ameerj
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75e7f54fb0
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renderer_vulkan: Implement screenshots
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2021-07-28 21:45:55 -04:00 |
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ameerj
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548bac8989
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vk_blit_screen: Add public CreateFramebuffer method
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2021-07-28 21:43:02 -04:00 |
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ameerj
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1e6c5d323d
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vk_blit_screen: Make Draw method more generic
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
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2021-07-28 21:37:30 -04:00 |
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Lioncash
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296728ec46
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vk_compute_pass: Remove unused captures
Resolves two compiler warnings.
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2021-07-27 06:17:52 -04:00 |
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Rodrigo Locatti
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7511f65e31
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Merge pull request #6741 from ReinUsesLisp/stream-remove
vk_stream_buffer: Remove unused stream buffer
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2021-07-26 20:35:01 -03:00 |
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Rodrigo Locatti
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1a94b3f452
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Merge pull request #6740 from K0bin/hvv-fallback
Handle allocation failure in Staging buffer
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2021-07-26 20:34:44 -03:00 |
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Robin Kertels
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75050c788c
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vk_staging_buffer_pool: Fall back to host memory when allocation fails
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2021-07-26 23:37:18 +02:00 |
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Rodrigo Locatti
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c6991fa900
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Merge pull request #6728 from ReinUsesLisp/null-buffer-usage
vk_buffer_cache: Add transform feedback usage to null buffer
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2021-07-26 18:30:45 -03:00 |
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ReinUsesLisp
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5f9a4817a5
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vk_stream_buffer: Remove unused stream buffer
Remove unused file.
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2021-07-26 18:19:53 -03:00 |
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ReinUsesLisp
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771dcb2a56
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vk_compute_pass: Fix pipeline barrier for indexed quads
Use an index buffer barrier instead of a vertex input read barrier.
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2021-07-26 05:51:09 -03:00 |
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ReinUsesLisp
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27ed6e7c2b
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vk_buffer_cache: Add transform feedback usage to null buffer
Fixes bad API usages on Vulkan.
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2021-07-26 05:49:37 -03:00 |
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ReinUsesLisp
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a55ff22900
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vulkan/blit_image: Commit descriptor sets within worker thread
Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread.
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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3c6d440015
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Revert "renderers: Disable async shader compilation"
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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258f35515d
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shader_environment: Receive cache version from outside
This allows us invalidating OpenGL and Vulkan separately in the future.
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2021-07-22 21:51:40 -04:00 |
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lat9nq
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49946cf780
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shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
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2021-07-22 21:51:40 -04:00 |
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ameerj
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41493fbe89
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renderers: Fix clang formatting
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2021-07-22 21:51:40 -04:00 |
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ameerj
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8390286a89
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renderers: Disable async shader compilation
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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be54aad1c4
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maxwell_to_vk: Add R16_SNORM
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2021-07-22 21:51:40 -04:00 |
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ameerj
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11f04f1022
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shader: Ignore global memory ops on devices lacking int64 support
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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8722668b3c
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emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
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2021-07-22 21:51:40 -04:00 |
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ReinUsesLisp
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fba6bd92d4
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vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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f94f0be521
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vk_graphics_pipeline: Implement smooth lines
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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57a8921e01
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vk_graphics_pipeline: Implement line width
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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7dafa96ab5
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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4f052a1f39
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vk_graphics_pipeline: Implement conservative rendering
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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395bed3a0a
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shader: Unify shader stage types
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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fb166b5ff4
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shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
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2021-07-22 21:51:39 -04:00 |
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ReinUsesLisp
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f5db8c7440
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gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
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2021-07-22 21:51:39 -04:00 |
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ameerj
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fcff19e0fa
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shaders: Allow shader notify when async shaders is disabled
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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ca67077ca8
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vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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374eeda1a3
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shader: Properly manage attributes not written from previous stages
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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cbbca26d18
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shader: Add support for native 16-bit floats
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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376aa94819
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shader: Rename maxwell/program.h to translate_program.h
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2021-07-22 21:51:38 -04:00 |
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ReinUsesLisp
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8fb2048934
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vk_rasterizer: Exit render passes on fragment barriers
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2021-07-22 21:51:35 -04:00 |
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Rodrigo Locatti
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dbf7cb9f90
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vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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41cca8b8ad
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vk_pipeline_cache: Skip cached pipelines with different dynamic state
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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ea038d6653
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vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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cb78a1b494
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shader: Reorder shader cache directories
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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3025b2f605
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vk_rasterizer: Implement first index
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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d554778311
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vulkan: Use VK_EXT_provoking_vertex when available
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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cffd4716c5
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vk_pipeline_cache,shader_notify: Add shader notifications
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
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48aad8dc05
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vk_pipeline_cache: Add asynchronous shaders
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2021-07-22 21:51:35 -04:00 |
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ReinUsesLisp
|
2a0aeaa3d2
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vk_rasterizer: Flush work on clear and dispatches
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2021-07-22 21:51:34 -04:00 |
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ReinUsesLisp
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f45f7b5c2a
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vk_swapchain: Handle outdated swapchains
Fixes pixelated presentation on Intel devices.
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2021-07-22 21:51:34 -04:00 |
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ReinUsesLisp
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b02c78b276
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vk_buffer_cache: Handle null texture buffers
Fixes a crash on Age of Calamity cutscenes.
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2021-07-22 21:51:34 -04:00 |
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ReinUsesLisp
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8c954fcaee
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vk_pipeline_cache: Set support_derivative_control to true
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2021-07-22 21:51:34 -04:00 |
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ReinUsesLisp
|
4a2361a1e2
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buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
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2021-07-22 21:51:34 -04:00 |
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ReinUsesLisp
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46bd362d0d
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fixed_pipeline_state: Use regular for loop instead of ranges for perf
MSVC generates better code for it.
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2021-07-22 21:51:34 -04:00 |
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ReinUsesLisp
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d26271b014
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vk_swapchain: Avoid recreating the swapchain on each frame
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
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2021-07-22 21:51:34 -04:00 |
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ReinUsesLisp
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1148a4eac7
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vulkan: Conditionally use shaderInt16
Add support for Polaris AMD devices.
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2021-07-22 21:51:34 -04:00 |
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