bunnei
a9c3619d26
Merge pull request #7019 from ameerj/videocore-jthread
...
videocore: Use std::jthread for worker threads
2021-09-18 20:37:40 -07:00
bunnei
ff54d9615f
Merge pull request #7011 from ameerj/vk-validation-0x0
...
vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
2021-09-16 17:17:04 -07:00
ameerj
22162f906b
host_shaders: Remove opengl_copy_bgra.comp
2021-09-16 19:49:13 -04:00
ameerj
ab808fe7cf
gl_texture_cache: Migrate BGRCopyPass from util_shaders
...
The BGR copies no longer use shaders.
2021-09-16 19:49:12 -04:00
Fernando S
a606b1448b
Merge pull request #7027 from ameerj/sorry-amd
...
vulkan_device: Reorder Float16Int8 declaration
2021-09-16 07:05:58 +02:00
ameerj
e3c153efa4
vulkan_device: Reorder Float16Int8 declaration
...
This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
2021-09-16 00:54:24 -04:00
ameerj
5601e1cb00
Revert "Merge pull request #7006 from FernandoS27/a-motherfucking-driver"
...
This reverts commit 62e88d0e74
, reversing
changes made to edf3da346f
.
2021-09-16 00:51:22 -04:00
ameerj
7f737b022a
util_shaders: Unify BGRA copy passes
2021-09-15 21:10:52 -04:00
ameerj
84f7e7e91c
vk_scheduler: Use std::jthread
2021-09-15 20:49:07 -04:00
ameerj
877cd60b00
gpu: Use std::jthread for async gpu thread
2021-09-15 20:49:07 -04:00
Morph
2df2b3719a
renderers: Log total pipeline count
2021-09-14 13:18:26 -04:00
ameerj
db1c4b125f
vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
...
This validation error is spammed on some titles, asserting that VkDescriptorSet 0x0[] was destroyed.
This is likely a validation layer bug when using VK_KHR_push_descriptor, which can avoid using traditional VkDescriptorSet. It should be safe to ignore for now.
2021-09-13 23:08:59 -04:00
Morph
d86a9b9a4b
Merge pull request #6943 from FernandoS27/omae-wa-mou-shindeiru
...
Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD
2021-09-13 17:33:15 -04:00
Fernando Sahmkow
7a712da2b3
Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD since it's broken.
2021-09-13 23:29:57 +02:00
Morph
62e88d0e74
Merge pull request #7006 from FernandoS27/a-motherfucking-driver
...
Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1
2021-09-13 17:25:56 -04:00
Morph
fde9b84b21
Merge pull request #6944 from FernandoS27/dear-drunk-me
...
Vulkan/Descriptors: Increase sets per pool on AMD propietary driver.
2021-09-13 17:20:07 -04:00
Fernando Sahmkow
e7c8a0bb23
Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1
2021-09-13 23:17:37 +02:00
Fernando S
1bb28dfe2c
Merge pull request #7001 from ameerj/wario-fix
...
vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
2021-09-13 23:16:59 +02:00
Fernando Sahmkow
e7ca37b1e5
Vulkan/Descriptors: Increase sets per pool on AMFD propietary driver.
2021-09-13 23:09:18 +02:00
ameerj
35e5a67a83
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
...
Allows drivers that do not support VK_PRESENT_MODE_MAILBOX_KHR the ability to present at a framerate higher than the monitor's refresh rate when the FPS is unlocked.
2021-09-12 20:32:23 -04:00
Mai M
e4318d2207
Merge pull request #7002 from ameerj/vk-state-unused
...
vk_state_tracker: Remove unused function
2021-09-12 17:31:56 -04:00
ameerj
678f73069f
vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
...
This function was incorrectly using the stencil_two_side_enable register when dynamically updating the StencilOp.
2021-09-12 16:19:12 -04:00
ameerj
8e289ade15
vk_state_tracker: Remove unused function
2021-09-12 15:28:24 -04:00
Morph
e67463df24
shader_environment: Add missing <algorithm> include
2021-09-11 17:19:16 -04:00
Morph
63b4c8f9f7
vk_descriptor_pool: Add missing <algorithm> include
2021-09-11 17:19:16 -04:00
Morph
76abf55f25
slot_vector: Add missing <algorithm> include
2021-09-11 17:19:15 -04:00
Morph
554c46d186
video_core/memory_manager: Add missing <algorithm> include
2021-09-11 17:19:15 -04:00
Morph
ae028ddf22
codec: Add missing <string_view> include
2021-09-11 17:19:14 -04:00
Fernando S
be4e192903
Merge pull request #6846 from ameerj/nvdec-gpu-decode
...
nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
Fernando S
82c867164b
Merge pull request #6901 from ameerj/vk-clear-bits
...
vk_rasterizer: Only clear depth/stencil buffers when specified in attachment aspect mask
2021-09-11 22:36:22 +02:00
Fernando S
ec6490f5ad
Merge pull request #6941 from ameerj/swapchain-srgb
...
vk_swapchain: Prefer linear swapchain format when presenting sRGB images
2021-09-11 22:36:03 +02:00
Fernando S
472aad69db
Merge pull request #6953 from ameerj/anv-semaphore
...
renderer_vulkan: Wait on present semaphore at queue submit
2021-09-11 22:35:52 +02:00
Feng Chen
0292374807
Fix blend equation enum error
2021-09-07 10:12:09 +08:00
ameerj
7d854fbdb0
renderer_vulkan: Wait on present semaphore at queue submit
...
The present semaphore is being signalled by the call to acquire the
swapchain image. This semaphore is meant to be waited on when rendering
to the swapchain image. Currently it is waited on when presenting, but
moving its usage to be waited on in the command buffer submission allows
for proper usage of this semaphore.
Fixes the device lost when launching titles on the Intel Linux Mesa driver.
2021-09-02 13:13:20 -04:00
bunnei
b2572a56d3
Merge pull request #6900 from ameerj/attr-reorder
...
structured_control_flow: Add DemoteCombinationPass
2021-09-01 17:36:26 -07:00
bunnei
956171f024
Merge pull request #6897 from FernandoS27/pineapple-does-not-belong-in-pizza
...
Project <tentative title>: Rework Garbage Collection.
2021-08-31 09:11:21 -07:00
bunnei
ec19d9594f
Merge pull request #6879 from ameerj/decoder-assert
...
vk_blit_screen: Fix non-accelerated texture size calculation
2021-08-30 15:24:04 -07:00
ameerj
4fda7f1c82
structured_control_flow: Conditionally invoke demote reorder pass
...
This is only needed on select drivers when a fragment shader discards/demotes.
2021-08-30 11:46:24 -04:00
Fernando Sahmkow
fe0acec539
Garbage Collection: Make it more agressive on high priority mode.
2021-08-29 18:57:17 +02:00
Fernando Sahmkow
ff48f06fb9
Garbage Collection: Adress Feedback.
2021-08-29 18:19:53 +02:00
ameerj
27f8f3333f
vulkan_device: Enable VK_KHR_swapchain_mutable_format if available
...
Silences validation errors when creating sRGB image views of linear swapchain images
2021-08-29 02:03:36 -04:00
ameerj
3c65c8580f
vk_swapchain: Prefer linear swapchain format when presenting sRGB images
...
Fixes broken sRGB when presenting from a secondary GPU.
2021-08-29 02:03:35 -04:00
Fernando Sahmkow
ba82bb359b
Garbage Collection: enable as default, eliminate option.
2021-08-28 17:55:37 +02:00
Fernando Sahmkow
d540d284b5
VideoCore: Rework Garbage Collection.
2021-08-28 17:54:12 +02:00
ameerj
eb2624ed65
vp9_types: Minor refactor of VP9 info structs.
2021-08-25 21:42:43 -04:00
ameerj
3de38c9a70
vp9_types: Remove unused Vp9PictureInfo members
2021-08-25 21:29:22 -04:00
Fernando S
3843995ceb
Merge pull request #6919 from ameerj/vk-int8-capability
...
vulkan_device: Add a check for int8 support
2021-08-25 23:46:08 +02:00
Ameer J
de71a4d70d
Merge pull request #6894 from FernandoS27/bunneis-left-ear
...
GPU_MemoryManger: Fix GetSubmappedRange.
2021-08-25 16:50:03 -04:00
ameerj
4d535799eb
vulkan_device: Add a check for int8 support
...
Silences validation errors when shaders use int8 without specifying its support to the API
2021-08-24 21:22:41 -04:00
ameerj
e0397f00d0
vk_rasterizer: Only clear depth and stencil buffers when set in attachment aspect mask
...
Silences validation errors for clearing the depth/stencil buffers of framebuffer attachments that were not specified to have depth/stencil usage.
2021-08-21 02:37:15 -04:00
Ameer J
bde6b899a1
Merge pull request #6888 from v1993/patch-3
...
video_core: eliminate constant ternary
2021-08-21 00:16:18 -04:00
Fernando Sahmkow
ef2066b272
GPU_MemoryManger: Fix GetSubmappedRange.
2021-08-19 22:57:22 +02:00
Valeri
4fd655cb46
video_core: eliminate constant ternary
...
`via_header_index` is already checked above, so it would never be true in this branch
2021-08-19 21:22:05 +03:00
ameerj
b384129c63
h264: Lower max_num_ref_frames
...
GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
2021-08-16 14:40:53 -04:00
ameerj
cd016d3cb5
configure_graphics: Add GPU nvdec decoding as an option
...
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.
Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00
ameerj
a832aa699f
codec: Improve libav memory alloc and cleanup
2021-08-16 14:40:53 -04:00
ameerj
bc3efb79cc
codec: Fallback to CPU decoding if no compatible GPU format is found
2021-08-16 14:40:53 -04:00
lat9nq
92bc51b66a
cmake: Add VDPAU and NVDEC support to FFmpeg
...
Adds {h264_,vp9_}{nvdec,vdpau} hwaccels.
2021-08-16 14:40:52 -04:00
ameerj
537c6ac8fe
vk_blit_screen: Fix non-accelerated texture size calculation
...
Addresses the potential OOB access in UnswizzleTexture.
2021-08-16 14:28:10 -04:00
Merry
1770503185
xbyak: Update include path
2021-08-15 19:26:38 +01:00
bunnei
87d63b858a
Merge pull request #6861 from yzct12345/const-mempy-is-all-the-speed
...
decoders: Optimize memcpy for the other functions
2021-08-15 02:38:12 -07:00
bunnei
0509fe3377
Merge pull request #6838 from ameerj/sws-align
...
vic: Specify sws_scale height stride.
2021-08-12 11:28:33 -07:00
ameerj
356e10898f
codec: Replace deprecated av_init_packet usage
2021-08-12 01:28:01 -04:00
ameerj
659039ca6d
nvdec: Implement GPU accelerated decoding for all platforms
...
Supplements the VAAPI intel gpu decoder by implementing the D3D11VA decoder for Windows, and CUVID/VDPAU for Nvidia and AMD on drivers linux respectively.
2021-08-12 01:28:01 -04:00
yzct12345
430255caf8
decoders: Templates allow memcpy optimizations
2021-08-12 04:45:25 +00:00
Fernando S
6a082df427
Merge pull request #6820 from yzct12345/split-cache
...
texture_cache: Split out template definitions
2021-08-10 12:23:05 +02:00
ameerj
a779cede7c
vic: Specify sws_scale height stride.
...
Silences a sws_scale runtime warning about unaligned strides.
2021-08-09 23:24:16 -04:00
Mai M
2da91ec75b
Merge pull request #6844 from ameerj/vp9-empty-frame
...
vp9: Ensure the first frame is complete
2021-08-08 19:02:39 -04:00
ameerj
fa22695705
vp9: Ensure the first frame is complete
...
Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
2021-08-08 13:49:00 -04:00
yzct12345
c4eafcc861
texture_cache: Address ameerj's review
2021-08-08 11:02:51 +00:00
Fernando S
859deda3bb
Merge pull request #6834 from K0bin/buffer-image-granularity
...
Respect Vulkan bufferImageGranularity
2021-08-08 11:57:40 +02:00
bunnei
bd0e1d3a25
Merge pull request #6830 from ameerj/nvdec-unimpld-codec
...
nvdec: Better logging for unimplemented codecs
2021-08-07 12:37:39 -07:00
Robin Kertels
bb29dcb7f2
vulkan_memory_allocator: Respect bufferImageGranularity
2021-08-07 15:28:05 +02:00
ameerj
928b64d2ce
nvdec: Better logging for unimplemented codecs
2021-08-07 01:08:33 -04:00
bunnei
268b5764c7
Merge pull request #6791 from ameerj/astc-opt
...
astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
yzct12345
e80323b8b0
texture_cache: Address ameerj's review
2021-08-07 01:27:47 +00:00
bunnei
f183668a87
Merge pull request #6799 from ameerj/vp9-fixes
...
nvdec: Fix VP9 reference frame refreshes
2021-08-06 17:46:46 -07:00
ameerj
e3688f0627
vp9: Cleanup unused variables
...
With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
2021-08-06 20:08:11 -04:00
ameerj
a3f80a97a3
vp9: Fix reference frame refreshes
...
This resolves the artifacting when decoding VP9 streams.
2021-08-06 20:08:08 -04:00
yzct12345
02e98f6c93
texture_cache: Don't change copyright year
2021-08-05 20:52:12 +00:00
yzct12345
5566f3dbc0
texture_cache: Address ameerj's review
2021-08-05 20:46:24 +00:00
yzct12345
f9563c8f24
texture_cache: Split templates out
2021-08-05 13:52:30 +00:00
yzct12345
2868d4ba84
nvdec: Implement VA-API hardware video acceleration ( #6713 )
...
* nvdec: VA-API
* Verify formatting
* Forgot a semicolon for Windows
* Clarify comment about AV_PIX_FMT_NV12
* Fix assert log spam from missing negation
* vic: Remove forgotten debug code
* Address lioncash's review
* Mention VA-API is Intel/AMD
* Address v1993's review
* Hopefully fix CMakeLists style this time
* vic: Improve cache locality
* vic: Fix off-by-one error
* codec: Async
* codec: Forgot the GetValue()
* nvdec: Address ameerj's review
* codec: Fallback to CPU without VA-API support
* cmake: Address lat9nq's review
* cmake: Make VA-API optional
* vaapi: Multiple GPU
* Apply suggestions from code review
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
* nvdec: Address ameerj's review
* codec: Use anonymous instead of static
* nvdec: Remove enum and fix memory leak
* nvdec: Address ameerj's review
* codec: Remove preparation for threading
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-08-03 23:43:11 -04:00
yzct12345
f56d0db5bd
decoders: Optimize swizzle copy performance ( #6790 )
...
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-02 11:18:58 -04:00
Fernando S
30f0b7cf31
Merge pull request #6720 from ameerj/vk-screenshot
...
renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
Ameer J
db32c3762b
Merge pull request #6765 from ReinUsesLisp/y-negate-vk
...
vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01 01:47:37 -04:00
ameerj
c439fc9be9
astc_decoder: Reduce workgroup size
...
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 -04:00
ameerj
5ab8053511
astc_decoder: Compute offset swizzles in-shader
...
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 -04:00
ameerj
b2862e4772
astc_decoder: Make use of uvec4 for payload data
2021-07-31 22:28:04 -04:00
ameerj
a75d70fa90
astc_decoder: Simplify Select2DPartition
2021-07-31 21:36:26 -04:00
ameerj
5665d05547
astc_decoder: Optimize the use EncodingData
...
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ameerj
15c0c213b1
astc.h: Move data to cpp implementation
...
Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
2021-07-31 21:26:42 -04:00
bunnei
7530594602
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
...
renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
ReinUsesLisp
b185567a03
vk_rasterizer: Flip viewport on Y_NEGATE
...
Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
2021-07-29 02:17:53 -03:00
ameerj
7ac99bb127
renderers: Add explicit invert_y bool to screenshot callback
...
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
ameerj
75e7f54fb0
renderer_vulkan: Implement screenshots
2021-07-28 21:45:55 -04:00
ameerj
548bac8989
vk_blit_screen: Add public CreateFramebuffer method
2021-07-28 21:43:02 -04:00
ameerj
1e6c5d323d
vk_blit_screen: Make Draw method more generic
...
Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
2021-07-28 21:37:30 -04:00
ReinUsesLisp
3b006f4fe2
renderer_vulkan: Add setting to log pipeline statistics
...
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
bunnei
92887a65f0
Merge pull request #6749 from lioncash/rtarget
...
render_target: Add missing initializer for size extent
2021-07-27 17:28:53 -07:00