bunnei
7569d6774d
core: hle: kernel: k_process: DisableDispatch on main thread.
2021-08-07 12:18:47 -07:00
bunnei
f2b0d28983
core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary.
2021-08-07 12:18:47 -07:00
bunnei
01af2f4162
core: hle: kernel: k_thread: Add KScopedDisableDispatch.
2021-08-07 12:18:47 -07:00
bunnei
2b9560428b
core: hle: kernel: Ensure idle threads are closed before destroying scheduler.
2021-08-07 12:18:47 -07:00
bunnei
68eee94875
core: hle: kernel: Reflect non-emulated threads as core 3.
2021-08-07 12:18:47 -07:00
bunnei
5ea0d3629a
core: cpu_manager: Use jthread.
2021-08-07 12:18:47 -07:00
yzct12345
5f97f74a9a
memory: Address lioncash's review
2021-08-07 03:03:21 +00:00
yzct12345
70cc4c0f46
memory: Dedup Read and Write and fix logging bugs
2021-08-07 01:32:06 +00:00
spholz
33ebe471e8
Merge branch 'yuzu-emu:master' into fix-lan-play
2021-08-07 02:55:19 +02:00
Sönke Holz
ddeb8d854e
network: GetAndLogLastError: ignore Errno::AGAIN
...
If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
2021-08-07 02:54:25 +02:00
bunnei
f183668a87
Merge pull request #6799 from ameerj/vp9-fixes
...
nvdec: Fix VP9 reference frame refreshes
2021-08-06 17:46:46 -07:00
Sönke Holz
dd5c41b5a6
network: GetCurrentIpConfigInfo: return host IP address
...
Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
2021-08-07 02:17:02 +02:00
ameerj
156ea746a3
nvhost_nvdec_common: Remove BufferMap
...
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-06 20:11:12 -04:00
ameerj
cc8ac112fc
nvhost_nvdec_common: Stub UnmapBuffer Ioctl
...
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-06 20:06:30 -04:00
Sönke Holz
652e5e3df0
network: fix fcntl cmds
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F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
2021-08-06 21:08:31 +02:00
yzct12345
e611f522c2
memory: Clean up CopyBlock too
2021-08-05 21:09:08 +00:00
yzct12345
4edfa6ad8f
memory: Address lioncash's review
2021-08-05 20:29:43 +00:00
yzct12345
6df9611059
memory: Clean up code
2021-08-05 20:11:14 +00:00
Morph
f10dc35dd0
applet_swkbd: Include the null terminator in the buffer size calculation
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Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04 22:32:09 -04:00
spholz
e71f78d04c
network: fix ternary operator in Socket::SendTo
2021-08-02 20:12:12 +02:00
Morph
3b4d427993
service: set: Correct copy amount in GetAvailableLanguageCodes
2021-08-01 11:59:52 -04:00
Morph
9143fe5d3a
hle: api_version: Update HOS version to 12.1.0
...
Keeps us up to date with reporting the system version.
2021-07-31 14:39:49 -04:00
bunnei
47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
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service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
Morph
ba3d230421
applet_swkbd: Correct string buffer size calculation
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The buffer size here does not include the initial 8 bytes.
2021-07-30 02:19:04 -04:00
Morph
6ca8ed9e58
service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17
2021-07-30 02:15:53 -04:00
Morph
21ff0a3d6e
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 02:15:53 -04:00
Ameer J
23b3333f72
Merge pull request #6751 from Morph1984/languagecode
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service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29 14:41:03 -04:00
bunnei
5acf020389
Merge pull request #6742 from Morph1984/uuid
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common: uuid: Return a lower-case hex string in Format
2021-07-29 09:37:15 -07:00
Morph
a6359fe9ae
service: ns: Remove unused ns_language header
2021-07-27 08:59:26 -04:00
Morph
d7cd316a6c
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-27 08:54:41 -04:00
Morph
b9b48aee7d
common: uuid: Return a lower-case hex string in Format
2021-07-26 23:54:59 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
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general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
bunnei
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
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config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
bunnei
98b26b6e12
Merge pull request #6585 from ameerj/hades
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Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj
9dfbc9bdce
general: Rename "Frame Limit" references to "Speed Limit"
...
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj
2c6e274b39
config, nvflinger: Add FPS cap setting
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Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
bunnei
2656020608
Merge pull request #6551 from bunnei/improve-kernel-obj
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Improve management of kernel objects
2021-07-23 21:23:56 -04:00
ReinUsesLisp
4a82450c81
cmake: Remove shader cache version
2021-07-22 21:51:40 -04:00
lat9nq
1152d66ddd
general: Add setting shader_backend
...
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
bunnei
346bfb6c47
hle: service: kernel_helpers: Remove unnecessary pragma once.
2021-07-20 18:54:56 -07:00
bunnei
f3db3dcc8d
hle: kernel: svc: Remove part of ExitProcess.
...
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
2021-07-20 18:54:56 -07:00
bunnei
185b19fd5b
hle: service: nvdrv: Remove unused kernel reference.
2021-07-20 18:54:56 -07:00
bunnei
6c6e730e9a
hle: service: hid: npad: Remove unused kernel reference.
2021-07-20 18:54:56 -07:00
bunnei
52caa52cc2
hle: kernel: Track and release server sessions, and protect methods with locks.
2021-07-20 18:54:56 -07:00
bunnei
8d755147d8
hle: kernel: KProcess: Change process termination assert to a warning.
...
- Since we do not implement multiprocess right now, this should not be a crashing assert.
2021-07-20 18:54:56 -07:00
bunnei
854c7a3c28
hle: kernel: Ensure current running process is closed.
2021-07-20 18:54:56 -07:00
bunnei
ecf3653444
hle: kernel: Ensure global handle table is finalized before closing.
2021-07-20 18:54:56 -07:00
bunnei
24540e0ad9
kernel: svc: ConnectToNamedPort: Close extra reference to port.
2021-07-20 18:54:56 -07:00
bunnei
7bd020e030
hle: service: sm: Refactor to better manage ports.
2021-07-20 18:54:55 -07:00
bunnei
b119363fc2
hle: kernel: k_process: Close the handle table on shutdown.
2021-07-20 18:54:55 -07:00
bunnei
6020723e77
hle: kernel: k_process: Close main thread reference after it is inserted into handle table.
2021-07-20 18:54:55 -07:00
bunnei
fe402d3506
hle: kernel: Ensure global handle table is initialized.
2021-07-20 18:54:55 -07:00
bunnei
015058fadf
hle: service: Add a helper module for managing kernel objects.
2021-07-20 18:54:55 -07:00
bunnei
929994132a
hle: kernel: Provide methods for tracking dangling kernel objects.
2021-07-20 18:54:55 -07:00
Morph
9b7e57f3f4
applet_controller: Add preliminary support for version 8
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Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
2021-07-20 01:45:19 -04:00
Feng Chen
07073734ed
file_sys: Support load game collection ( #6582 )
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Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
Fernando S
da4ca4f2f9
Merge pull request #6525 from ameerj/nvdec-fixes
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nvdec: Fix Submit Ioctl data source, vic frame dimension computations
2021-07-15 15:17:50 +02:00
Morph
0d88a2bc05
applets/web: Resolve Nintendo CDN URLs
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This fixes the hint videos in New Super Mario Bros. U Deluxe
2021-07-15 00:31:46 -04:00
ameerj
8943f2158d
nvhost_nvdec_common: Read Submit ioctl data from object addr
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Fixes Mario Golf intro video decoding.
2021-07-14 23:56:24 -04:00
ameerj
3f601ed8bc
nvhost_nvdec_common: Fix {Slice/Write}Vectors return
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Plus some minor cleanup for consistency.
2021-07-14 22:30:58 -04:00
Morph
c6d7da88c7
service: Append service name prefix to common filenames
2021-07-14 02:09:14 -04:00
Morph
79824d7d1b
applets: Append applet_ prefix to backend applets
2021-07-14 01:07:09 -04:00
Ameer J
f2599534f8
Merge pull request #6599 from german77/disable_rumble
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npad: Disable vibration check if disabled
2021-07-13 16:11:59 -04:00
bunnei
b8becb0608
Merge pull request #6615 from ReinUsesLisp/httplib-debug-warnings
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boxcat,web_service: Silence -Wmaybe-uninitialized when including httplib.h
2021-07-12 22:11:19 -07:00
ReinUsesLisp
1ef64112b3
content_archive: Remove unnecessary include to <ranges>
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Fixes build issues on clang.
2021-07-12 03:37:56 -03:00
ReinUsesLisp
69214ef678
boxcat: Silence -Wmaybe-uninitialized in httplib.h
2021-07-12 03:30:45 -03:00
german77
ed5f1a45b7
npad: Disable vibration check if disabled
2021-07-10 20:06:07 -05:00
lat9nq
dc06e11a7b
settings, arm_dynarmic, yuzu qt: Move CPU debugging option
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Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
lat9nq
eebf39b3c0
arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto setting
2021-07-08 15:14:45 -04:00
lat9nq
87b6e14d7c
arm_dynarmic{32,64}: Fixes from test build
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Now sets optimizations regardless of the Settings. Drops unsafe fastmem
optimization.
2021-07-08 14:56:09 -04:00
lat9nq
7ab5767157
core,common,yuzu qt: Add CPU accuracy option 'Auto'
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The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
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general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq
a949ee0410
general: Code formatting improvements
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Slight improvements to readability.
Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.
Addresses review feedback.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
bunnei
8542f2f3fc
Merge pull request #6567 from Kelebek1/Audio2
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[audren] Report 2 channels active rather than 1
2021-07-07 14:52:08 -07:00
Kelebek1
b9f915e07a
Report 2 channels active. Fixes Tales of Vesperia's mono channel audio.
2021-07-06 18:52:49 +01:00
Morph
ebb82b0b83
CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
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Treats (un)signed comparison mismatches as errors to be consistent with MSVC
2021-07-06 12:50:09 -04:00
bunnei
bf50345d4c
Merge pull request #6537 from Morph1984/warnings
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general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
Morph
5dfa313d2c
service: mii: Retrieve the correct default miis.
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We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-04 05:38:34 -04:00
bunnei
2fc0a760f0
Merge pull request #6498 from Kelebek1/Audio
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[audio_core] Decouple audio update and processing, and process at variable rate
2021-07-03 00:24:33 -07:00
Kelebek1
b455043e45
Fix XC2/VOEZ crashing, add audio looping and a few misc fixes
2021-07-01 06:01:01 +01:00
lat9nq
0e5c74bc9e
core, input_common: Miscellaneous fixes
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bcat: Fix settings access
telemetry_session: Fix settings accesses
So this is what I get for testing with the web service disabled.
touch_from_button: Fix settings access for clang
2021-06-28 20:56:17 -04:00
lat9nq
b91b76df4f
general: Make most settings a BasicSetting
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Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.
Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Morph
e828c5a559
core: Enforce C4242
2021-06-28 14:20:25 -04:00
Morph
511ee03a21
patch_manager: Do not apply LayeredFS mods when dumping
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We should not apply any mods when dumping a game's RomFS.
2021-06-28 10:14:36 -04:00
Morph
6ac978426c
filesystem: Open a read-only directory for SDMC mods
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This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28 10:08:08 -04:00
lat9nq
844e0114b0
core: Simplify SDMC mod loading
...
If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.
Addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28 10:08:08 -04:00
lat9nq
1664c74a6c
core: Support LayeredFS mod from SDMC directory
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Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
2021-06-28 10:08:07 -04:00
Kelebek1
0857d6a3db
Decouple audio processing and run at variable rate
...
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.
This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27 15:58:07 +01:00
bunnei
432fab7c4f
Merge pull request #6526 from bunnei/doom-update
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services: Misc. minor changes for latest SDK update.
2021-06-26 01:21:55 -07:00
bunnei
36d581ec73
hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size.
2021-06-26 00:38:08 -07:00
bunnei
b9c2732121
Merge pull request #6519 from Wunkolo/mem-size-literal
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common: Replace common_sizes into user-literals
2021-06-24 19:09:12 -07:00
bunnei
982be246ab
hle: hle_helpers: Skip data payload offset checks on TIPC requests.
...
- TIPC does not use this.
2021-06-24 18:39:43 -07:00
bunnei
3565e32f4d
hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.
...
- This is used by the latest update of Doom Eternal.
2021-06-24 18:25:37 -07:00
bunnei
d1ba4a2db2
hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.
...
- This is used by the latest update of Doom Eternal.
2021-06-24 18:22:53 -07:00
Wunkolo
4569f39c7c
common: Replace common_sizes into user-literals
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Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.
To keep the global namespace clean, users will have to use:
```
using namespace Common::Literals;
```
to access these literals.
2021-06-24 09:27:40 -07:00
bunnei
4dc2f5a341
Merge pull request #6522 from Morph1984/pragma
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general: Add missing #pragma once directives
2021-06-24 08:53:27 -07:00
Morph
eed0d1f33b
general: Add missing #pragma once directives
2021-06-24 07:20:57 -04:00
Chloe
f216a9432b
Add missing includes ( #6521 )
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* Add missing includes
* Add array
2021-06-24 03:24:17 -04:00
bunnei
1b09d6628b
Merge pull request #6517 from lioncash/fmtlib
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externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
bunnei
809e5fd523
Merge pull request #6504 from Kelebek1/samples-played
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[audout] Implement GetAudioOutPlayedSampleCount
2021-06-23 11:31:12 -07:00