Commit graph

2585 commits

Author SHA1 Message Date
ReinUsesLisp bb3ab7d66c gl_state: Fixup multibind bug 2019-02-28 00:17:03 -03:00
bunnei 1b13859af8
Merge pull request #2152 from ReinUsesLisp/vk-stream-buffer
vk_stream_buffer: Implement a stream buffer
2019-02-27 21:19:15 -05:00
bunnei 1f5d6a8fed
Merge pull request #2121 from FernandoS27/texception2
Improve the Accuracy of the Rasterizer Cache through a Texception Pass
2019-02-27 21:17:55 -05:00
bunnei 66f4fd4c81
Merge pull request #2172 from lioncash/reorder
gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
2019-02-27 21:14:20 -05:00
Fernando Sahmkow 7ea097e5c2 Devirtualize Register/Unregister and use a wrapper instead. 2019-02-27 21:58:50 -04:00
Fernando Sahmkow 5a9204dbd7 Corrections and redesign. 2019-02-27 21:58:49 -04:00
Fernando Sahmkow d6b9b51606 Fix linux compile error. 2019-02-27 21:58:48 -04:00
Fernando Sahmkow e64fa4d2ea Remove NotifyFrameBuffer as we are doing a texception pass every drawcall. 2019-02-27 21:58:47 -04:00
Fernando Sahmkow 3558c88442 Remove certain optimizations that caused texception to fail in certain scenarios. 2019-02-27 21:58:45 -04:00
Fernando Sahmkow e9d84ef22c Bug fixes and formatting 2019-02-27 21:58:44 -04:00
Fernando Sahmkow 5bc82d124c rasterizer_cache_gl: Implement Texception Pass 2019-02-27 21:58:43 -04:00
Fernando Sahmkow 8932001610 rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces. 2019-02-27 21:58:40 -04:00
Fernando Sahmkow 44ea2810e4 rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use. 2019-02-27 21:58:39 -04:00
Fernando Sahmkow d583fc1e97 rasterizer_cache_gl: Notify on framebuffer change 2019-02-27 21:58:37 -04:00
Fernando Sahmkow 45b6d2d349 rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister 2019-02-27 21:57:33 -04:00
bunnei f15e2dd881
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
ReinUsesLisp 27ddbeb01c gl_rasterizer_cache: Create texture views for array discrepancies
When a texture is sampled in a shader with a different array mode than
the cached state, create a texture view and bind that to the shader
instead.
2019-02-27 14:41:06 -03:00
bunnei 66e023fba2
Merge pull request #2167 from lioncash/namespace
common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
2019-02-27 11:19:53 -05:00
Lioncash 16ea93c11e vk_memory_manager: Reorder constructor initializer list in terms of member declaration order
Reorders members in the order that they would actually be initialized
in. Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash a6a783b3dc gl_rasterizer: Reorder constructor initializer list in terms of member declaration order
Orders the members in the order they would actually be initialized in.
Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash e7eff72e83 gl_shader_disk_cache: Remove #pragma once from cpp file
This is only necessary in headers. Silences a warning with clang.
2019-02-27 11:02:49 -05:00
Lioncash b9238edd0d common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp 0ad3c031f4 gl_rasterizer_cache: Move format conversion to its own file 2019-02-26 20:08:27 -03:00
ReinUsesLisp 0ccd490fcd decoders: Minor style changes 2019-02-26 20:08:27 -03:00
ReinUsesLisp d91e35a50a renderer_opengl: Update pixel format tracking 2019-02-26 03:47:16 -03:00
ReinUsesLisp 5219edd715 maxwell_3d: Use std::bitset to manage dirty flags 2019-02-26 03:01:48 -03:00
ReinUsesLisp 730eb1dad7 vk_stream_buffer: Remove copy code path 2019-02-26 02:09:43 -03:00
ReinUsesLisp 5ca63d0675 shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
ReinUsesLisp 48e6f77c03 shader/decode: Split memory and texture instructions decoding 2019-02-26 00:11:30 -03:00
Lioncash c1b2e35625 shader/track: Resolve variable shadowing warnings 2019-02-25 09:10:59 -05:00
bunnei c07987dfab
Merge pull request #2118 from FernandoS27/ipa-improve
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
bunnei c4243c07cc
Merge pull request #2119 from FernandoS27/fix-copy
rasterizer_cache_gl: Only do fast layered copy on the same format.
2019-02-24 23:03:52 -05:00
bunnei 90c780e6f3
Merge pull request #2139 from degasus/dma_pusher
video_core/dma_pusher: The full list of headers at once.
2019-02-24 04:15:49 -05:00
ReinUsesLisp 33a0597603 vk_stream_buffer: Implement a stream buffer
This manages two kinds of streaming buffers: one for unified memory
models and one for dedicated GPUs. The first one skips the copy from the
staging buffer to the real buffer, since it creates an unified buffer.

This implementation waits for all fences to finish their operation
before "invalidating". This is suboptimal since it should allocate
another buffer or start searching from the beginning. There is room for
improvement here.

This could also handle AMD's "pinned" memory (a heap with 256 MiB) that
seems to be designed for buffer streaming.
2019-02-24 04:27:51 -03:00
ReinUsesLisp 281a8bf259 vk_resource_manager: Minor VKFenceWatch changes 2019-02-24 04:19:04 -03:00
bunnei f7090bacc5
Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
vk_scheduler: Implement a scheduler
2019-02-23 23:32:43 -05:00
bunnei d062991643
Merge pull request #2150 from ReinUsesLisp/fixup-layer-swizzle
gl_rasterizer_cache: Fixup parameter order in layered swizzle
2019-02-23 23:31:34 -05:00
ReinUsesLisp 92050c4d86 vk_memory_manager: Fixup commit interval allocation
VKMemoryCommitImpl was using as the end of its interval "begin + end".
That ended up wasting memory.
2019-02-24 01:04:41 -03:00
ReinUsesLisp abef11a540 gl_rasterizer_cache: Fixup parameter order in layered swizzle 2019-02-23 23:27:30 -03:00
ReinUsesLisp f546fb35ed vk_scheduler: Implement a scheduler
The scheduler abstracts command buffer and fence management with an
interface that's able to do OpenGL-like operations on Vulkan command
buffers.

It returns by value a command buffer and fence that have to be used for
subsequent operations until Flush or Finish is executed, after that the
current execution context (the pair of command buffers and fences) gets
invalidated a new one must be fetched. Thankfully validation layers will
quickly detect if this is skipped throwing an error due to modifications
to a sent command buffer.
2019-02-22 01:33:32 -03:00
bunnei 94b27bb8a5
Merge pull request #2138 from ReinUsesLisp/vulkan-memory-manager
vk_memory_manager: Implement memory manager
2019-02-21 22:26:54 -05:00
bunnei 9539c4203b
Merge pull request #2125 from ReinUsesLisp/fixup-glstate
gl_state: Synchronize gl_state even when state is disabled
2019-02-20 21:47:46 -05:00
bunnei ae437320c8
Merge pull request #2130 from lioncash/system_engine
video_core: Remove usages of System::GetInstance() within the engines
2019-02-20 21:24:56 -05:00
Markus Wick 6dd40976d0 video_core/dma_pusher: Simplyfy Step() logic.
As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call.
This cleans up the Step() logic quite a bit.
2019-02-19 10:28:42 +01:00
Markus Wick 717394c980 video_core/dma_pusher: The full list of headers at once.
Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible.
This reduces the Memory::* calls by the dma_pusher by a factor of 10.
2019-02-19 09:58:38 +01:00
ReinUsesLisp b675c97cdd vk_memory_manager: Implement memory manager
A memory manager object handles the memory allocations for a device. It
allocates chunks of Vulkan memory objects and then suballocates.
2019-02-19 03:42:28 -03:00
bunnei 4bce08d497
Merge pull request #2122 from ReinUsesLisp/vulkan-resource-manager
vk_resource_manager: Implement fence and command buffer allocator
2019-02-18 21:05:28 -05:00
bunnei 4699fdca8f
Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb
renderer_opengl: respect the sRGB colorspace for the screenshot feature
2019-02-16 15:36:00 -05:00
Lioncash a8fa5019b5 video_core: Remove usages of System::GetInstance() within the engines
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
James Rowe 99da6362c4
Merge pull request #2123 from lioncash/coretiming-global
core_timing: De-globalize core_timing facilities
2019-02-15 19:52:11 -07:00
Lioncash bd983414f6 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
fearlessTobi 9a56b99fa4 renderer_opengl: respect the sRGB colorspace for the screenshot feature
Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
2019-02-15 21:27:29 +01:00
ReinUsesLisp 8dfc81239f gl_state: Synchronize gl_state even when state is disabled
There are some potential edge cases where gl_state may fail to track the
state if a related state changes while the toggle is disabled or it
didn't change. This addresses that.
2019-02-15 01:30:14 -03:00
bunnei 4327f430f1
Merge pull request #2112 from lioncash/shadowing
gl_rasterizer_cache: Get rid of variable shadowing
2019-02-14 21:45:20 -05:00
bunnei a8fc5d6edd
Merge pull request #2111 from ReinUsesLisp/fetch-fix
gl_shader_decompiler: Re-implement TLDS lod
2019-02-14 21:42:34 -05:00
ReinUsesLisp ae6c052ed9 vk_resource_manager: Implement a command buffer pool with VKFencedPool 2019-02-14 18:44:26 -03:00
ReinUsesLisp a2b6de7e9f vk_resource_manager: Add VKFencedPool interface
Handles a pool of resources protected by fences. Manages resource
overflow allocating more resources.

This class is intended to be used through inheritance.
2019-02-14 18:44:26 -03:00
ReinUsesLisp 0ffdd0a683 vk_resource_manager: Implement VKResourceManager and fence allocator
CommitFence iterates a pool of fences until one is found. If all fences
are being used at the same time, allocate more.
2019-02-14 18:44:26 -03:00
ReinUsesLisp aa0b6babda vk_resource_manager: Implement VKFenceWatch
A fence watch is used to keep track of the usage of a fence and protect
a resource or set of resources without having to inherit from their
handlers.
2019-02-14 18:44:26 -03:00
ReinUsesLisp 25c2fe1c6b vk_resource_manager: Implement VKFence
Fences take ownership of objects, protecting them from GPU-side or
driver-side concurrent access. They must be commited from the resource
manager. Their usage flow is: commit the fence from the resource
manager, protect resources with it and use them, send the fence to an
execution queue and Wait for it if needed and then call Release. Used
resources will automatically be signaled when they are free to be
reused.
2019-02-14 18:44:26 -03:00
ReinUsesLisp 33a4cebc22 vk_resource_manager: Add VKResource interface
VKResource is an interface that gets signaled by a fence when it is free
to be reused.
2019-02-14 18:36:15 -03:00
bunnei fcc3aa0bbf
Merge pull request #2113 from ReinUsesLisp/vulkan-base
vulkan: Add dependencies and device abstraction
2019-02-14 10:06:48 -05:00
Fernando Sahmkow 10682ad7e0 shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
Fernando Sahmkow bb41683394 rasterizer_cache_gl: Only do fast layered copy on the same format. As
glCopyImageSubData does not support different formats.
2019-02-13 16:55:00 -04:00
bunnei cd542d5aac
Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
Implement BGRA8 framebuffer format
2019-02-12 21:44:20 -05:00
ReinUsesLisp 8beca060d1 vk_device: Abstract device handling into a class
VKDevice contains all the data required to manage and initialize a
physical device. Its intention is to be passed across Vulkan objects to
query device-specific data (for example the logical device and the
dispatch loader).
2019-02-12 21:43:02 -03:00
Lioncash 86b55cb6df renderer_opengl: Remove reference to global system instance
We already store a reference to the system instance that the renderer is
created with, so we don't need to refer to the system instance via
Core::System::GetInstance()
2019-02-12 19:33:22 -05:00
bunnei 8135f4bfce
Merge pull request #2110 from lioncash/namespace
core_timing: Rename CoreTiming namespace to Core::Timing
2019-02-12 19:26:37 -05:00
bunnei c440ecfafe
Merge pull request #2104 from ReinUsesLisp/compute-assert
kepler_compute: Fixup assert and rename the engine
2019-02-12 19:24:34 -05:00
Lioncash 054e39647c gl_rasterizer_cache: Remove unnecessary newline 2019-02-12 16:56:19 -05:00
Lioncash e25c464c02 gl_rasterizer_cache: Get rid of variable shadowing
Avoids shadowing the members of the struct itself, which results in a
-Wshadow warning.
2019-02-12 16:46:39 -05:00
ReinUsesLisp 18fe910957 renderer_vulkan: Add declarations file
This file is intended to be included instead of vulkan/vulkan.hpp. It
includes declarations of unique handlers using a dynamic dispatcher
instead of a static one (which would require linking to a Vulkan
library).
2019-02-12 18:33:02 -03:00
ReinUsesLisp e60d4d70bc gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
Lioncash 48d9d66dc5 core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
bunnei 444231a83d
Merge pull request #2108 from FernandoS27/fix-cc
Fix incorrect value for CC bit in IADD
2019-02-12 10:39:03 -05:00
bunnei c1accfefde
Merge pull request #2109 from FernandoS27/fix-f2i
Corrected F2I None mode to RoundEven.
2019-02-12 10:20:29 -05:00
bunnei 27e5efd265
Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
shader_ir: Clean texture management code
2019-02-12 10:20:15 -05:00
Fernando Sahmkow f5ec165e8c Corrected F2I None mode to RoundEven. 2019-02-11 18:46:45 -04:00
Fernando Sahmkow edd668047c Fix incorrect value for CC bit in IADD 2019-02-11 16:44:43 -04:00
ReinUsesLisp 1ddcd0e6f0 kepler_compute: Fixup assert and rename engines
When I originally added the compute assert I used the wrong
documentation. This addresses that.

The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
2019-02-10 19:29:33 -03:00
greggameplayer a6a73d8892 Implement BGRA8 framebuffer format 2019-02-09 23:44:01 +01:00
bunnei 1d98027a0e
Merge pull request #1904 from bunnei/better-fermi-copy
gl_rasterizer: Implement a more accurate fermi 2D copy.
2019-02-08 23:32:24 -05:00
Fernando Sahmkow e543320129 Implement linear textures (#2089) 2019-02-08 18:28:01 -05:00
ReinUsesLisp e36e7ae74e gl_rasterizer_cache: Fixup texture view parameters
These parameters were declared as constants and passed to glTextureView
but then they were removed on a rabase. This addresses that mistake.
2019-02-08 18:32:58 -03:00
ReinUsesLisp 889c646ac0 shader_ir: Remove F4 prefix to texture operations
This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00
ReinUsesLisp d62b0a9e29 shader_ir: Clean texture management code
Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
bunnei f09d1dffd1
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
bunnei 35e1118766 gl_rasterizer_cache: Mark surface copy destinations as modified. 2019-02-06 21:54:25 -05:00
bunnei dd1aab5446 gl_rasterizer: Implement a more accurate fermi 2D copy.
- This is a blit, use the blit registers.
2019-02-06 21:54:21 -05:00
Frederic L d0ac624403 gl_shader_disk_cache: Check LZ4 size limit
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
Frederic L 9f0b247cf6 gl_shader_disk_cache: Consider compressed size zero as an error
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
ReinUsesLisp e6a2245304 gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
ReinUsesLisp e147ed4fc0 gl_shader_cache: Fixup GLSL unique identifiers 2019-02-06 22:23:40 -03:00
ReinUsesLisp eb73247433 gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
ReinUsesLisp df0f31f44e gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
2019-02-06 22:23:40 -03:00
ReinUsesLisp 7fefec585c gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
ReinUsesLisp 2bc6a699dc gl_shader_disk_cache: Guard reads and writes against failure 2019-02-06 22:23:40 -03:00
ReinUsesLisp 750abcc23d gl_shader_disk_cache: Address miscellaneous feedback 2019-02-06 22:23:40 -03:00
ReinUsesLisp 8ee3666a3c gl_shader_disk_cache: Pass return values returning instead of by parameters 2019-02-06 22:23:40 -03:00
ReinUsesLisp ed956569a4 gl_shader_disk_cache: Compress program binaries using LZ4 2019-02-06 22:23:39 -03:00