Commit graph

40 commits

Author SHA1 Message Date
Lioncash 8309d0dade citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
2016-12-21 17:19:21 -05:00
Ricardo de Almeida Gonzaga 13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Jannik Vogel ae7a82fa1c Turn ShaderSetup into struct 2016-05-11 23:48:24 +02:00
Alexander Laties 0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Jannik Vogel 7a77b8356c Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
Jannik Vogel 9aad2f29bb PICA: Fix MAD/MADI encoding 2016-03-15 20:01:25 +01:00
Jannik Vogel 557b732b43 Fix attribute mapping in vs debugger 2016-03-09 13:15:37 +01:00
Dwayne Slater 6b775034dd Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
Rohit Nirmal 32391cffdd Silence -Wsign-compare warnings. 2015-10-06 22:16:15 -05:00
Lioncash abe5bb4019 citra_qt: Reorganize headers 2015-09-11 00:57:24 -04:00
Yuri Kunde Schlesner 2011f9a042 Shader Debugger: Allow editing of input vertex data 2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner 2bdf9ede91 Shader Debugger: Highlight current instruction instead of focusing
This avoid some annoying focus stealing in some situations, and looks
nicer in general.
2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner 2c98275b51 Shader Debugger: Remove useless signal 2015-09-07 16:46:30 -03:00
Yuri Kunde Schlesner f77dfb3966 Shader Debugger: Fix only first vertex attribute being loaded 2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner c1beb2ce20 Shader Debugger: Fix freeze when double-clicking shader disassembly 2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner 2d195ba64e Shader Debugger: Improve space efficiency of the layout 2015-09-07 16:46:28 -03:00
Yuri Kunde Schlesner 8540e02176 Shader Disassembly: Fix printing of jump offsets 2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner 3194f40e96 Shader Disassembly: Fix disassembly of IFU/CALLU instructions 2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner bc3f57efd0 Shader Disassembly: Implement support for MAD/MADI 2015-09-07 16:46:26 -03:00
Yuri Kunde Schlesner 86d5461bcd Shader Disassembly: Introduce variables to hold common subexpressions 2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner ecbad494d9 Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner 9431ee330a Shader Disassembly: Cleanup code and improve output alignment 2015-09-07 16:46:23 -03:00
Yuri Kunde Schlesner c7745408f7 citra-qt: Add helper function to get a monospace QFont 2015-08-24 22:16:28 -03:00
Tony Wasserka 32592364b8 citra-qt/VertexShader: Minor UI improvements.
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index".
Added flexible space at the bottom of the widget.
2015-08-16 14:12:12 +02:00
Tony Wasserka 33ba604fd9 Introduce a shader tracer to allow inspection of input/output values for each processed instruction. 2015-08-16 14:12:11 +02:00
Tony Wasserka 2e3601f415 Pica/DebugUtils: Include uniform information into shader dumps. 2015-08-16 13:22:01 +02:00
Tony Wasserka 4cb302c8ae citra-qt: Improve shader debugger.
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16 13:22:00 +02:00
Tony Wasserka 6a5d560c4f citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler. 2015-08-16 13:19:40 +02:00
bunnei 18527b9e21 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
bunnei 642b9b5030 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
Yuri Kunde Schlesner 9a0f9f12cd Merge pull request #892 from zawata/another-warning-fixes
Yet More Warning Fixes
2015-07-25 12:50:32 -07:00
zawata c66b5ca3d9 Citra_QT : Another Conversion Warning Fix 2015-07-19 03:59:52 -07:00
Tony Wasserka 33568494af Pica/Shader: Add geometry shader definitions. 2015-07-15 17:31:57 +02:00
bunnei 1b42d55a9d Pica: Create 'State' structure and move state memory there. 2015-05-22 22:59:42 -04:00
archshift 7d43aef4d0 Update nihstro submodule to the initial release version.
Includes more opcodes to implement in the future.
2015-03-08 13:52:38 -07:00
Tony Wasserka 12a5cd1d65 citra-qt: Add a vertex shader debugger. 2015-02-11 15:40:45 +01:00