bunnei
ff3c7c068b
hle: kernel: Reimplement KReadableEvent and KWritableEvent.
2021-02-05 14:03:32 -08:00
bunnei
3f942c01f0
hle: kernel: Rename WritableEvent to KWritableEvent.
2021-02-05 14:00:36 -08:00
bunnei
e86a7e3691
hle: kernel: Rename ReadableEvent to KReadableEvent.
2021-02-05 14:00:36 -08:00
bunnei
82f6037ec2
core: hle: Add missing calls to MicroProfileOnThreadExit.
2021-01-11 14:23:16 -08:00
ReinUsesLisp
b4451c5e81
core: Silence unhandled enum in switch warnings
2021-01-08 23:21:07 -03:00
ameerj
6b354ccaee
buffer_queue: Protect queue_sequence list access with a mutex
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fixes a data race as this is an unprotected variable manipulated by multiple threads
2021-01-04 01:36:41 -05:00
bunnei
beaa25d777
hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
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- This behavior is a mistake, fixes Katana Zero.
2021-01-02 15:42:16 -08:00
bunnei
6433b1dfd6
service: nvflinger: Improve synchronization for BufferQueue.
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- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
2020-12-28 21:33:34 -08:00
bunnei
19a8f03ad5
hle: service: nvflinger: Refactor locking and interfaces.
2020-12-28 16:33:47 -08:00
ameerj
873ad1272e
buffer_queue: better use of std::array
2020-12-18 00:12:14 -05:00
ameerj
8cb683f3b9
Overwrite slots instead of queuing them, add disconnect signal
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Fix for Katana Zero and Yoshi's Crafted World
2020-12-17 14:22:46 -05:00
Lioncash
6b7320add4
core: Remove unnecessary enum casts in log calls
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Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
2020-12-07 23:02:23 -05:00
bunnei
087f52e872
Merge pull request #4858 from lioncash/initializer
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General: Resolve a few missing initializer warnings
2020-11-04 12:10:10 -08:00
bunnei
1d4cbb92f2
service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.
2020-11-01 01:52:38 -07:00
Lioncash
5553bd3ba2
General: Resolve a few missing initializer warnings
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Resolves a few -Wmissing-initializer warnings.
2020-10-29 19:37:07 -04:00
bunnei
3d592972dc
Revert "core: Fix clang build"
2020-10-20 19:07:39 -07:00
LC
88d5140cf2
Merge pull request #4796 from lioncash/clang
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core: Fix clang build
2020-10-20 19:19:12 -04:00
Lioncash
be1954e04c
core: Fix clang build
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Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
2020-10-17 19:50:39 -04:00
bunnei
1f186f34a2
hle: service: vi: Implement BufferQueue::CancelBuffer.
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- This is used by Super Mario 3D All-Stars.
2020-10-13 22:11:52 -07:00
Lioncash
ff45c39578
General: Make use of std::nullopt where applicable
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Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
Lioncash
b724a4d90c
General: Tidy up clang-format warnings part 2
2020-08-13 14:19:08 -04:00
Lioncash
9b837c6069
buffer_queue: Make use of std::nullopt
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Allows compilers to eliminate unnecessary zeroing out of the optional's
buffer.
2020-08-03 09:31:51 -04:00
Lioncash
24bd068a08
buffer_queue: Make use of designated initializers
2020-08-03 09:31:51 -04:00
Lioncash
a7af349dae
core_timing: Make use of uintptr_t to represent user_data
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Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
2020-07-27 21:21:01 -04:00
Lioncash
7b070bbf62
nvflinger: Mark interface functions with return values as [[nodiscard]]
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Not using the return value of these functions are undeniably the source
of a bug. This way we allow compilers to loudly make any future misuses
evident.
2020-07-25 19:42:45 -04:00
Lioncash
5dab23e017
nvflinger: Use return value of Lock()
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comex reported in #4424 that we were incorrectly discarding the return
value of Lock() which is correct.
2020-07-25 19:04:53 -04:00
Lioncash
bef1844a51
core_timing: Make TimedCallback take std::chrono::nanoseconds
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Enforces our desired time units directly with a concrete type.
2020-07-15 19:41:22 -04:00
Lioncash
8b50c660df
core_timing: Make use of std::chrono with ScheduleEvent
2020-07-15 18:54:15 -04:00
Fernando Sahmkow
e486c66850
NvFlinger: Clang Format.
2020-06-27 11:36:30 -04:00
Fernando Sahmkow
272a87127a
Services/NvFlinger: Do vSync in a sepparate thread on Multicore.
2020-06-27 11:36:20 -04:00
Fernando Sahmkow
cc3aa95926
NVFlinger: Lock race condition between CPU, Host Timing, VSync.
2020-06-27 11:35:18 -04:00
Fernando Sahmkow
e31425df38
General: Recover Prometheus project from harddrive failure
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This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and
Suspended State, Recreates the bootmanager, Initializes Multicore
system.
2020-06-27 11:35:06 -04:00
David Marcec
6f0360690b
nv_flinger: Use enum for pixel format instead of u32
2020-05-16 13:47:55 +10:00
bunnei
a9f866264d
Merge pull request #3606 from ReinUsesLisp/nvflinger
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service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
Fernando Sahmkow
486a42c45a
Buffer queue: Correct behavior of free buffer.
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This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
ReinUsesLisp
8c0ba9c6fe
service/vi: Partially implement BufferQueue disconnect
2020-04-10 01:00:50 -03:00
Fernando Sahmkow
95b804ff05
NVFlinger: Do the microprofile Flip after processing a valid frame.
2020-03-12 10:52:44 -04:00
Fernando Sahmkow
1e6f8aba04
Core: Set all hardware emulation constants in a single file.
2020-02-11 20:19:11 -04:00
bunnei
319c4d2108
Merge pull request #3272 from bunnei/vi-close-layer
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service: vi: Implement CloseLayer.
2020-01-07 12:45:34 -05:00
bunnei
64c5631579
service: vi: Implement CloseLayer.
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- Needed for Undertale.
2020-01-04 00:45:06 -05:00
Markus Wick
cb9dd01ffd
video_core: Block in WaitFence.
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This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.
This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-30 13:04:53 +01:00
bunnei
ec0ce96c56
core_timing: Use better reference tracking for EventType. ( #3159 )
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* core_timing: Use better reference tracking for EventType.
- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
2019-11-26 21:48:56 -05:00
bunnei
9046d4a548
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. ( #3154 )
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* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
bunnei
b0ab803ce8
kernel: events: Remove ResetType::Automatic.
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
bunnei
ef9b31783d
Merge pull request #2912 from FernandoS27/async-fixes
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General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Lioncash
574440d59f
nvflinger/buffer_queue: Remove use of a global system accessor
2019-10-12 09:17:56 -04:00
Fernando Sahmkow
75395605d6
NvFlinger: Remove leftover from corrections and clang format.
2019-10-04 19:59:54 -04:00
Fernando Sahmkow
782b7a0ca4
NVFlinger: Reverse the change that only signaled events on buffer acquire.
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This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow
976d9ef43c
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
2019-10-04 19:59:49 -04:00
Fernando Sahmkow
5b5e60ffec
GPU_Async: Correct fences, display events and more.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00