bunnei
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a27c0099ed
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gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
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2018-07-23 21:22:54 -04:00 |
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bunnei
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bcc184acfa
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gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
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2018-07-23 21:22:44 -04:00 |
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Lioncash
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863579736c
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gpu: Rename Get3DEngine() to Maxwell3D()
This makes it match its const qualified equivalent.
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2018-07-20 18:34:49 -04:00 |
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Subv
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987a170665
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GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
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2018-06-12 11:27:36 -05:00 |
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Subv
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adf47cd59a
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GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
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2018-06-05 22:01:20 -05:00 |
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Subv
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8d70d1ea45
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GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
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2018-06-05 21:07:40 -05:00 |
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Lioncash
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8475496630
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general: Convert assertion macros over to be fmt-compatible
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2018-04-27 10:04:02 -04:00 |
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Subv
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a6da2b93c1
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GPU: Added a function to retrieve the bytes per pixel of the render target formats.
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2018-04-25 11:55:29 -05:00 |
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Subv
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b1109931b9
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GPU: Added boilerplate code for the Fermi2D engine
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2018-04-25 11:55:29 -05:00 |
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Subv
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77fd0d47e7
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Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
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2018-03-24 11:31:49 -05:00 |
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Subv
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a64b936cbe
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GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
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2018-03-18 15:23:24 -05:00 |
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