00
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
...
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
James Rowe
2b1654ad9b
Support additional screen layouts.
...
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
bunnei
08ad9b36d4
config: Add a setting for graphics V-Sync.
2016-08-29 21:42:30 -04:00
wwylele
03631f9b8f
Refactor input subsystem
2016-05-15 13:24:22 +03:00
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
...
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
bunnei
69a38e7b54
SDL2: Explicitly use RGB8 color buffer.
2016-03-14 21:59:16 -04:00
MerryMage
ba2a54a9dd
Dependencies: Remove GLFW, Add SDL2
...
citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
2016-03-02 14:09:02 +00:00