Commit graph

96 commits

Author SHA1 Message Date
ReinUsesLisp b0d5572abf shader: Fix indirect branches to scheduler instructions 2021-07-22 21:51:25 -04:00
ameerj 6c51f49632 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
FernandoS27 34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
ameerj 73af0d2e0d shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
ameerj dbc1e5cde7 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
ameerj cd9f75e223 shader: Fix ISCADD logic for PO/CC 2021-07-22 21:51:25 -04:00
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ameerj 84298ce191 shader: Implement ISCADD CC 2021-07-22 21:51:24 -04:00
ameerj 51475e21ba shader: Implement VMAD, VMNMX, VSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp 0e1b213fa7 shader: Add missing I2I exception when CC is used 2021-07-22 21:51:24 -04:00
ReinUsesLisp dbd882ddeb shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLisp 675a82416d spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
ReinUsesLisp a806b29cb9 shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
FernandoS27 cdf0cc3869 shader: Fix TXQ 2021-07-22 21:51:24 -04:00
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp d9c5bd9509 shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27 742d11c2ad shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27 981eb6f43b shader: Fix Array Indices in TEX/TLD4 2021-07-22 21:51:24 -04:00
FernandoS27 f5672777c8 shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
FernandoS27 fda0835300 shader: Implement TLD4S. 2021-07-22 21:51:24 -04:00
FernandoS27 c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj 32c5483beb shader: Implement SHFL 2021-07-22 21:51:24 -04:00
ReinUsesLisp d3dad6b632 shader: Properly insert Prologue instruction 2021-07-22 21:51:24 -04:00
ReinUsesLisp 83a283fa86 shader: Minor style nits 2021-07-22 21:51:24 -04:00
FernandoS27 8cb9443cb9 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ReinUsesLisp 68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
ameerj 3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ReinUsesLisp a8d8fd40f7 shader: Fix TEX mask 2021-07-22 21:51:24 -04:00
ReinUsesLisp 96b7ced6ec shader: Better but still partial interpolation support 2021-07-22 21:51:24 -04:00
ameerj e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
FernandoS27 56be556eee shader: Implement FADD32I 2021-07-22 21:51:24 -04:00
FernandoS27 a62f04efab shader: Implement F2F 2021-07-22 21:51:24 -04:00
ameerj c858b8ba97 shader: Implement DMUL and DFMA
Also add a missing const on DADD
2021-07-22 21:51:24 -04:00
ameerj 112b8f00f0 shader: Add FP64 register load/store helpers 2021-07-22 21:51:24 -04:00
ReinUsesLisp a77e764726 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
FernandoS27 27fb97377e shader: Fix floating point comparison for FP16 2021-07-22 21:51:23 -04:00
FernandoS27 e10d9c1b8e shader: Implement HSETP2 2021-07-22 21:51:23 -04:00
FernandoS27 9e213fd861 shader: Implement HSET2 2021-07-22 21:51:23 -04:00
FernandoS27 ed6cd3c94a shader: Implement HMUL2 2021-07-22 21:51:23 -04:00
FernandoS27 28dff6a629 shader: Implement HFMA2 2021-07-22 21:51:23 -04:00
FernandoS27 e802512d8e shader: Refactor half floating instructions 2021-07-22 21:51:23 -04:00
ReinUsesLisp f91859efd2 shader: Implement I2F 2021-07-22 21:51:23 -04:00
ReinUsesLisp c97d03efb9 shader: Implement ISCADD (imm) 2021-07-22 21:51:23 -04:00
ReinUsesLisp eeb1efa2d2 shader: Implement LOP32I 2021-07-22 21:51:23 -04:00
ReinUsesLisp 260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ameerj 72990df7ba shader: Implement DADD 2021-07-22 21:51:23 -04:00
ameerj 3b7fd3ad0f shader: Implement CSET and CSETP 2021-07-22 21:51:23 -04:00
ameerj fa2f6e38f4 shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22 21:51:23 -04:00
ReinUsesLisp 17a82b56d7 shader: Implement TEXS 2021-07-22 21:51:23 -04:00
ReinUsesLisp 71f96fa636 shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00