Commit graph

17126 commits

Author SHA1 Message Date
ReinUsesLisp 8612b5fec5 shader: Use std::bit_cast instead of Common::BitCast for passthrough 2021-07-22 21:51:39 -04:00
ReinUsesLisp 8a3427a4c8 glasm: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 4f052a1f39 vk_graphics_pipeline: Implement conservative rendering 2021-07-22 21:51:39 -04:00
ReinUsesLisp ecd6b4356b shader: Only verify shader when graphics debugging is enabled 2021-07-22 21:51:39 -04:00
ReinUsesLisp 395bed3a0a shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
lat9nq 257d2aab74 lower_int64_to_int32: Add missing include 2021-07-22 21:51:39 -04:00
ReinUsesLisp fb166b5ff4 shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp d8d5501459 shader: Add int64 to int32 lowering pass 2021-07-22 21:51:39 -04:00
ReinUsesLisp 04ef2160f9 shader: Teach global memory base tracker to follow vectors 2021-07-22 21:51:39 -04:00
ReinUsesLisp 97e80dda55 shader: Add constant propagation to integer vectors 2021-07-22 21:51:39 -04:00
ameerj 27ca8a0e13 glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 4397053d5c shader: Remove IAbs64 2021-07-22 21:51:39 -04:00
ameerj bc6e399ae3 glsl: Fix IADD CC 2021-07-22 21:51:39 -04:00
ameerj a7536825df shader_recompiler: Fix IADD3 input partitioning 2021-07-22 21:51:39 -04:00
ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
ReinUsesLisp 3877918e96 gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks 2021-07-22 21:51:39 -04:00
ameerj cbce9ddd4a glsl: Remove frag color initialization 2021-07-22 21:51:39 -04:00
ameerj 3a2dd1b483 glasm: Implement SetAttribute ViewportMask 2021-07-22 21:51:39 -04:00
ReinUsesLisp 9bd0531384 gl_graphics_pipeline: Inline hash and operator== key functions 2021-07-22 21:51:39 -04:00
ReinUsesLisp f5db8c7440 gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 218dedca1f gl_graphics_pipeline: Port optimizations from Vulkan pipelines 2021-07-22 21:51:39 -04:00
ameerj 1c648f176c emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22 21:51:38 -04:00
ReinUsesLisp 1d182fc0f5 shader: Calibrate loop safety threshold 2021-07-22 21:51:38 -04:00
ReinUsesLisp df9b7e18f5 buffer_cache: Fix debugging leftover 2021-07-22 21:51:38 -04:00
Morph cfbc85839d glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
2021-07-22 21:51:38 -04:00
ReinUsesLisp 838d7e4ca5 buffer_cache: Fix size reductions not having in mind bind sizes
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
2021-07-22 21:51:38 -04:00
ameerj 9e066dcb15 glsl: Fix output varying initialization when transform feedback is used 2021-07-22 21:51:38 -04:00
ameerj fcff19e0fa shaders: Allow shader notify when async shaders is disabled 2021-07-22 21:51:38 -04:00
ameerj a0365217f5 texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not  being accounted for.
2021-07-22 21:51:38 -04:00
ReinUsesLisp 0cd08b3e72 shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
2021-07-22 21:51:38 -04:00
ReinUsesLisp 59fead3a47 spirv: Properly handle devices without int8 and int16 2021-07-22 21:51:38 -04:00
ReinUsesLisp b5e78607ad spirv: Handle small storage buffer loads on devices with no support 2021-07-22 21:51:38 -04:00
ReinUsesLisp ca67077ca8 vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
2021-07-22 21:51:38 -04:00
ameerj ccbd24fe00 glsl: Fix cbuf component indexing bug falback 2021-07-22 21:51:38 -04:00
ReinUsesLisp 1091995f8e shader: Simplify MergeDualVertexPrograms 2021-07-22 21:51:38 -04:00
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp 892b8aa2ad glsl: Only declare fragment outputs on fragment shaders 2021-07-22 21:51:38 -04:00
ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h 2021-07-22 21:51:38 -04:00
ReinUsesLisp 69f9b97e7e vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel 2021-07-22 21:51:38 -04:00
ameerj 12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
2021-07-22 21:51:38 -04:00
ameerj d36f667bc0 glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj c5dfa0b630 glsl: Move gl_Position/generic attribute initialization to EmitProlgue 2021-07-22 21:51:38 -04:00
ameerj 3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support 2021-07-22 21:51:38 -04:00
ameerj 6eea88d614 glsl: Cleanup/Address feedback 2021-07-22 21:51:38 -04:00
ameerj 74f683787e gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
ameerj ae4e452759 glsl: Add Shader_GLSL logging 2021-07-22 21:51:38 -04:00
ameerj 6c6a451d6a glsl: Add LoopSafety instructions 2021-07-22 21:51:38 -04:00
ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 2021-07-22 21:51:38 -04:00
ameerj 5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 2021-07-22 21:51:38 -04:00
ameerj 6aa1bf7b6f glsl: Implement legacy varyings 2021-07-22 21:51:38 -04:00
ameerj ff3de0fb6b gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00
ameerj 413eb6983f gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor 2021-07-22 21:51:38 -04:00
ameerj 39c29664f9 glsl: Minor cleanup 2021-07-22 21:51:38 -04:00
ameerj 427a2596a1 glsl: Fix Cbuf getters for F32 type 2021-07-22 21:51:38 -04:00
ameerj 7c82f20b52 glsl: Add immediate index oob checking for Cbuf getters 2021-07-22 21:51:38 -04:00
ameerj 84c86e03cd glsl: Refactor GetCbuf functions to reduce code duplication 2021-07-22 21:51:38 -04:00
ameerj e81c73a874 glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
ameerj 7d89a82a48 glsl: Remove Signed Integer variables 2021-07-22 21:51:38 -04:00
ameerj 4759db28d0 glsl: Address Rodrigo's feedback 2021-07-22 21:51:38 -04:00
ameerj 85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 2021-07-22 21:51:37 -04:00
ameerj e7c8f8911f glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
2021-07-22 21:51:37 -04:00
ameerj d1a68f7997 glsl: Add gl_PerVertex in for GS 2021-07-22 21:51:37 -04:00
ameerj a926695234 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 2021-07-22 21:51:37 -04:00
ameerj 14bd73db36 glsl: Enable early fragment tests 2021-07-22 21:51:37 -04:00
ameerj 6650c4799d gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
2021-07-22 21:51:37 -04:00
ameerj 3f31a547e0 glsl: Implement more attribute getters and setters 2021-07-22 21:51:37 -04:00
ameerj 8bb8bbf4ae glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj c542204113 glsl: Implement indexed attribute loads 2021-07-22 21:51:37 -04:00
ameerj 2a504b4765 glsl: Conditionally add GL_ARB_sparse_texture2 2021-07-22 21:51:37 -04:00
ameerj 970fc39d98 glsl: Rebase fixes 2021-07-22 21:51:37 -04:00
ameerj fc0db612ab glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
2021-07-22 21:51:37 -04:00
ameerj fb839061fb glsl: Remove output generic indexing for geometry stage 2021-07-22 21:51:37 -04:00
ameerj 258106038e glsl: Allow dynamic tracking of variable allocation 2021-07-22 21:51:37 -04:00
ameerj 465903468e glsl: Implement barriers 2021-07-22 21:51:37 -04:00
ameerj 421847cf1e glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj d41aef03c7 glsl: Fix image gather logic 2021-07-22 21:51:37 -04:00
ameerj 35e78d558d glsl: Add cbuf access workaround for devices with component indexing bug 2021-07-22 21:51:37 -04:00
ameerj 747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 2021-07-22 21:51:37 -04:00
ameerj d12f2b8ccf emit_glsl_image: Use immediate offsets when possible 2021-07-22 21:51:37 -04:00
ameerj 0a0b0a73d8 glsl: Fix <32-bit SSBO writes
and more cleanup
2021-07-22 21:51:37 -04:00
ameerj 34fdb6471d glsl: Cleanup and address feedback 2021-07-22 21:51:37 -04:00
ameerj 5355568a2d glsl: Refactor Global memory functions 2021-07-22 21:51:37 -04:00
ameerj a68fabf6d5 glsl: Increase NUM_VARS that can be allocated
needed for HW:AoC.
2021-07-22 21:51:37 -04:00
ameerj 8d8ce24f20 glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj af9696059c glsl: Implement Images 2021-07-22 21:51:37 -04:00
ameerj 6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
ameerj f4799e8fa1 glsl: Implement transform feedback 2021-07-22 21:51:37 -04:00
ameerj 31147ffe69 glsl: Yet another gl_ViewportIndex fix attempt 2021-07-22 21:51:37 -04:00
ameerj 9f3970f837 glsl: Add gl_ViewportIndex out attribute 2021-07-22 21:51:37 -04:00
lat9nq fc29de7d5b emit_glsl_context_get_set: Remove unused function 2021-07-22 21:51:37 -04:00
ameerj 59576b82a8 glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj 8c684b3e23 glsl: Implement tessellation shaders 2021-07-22 21:51:37 -04:00
ameerj c7d085b505 glsl: Implement ImageGradient and other texture function variants 2021-07-22 21:51:37 -04:00
ameerj 68d075d1e8 glsl: Fix atomic SSBO offsets
and implement misc getters
2021-07-22 21:51:37 -04:00
ameerj 19247ba4fa glsl: Implement geometry shaders 2021-07-22 21:51:37 -04:00
ameerj df53046d68 glsl: Use NotImplemented macro with function name output 2021-07-22 21:51:37 -04:00
ameerj 3a024b3026 glsl: Implement gl_ViewportIndex
SSBU now working
2021-07-22 21:51:37 -04:00
ameerj b7561226ed glsl: SHFL fix and prefer shift operations over divide in glsl shader 2021-07-22 21:51:37 -04:00
ameerj e10366974e glsl: Implement precise fp variable allocation 2021-07-22 21:51:37 -04:00
ameerj 14bfb4719a HACK glsl: Write defaults to unused generic attributes 2021-07-22 21:51:37 -04:00
ameerj 4b5a4ea72e glsl: Fix ssbo indexing and name shadowing between shader stages 2021-07-22 21:51:37 -04:00
ameerj 8ec0028e68 glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj 9f3ffb996b glsl: Rework var alloc to not assign unused results 2021-07-22 21:51:37 -04:00
ameerj 1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 2021-07-22 21:51:37 -04:00
ameerj 9ccbd74991 glsl: Fix ATOM and implement ATOMS 2021-07-22 21:51:37 -04:00
ameerj 68ef3803bf glsl: Use gl_SubGroupInvocationARB 2021-07-22 21:51:36 -04:00
ameerj e35ffbbeb0 glsl: Implement VOTE for subgroup size potentially larger 2021-07-22 21:51:36 -04:00
ameerj 770b754afd glsl: Implement VOTE 2021-07-22 21:51:36 -04:00
ameerj 181a4ffdc4 glsl: Implement ST{LS} 2021-07-22 21:51:36 -04:00
ameerj 57d354b02c glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj 7df0815117 glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj 80eec85867 glsl: Fix GetAttribute return values
fixes font rendering issues as these were used to index into the ssbos
2021-07-22 21:51:36 -04:00
ameerj 1542f31e79 glsl: minor cleanup 2021-07-22 21:51:36 -04:00
ameerj 005eecffcd glsl: Fix and implement rest of cbuf access 2021-07-22 21:51:36 -04:00
ameerj 3047eb6688 glsl: Implement TXQ and other misc changes 2021-07-22 21:51:36 -04:00
ameerj 5fd92780b2 glsl: TLD4 implementation 2021-07-22 21:51:36 -04:00
ameerj 697eacd095 glsl: Implement TLD instruction 2021-07-22 21:51:36 -04:00
ameerj e4ba755705 glsl: Implement TEXS 2021-07-22 21:51:36 -04:00
ameerj 59a692e9ed glsl: Cleanup texture functions 2021-07-22 21:51:36 -04:00
lat9nq c9a25855bc shader_recompiler: GCC fixes 2021-07-22 21:51:36 -04:00
ameerj 7619b7d427 glsl: Implement TEX depth functions 2021-07-22 21:51:36 -04:00
ameerj 55e0211a5e glsl: Implement TEX ImageSample functions 2021-07-22 21:51:36 -04:00
ameerj b98de76ea8 glsl: Rework Shuffle emit instructions to align with SPIR-V 2021-07-22 21:51:36 -04:00
ameerj 8ba814efb2 glsl: Better Storage access and wip warps 2021-07-22 21:51:36 -04:00
ameerj 86d4a05cec glsl: Fix integer conversions, implement clamp CC 2021-07-22 21:51:36 -04:00
ameerj 21797efa54 glsl: Implement IADD CC 2021-07-22 21:51:36 -04:00
ameerj 453cd25da5 glsl: SSBO access fixes and wip SampleExplicitLod implementation. 2021-07-22 21:51:36 -04:00
ameerj f6bbc76336 glsl: WIP var forward declaration
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj 2a71333716 glsl: Fix bindings, add some CC ops 2021-07-22 21:51:36 -04:00
ameerj 6674637853 glsl: remove unused headers 2021-07-22 21:51:36 -04:00
ameerj a752ec88d0 glsl: Implement derivatives and YDirection
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj ed14d31f66 glsl: Fix non-immediate buffer access
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj d171083d53 glsl: textures wip 2021-07-22 21:51:36 -04:00
ameerj 3d086e6130 glsl: Implement some attribute getters and setters 2021-07-22 21:51:36 -04:00
ameerj 5399906c26 glsl: Track S32 atomics 2021-07-22 21:51:36 -04:00
ameerj b95716e543 glsl: Update phi node management 2021-07-22 21:51:36 -04:00
ameerj 67f881e714 glsl: Fix floating point compare ops
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj bd24fa9713 glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
ameerj 3482df1176 glsl: Simply FP storage atomics 2021-07-22 21:51:36 -04:00
ameerj 9cc1b8a873 glsl: F16x2 storage atomics 2021-07-22 21:51:36 -04:00
ameerj 11ba190462 glsl: Revert ssbo aliasing. Storage Atomics impl 2021-07-22 21:51:36 -04:00
ameerj e99d01ff53 glsl: implement phi nodes 2021-07-22 21:51:36 -04:00
ameerj 3d9ecbe998 glsl: Wip storage atomic ops 2021-07-22 21:51:36 -04:00
ameerj df793fc049 glsl: Implement FCMP 2021-07-22 21:51:36 -04:00
ameerj cdde730219 glsl: Add a more robust fp formatter 2021-07-22 21:51:36 -04:00
ameerj ac7b0ebcb7 glsl: More FP fixes 2021-07-22 21:51:36 -04:00
ameerj 3064bde415 glsl: FP function fixes 2021-07-22 21:51:36 -04:00
ameerj 65c6f73e43 glsl: More FP instructions/fixes 2021-07-22 21:51:36 -04:00
ameerj 5e9095ef22 glsl: Add many FP32/64 instructions 2021-07-22 21:51:36 -04:00
ReinUsesLisp 53667ddd4e glsl: Fixup build issues 2021-07-22 21:51:36 -04:00
ameerj ef7bd53f18 glsl: Implement more Integer ops 2021-07-22 21:51:36 -04:00
ameerj 266a3d60e3 glsl: Implement BF* 2021-07-22 21:51:36 -04:00
ameerj 0f40b0e61c glsl: Implement a few Integer instructions 2021-07-22 21:51:36 -04:00
ameerj fb75d122a2 glsl: Use std::string_view for Emit function args. 2021-07-22 21:51:35 -04:00
ameerj 115c162b9a glsl: Pass IR::Inst& to Emit functions 2021-07-22 21:51:35 -04:00
ameerj 78f5eb90d7 glsl: INeg and IAdd negate tests 2021-07-22 21:51:35 -04:00
ameerj e221baccdd glsl: Reusable typed variables. IADD32 2021-07-22 21:51:35 -04:00
ameerj faf4cd72c5 glsl: Fix program linking and cbuf 2021-07-22 21:51:35 -04:00
ameerj 64337f004d glsl: Fix "reg" allocing
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj eaff1030de glsl: Initial backend 2021-07-22 21:51:35 -04:00
ReinUsesLisp 3d822faea1 spirv: Reduce log severity of mismatching denorm rules 2021-07-22 21:51:35 -04:00
ReinUsesLisp 7ac55c2a75 shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
ReinUsesLisp 8fb2048934 vk_rasterizer: Exit render passes on fragment barriers 2021-07-22 21:51:35 -04:00
Rodrigo Locatti dbf7cb9f90 vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state 2021-07-22 21:51:35 -04:00
ReinUsesLisp 94e751f415 buffer_cache: Invalidate fast buffers on compute 2021-07-22 21:51:35 -04:00
ReinUsesLisp 61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq 373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp 487057b8d2 shader: Comment why the array component is not read in TMML 2021-07-22 21:51:35 -04:00
ReinUsesLisp ba3bdf1d41 vulkan_device: Enable VK_EXT_vertex_input_dynamic_state 2021-07-22 21:51:35 -04:00
ReinUsesLisp 41cca8b8ad vk_pipeline_cache: Skip cached pipelines with different dynamic state 2021-07-22 21:51:35 -04:00
ameerj 5445799260 main: Fix Open Transferable Shader Cache context item
Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
ameerj 3c125d4134 tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ReinUsesLisp ea038d6653 vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp cb78a1b494 shader: Reorder shader cache directories 2021-07-22 21:51:35 -04:00
ReinUsesLisp 3025b2f605 vk_rasterizer: Implement first index 2021-07-22 21:51:35 -04:00
ReinUsesLisp d554778311 vulkan: Use VK_EXT_provoking_vertex when available 2021-07-22 21:51:35 -04:00
ameerj d52bacf6f0 spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp 8554a644df spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj cd8427367e gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp 5befc0bf87 shader_environment: Fix local memory size calculations 2021-07-22 21:51:35 -04:00
ReinUsesLisp 60a96c49e5 buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
ameerj 15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp 7eaa74ad23 gl_texture_cache: Create image storage views
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp b1ed64ac18 gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
ReinUsesLisp 12fe7210d2 gl_shader_cache: Store workers in shader cache object 2021-07-22 21:51:35 -04:00
ReinUsesLisp cffd4716c5 vk_pipeline_cache,shader_notify: Add shader notifications 2021-07-22 21:51:35 -04:00
ReinUsesLisp 48aad8dc05 vk_pipeline_cache: Add asynchronous shaders 2021-07-22 21:51:35 -04:00
ReinUsesLisp 2a0aeaa3d2 vk_rasterizer: Flush work on clear and dispatches 2021-07-22 21:51:34 -04:00
FernandoS27 c736b9ffab DMA: Restrict optimised path for BlockToLinear further. 2021-07-22 21:51:34 -04:00
ReinUsesLisp f45f7b5c2a vk_swapchain: Handle outdated swapchains
Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
FernandoS27 562af30181 shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ReinUsesLisp ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp b02c78b276 vk_buffer_cache: Handle null texture buffers
Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 8f099af6a8 nsight_aftermath_tracker: Fix SPIR-V module writes 2021-07-22 21:51:34 -04:00
ReinUsesLisp 8c954fcaee vk_pipeline_cache: Set support_derivative_control to true 2021-07-22 21:51:34 -04:00
ReinUsesLisp 4f8b68fb04 shader: Avoid CPU side undefined behavior on I2F 2021-07-22 21:51:34 -04:00
ReinUsesLisp 79f2fe1a39 glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00