Commit graph

20794 commits

Author SHA1 Message Date
Morph 9cb376f8c2 applet_error: Fix 64-bit error code conversion 2021-08-19 13:16:48 -04:00
Valeri beb7305b73
SPIR-V: Merge two ifs in EmitGetAttribute 2021-08-19 20:13:46 +03:00
Mai M 562d2aa3d6
Merge pull request #6885 from v1993/patch-1
Fix crash in logging in CreateStrayLayer
2021-08-19 12:34:34 -04:00
Valeri ab02addde3
Fix crash in logging in CreateStrayLayer
It was trying to log value of layer_id which is specifically known not to exist, potentially leading to segfault. Log display_id instead.
2021-08-19 19:33:07 +03:00
Morph aa74aaf38f
Merge pull request #6884 from v1993/patch-1
Fix check is thread current in GetThreadContext
2021-08-19 10:39:35 -04:00
Valeri 0b3d12be40
Fix check is thread current in GetThreadContext
Misplaced break made it only check for the first core.
2021-08-19 16:46:30 +03:00
bunnei aa40084c24
Merge pull request #6832 from bunnei/scheduler-improvements
kernel: Various improvements to scheduler
2021-08-18 15:42:46 -07:00
ameerj b384129c63 h264: Lower max_num_ref_frames
GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
2021-08-16 14:40:53 -04:00
ameerj cd016d3cb5 configure_graphics: Add GPU nvdec decoding as an option
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.

Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00
ameerj a832aa699f codec: Improve libav memory alloc and cleanup 2021-08-16 14:40:53 -04:00
ameerj bc3efb79cc codec: Fallback to CPU decoding if no compatible GPU format is found 2021-08-16 14:40:53 -04:00
lat9nq 92bc51b66a cmake: Add VDPAU and NVDEC support to FFmpeg
Adds {h264_,vp9_}{nvdec,vdpau} hwaccels.
2021-08-16 14:40:52 -04:00
ameerj 537c6ac8fe vk_blit_screen: Fix non-accelerated texture size calculation
Addresses the potential OOB access in UnswizzleTexture.
2021-08-16 14:28:10 -04:00
Fernando S 521e6ac174
Merge pull request #6863 from spholz/fix-lan-play
Fix LAN Play
2021-08-16 17:10:00 +02:00
BreadFish64 14e93f133a kernel: Optimize GetHostThreadID 2021-08-16 07:30:23 -05:00
Sönke Holz 356dbf4d1d network_interface: correct formatting 2021-08-16 12:18:19 +02:00
spholz dc47b5a5bf network_interface: fix mingw-w64 build 2021-08-16 12:06:35 +02:00
Sönke Holz 70419f7a17 network: retrieve subnet mask and gateway info 2021-08-16 10:32:25 +02:00
Merry af6290ed12 dynarmic: Update and enable DYNARMIC_IGNORE_ASSERTS 2021-08-15 19:33:02 +01:00
Merry 1770503185 xbyak: Update include path 2021-08-15 19:26:38 +01:00
bunnei 87d63b858a
Merge pull request #6861 from yzct12345/const-mempy-is-all-the-speed
decoders: Optimize memcpy for the other functions
2021-08-15 02:38:12 -07:00
bunnei bdd617da03
Merge pull request #6868 from yzct12345/safe-threads-no-deadlocks
threadsafe_queue: Fix deadlock
2021-08-14 02:28:59 -07:00
bunnei aef0ca6f0d core: hle: kernel: Disable dispatch count tracking on single core.
- This would have limited value, and would be a mess to handle properly.
2021-08-14 02:14:19 -07:00
yzct12345 0ba521e634
threadsafe_queue: Fix deadlock
This fixes a lost wakeup in SPSCQueue. If the reader is in just the right position, the writer's notification will be lost and this will be a problem if the writer then does something to wait on the reader.

This was discovered to affect my upcoming stacktrace PR. I don't think any performance decrease will be noticeable because an uncontended mutex is smart enough to skip the syscall. This PR might also resolve some rare deadlocks but I don't know of any examples.
2021-08-13 19:22:51 +00:00
yzct12345 81ed54d13e
logging: Display backtrace on crash
This implements backtraces so we don't have to tell users how to use gdb anymore.

This prints a backtrace after abort or segfault is detected. It also fixes the log getting cut off with the last line containing only a bracket. This change lets us know what caused a crash not just what happened the few seconds before it.

I only know how to add support for Linux with GCC. Also this doesn't work outside of C/C++ such as in dynarmic or certain parts of graphics drivers. The good thing is that it'll try and just crash again but the stack frames are still there so the core dump will work just like before.
2021-08-13 18:58:35 +00:00
yzct12345 001675dced
logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
Sönke Holz 068c66672d configuration: fix mingw-w64 build 2021-08-13 12:39:14 +02:00
spholz deb65a5717 network: don't use reinterpret_cast in GetAvailableNetworkInterfaces 2021-08-13 11:58:34 +02:00
Sönke Holz e660334a21 network: fix mingw-w64 build
The header "combaseapi.h" of mingw-w64 defines "interface" as "struct".
2021-08-13 11:23:50 +02:00
Sönke Holz b18e1d031f network: don't use assert to check if no network interfaces are returned 2021-08-13 11:21:34 +02:00
bunnei 71d8d84b59
Merge pull request #6862 from german77/badsdl
input_common: Disable sdl raw input mode
2021-08-12 21:14:26 -07:00
Sönke Holz 0476751ee2 configuration: move network_interface include to source file 2021-08-13 02:48:39 +02:00
Sönke Holz a0c4c1a23a network: use Common::BitCast instead of std::bit_cast 2021-08-13 01:28:14 +02:00
Sönke Holz 8513e59431 network: narrow down scope of "result" in win32 code for
GetAvailableNetworkInterfaces
2021-08-13 00:37:03 +02:00
Sönke Holz 04ec426201 configuration: use tr instead of QStringLiteral for "None" item in
network interface combobox
2021-08-13 00:34:04 +02:00
Sönke Holz 771de32af1 network: use explicit bool conversions in GetAvailableNetworkInterfaces 2021-08-13 00:31:33 +02:00
Sönke Holz 765e97c347 network: initialize ip_addr in GetHostIPv4Address() 2021-08-13 00:28:44 +02:00
Sönke Holz acca8aca8c nifm: use operator*() instead of .value() to get value of std::optional 2021-08-13 00:24:33 +02:00
Sönke Holz 970d81abfc nifm: treat a missing host IP address as a non-critical error 2021-08-13 00:21:54 +02:00
spholz 78a8249593
Merge branch 'yuzu-emu:master' into fix-lan-play 2021-08-12 22:27:17 +02:00
Sönke Holz 21743daf38 network: correct formatting in network.cpp and network_interface.cpp 2021-08-12 22:15:48 +02:00
spholz 1e98e73828 configuration: add option to select network interface
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
bunnei 0509fe3377
Merge pull request #6838 from ameerj/sws-align
vic: Specify sws_scale height stride.
2021-08-12 11:28:33 -07:00
german77 2a2f0bfe9e input_common: Disable sdl raw input mode 2021-08-12 13:17:07 -05:00
ameerj 356e10898f codec: Replace deprecated av_init_packet usage 2021-08-12 01:28:01 -04:00
ameerj 0be4e402e2 cmake: Always find LIBVA, update windows FFmpeg version
Allows the use of VAAPI gpu decoders on system installed ffmpeg as well.
2021-08-12 01:28:01 -04:00
ameerj 659039ca6d nvdec: Implement GPU accelerated decoding for all platforms
Supplements the VAAPI intel gpu decoder by implementing the D3D11VA decoder for Windows, and CUVID/VDPAU for Nvidia and AMD on drivers linux respectively.
2021-08-12 01:28:01 -04:00
yzct12345 430255caf8
decoders: Templates allow memcpy optimizations 2021-08-12 04:45:25 +00:00
Mai M 043904bae1
Merge pull request #6855 from german77/sdl16
externals: Update sdl2 to 2.0.16
2021-08-11 23:14:53 -04:00
Mai M 756d76d971
Merge pull request #6860 from lat9nq/ranged-settings-2
settings: Fix MSVC issues
2021-08-11 17:53:09 -04:00