ReinUsesLisp
8215ae942c
shader_decode: Partially implement BRA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4f95dc950e
shader_decode: Implement IPA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
cacb934f21
shader_decode: Implement EXIT
2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c049e0a21
shader_decode: Implement ST_A
2019-01-15 17:54:50 -03:00
ReinUsesLisp
e3f1233ce1
shader_decode: Implement LD_A
2019-01-15 17:54:50 -03:00
ReinUsesLisp
ea358bd4bf
shader_decode: Implement FADD32I
2019-01-15 17:54:50 -03:00
ReinUsesLisp
c9b2a1b051
shader_decode: Implement FMUL32_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
2edee801ce
shader_decode: Implement MOV32_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
06cb910c6d
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
5e6a0a08c1
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
964ddeeb90
shader_decode: Implement MUFU
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4ccaa1402d
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
7c192ec43f
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4c70d5b8eb
shader_decode: Implement MOV_C and MOV_R
2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c6fb456e0
glsl_decompiler: Implementation
2019-01-15 17:54:50 -03:00
ReinUsesLisp
fbc67a0563
shader_ir: Add condition code helper
2019-01-15 17:54:50 -03:00
ReinUsesLisp
a58abbcfc4
shader_ir: Add predicate combiner helper
2019-01-15 17:54:49 -03:00
ReinUsesLisp
bf07272695
shader_ir: Add comparison helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
60f044df56
shader_ir: Add half float helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
e3c55e31d7
shader_ir: Add integer helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
833d0806f9
shader_ir: Add float helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
6b9eea3fe5
shader_ir: Add setters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
12a95ff453
shader_ir: Add local memory getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
2f87fd060d
shader_ir: Add internal flag getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
15f431f0cb
shader_ir: Add attribute getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
864e8f55cf
shader_ir: Add constant buffer getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
5e639bfcf6
shader_ir: Add register getter
2019-01-15 17:54:49 -03:00
ReinUsesLisp
4aaa2192b9
shader_ir: Add immediate node constructors
2019-01-15 17:54:49 -03:00
ReinUsesLisp
15a0e1481d
shader_ir: Initial implementation
2019-01-15 17:54:49 -03:00
James Rowe
1d28b2e142
Remove references to PICA and rasterizers in video_core
2018-01-12 19:11:03 -07:00
Huw Pascoe
a234e4c200
Improved performance of FromAttributeBuffer
...
Ternary operator is optimized by the compiler
whereas std::min() is meant to return a value.
I've noticed a 5%-10% emulation speed increase.
2017-09-17 15:56:36 +01:00
wwylele
8285ca4ad8
pica/shader/jit: implement SETEMIT and EMIT
2017-08-19 10:13:20 +03:00
wwylele
bb63ae3052
correct constness
2017-08-19 10:13:20 +03:00
wwylele
28128348f2
pica/shader/interpreter: implement SETEMIT and EMIT
2017-08-19 10:13:20 +03:00
wwylele
46c6973d2b
pica/shader: extend UnitState for GS
...
Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access.
This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19 10:13:20 +03:00
wwylele
c89f804a01
pica/shader_interpreter: fix off-by-one in LOOP
2017-07-27 13:48:27 +03:00
Yuri Kunde Schlesner
f6715f98f5
Stop using reserved operator names (and/or/xor) with Xbyak
...
Also has the Dynarmic upgrade with the same change
2017-06-17 12:20:22 -07:00
Jannik Vogel
925724c990
Pica: Set program code / swizzle data limit to 4096
...
One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.
The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```
New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX ) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX ) (12 bit = [0; 4095]).
2017-05-11 15:01:27 +02:00
Mat M
0cb52ee74a
Doxygen: Amend minor issues ( #2593 )
...
Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
2017-02-26 17:58:51 -08:00
Yuri Kunde Schlesner
e10b11a5d0
video_core/shader: Document sanitized MUL operation
2017-02-12 13:29:14 -08:00
Yuri Kunde Schlesner
443bb3d522
Merge pull request #2550 from yuriks/pica-refactor2
...
Small VideoCore cleanups
2017-02-12 12:33:26 -08:00
Yuri Kunde Schlesner
e2fa1ca5e1
video_core: Fix benign out-of-bounds indexing of array ( #2553 )
...
The resulting pointer wasn't written to unless the index was verified as
valid, but that's still UB and triggered debug checks in MSVC.
Reported by garrettboast on IRC
2017-02-10 20:51:09 -08:00
Yuri Kunde Schlesner
60fc0b086f
VideoCore: Split regs.h inclusions
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
5759d94b5c
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
f7c7f422c6
VideoCore: Split shader regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
000e78144c
VideoCore: Split rasterizer regs from Regs struct
2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
97e06b0a0d
Merge pull request #2476 from yuriks/shader-refactor3
...
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
wwylele
6dc1d6e568
ShaderJIT: add 16 dummy bytes at the bottom of the stack
2017-02-03 14:53:38 +02:00
Weiyi Wang
0b9c59ff22
Common/x64: remove legacy emitter and abi ( #2504 )
...
These are not used any more since we moved shader JIT to xbyak.
2017-01-31 01:06:42 -08:00
Merry
f7e96dc068
shader_jit_x64_compiler: esi and edi should be persistent ( #2500 )
2017-01-31 00:38:31 -08:00