Commit graph

681 commits

Author SHA1 Message Date
archshift 6e606c515f core: Prune redundant includes 2014-09-08 17:54:14 -07:00
archshift 9d7cc2bedc common: Prune all redundant includes 2014-09-08 17:25:43 -07:00
bunnei 335082e74e Merge pull request #95 from lioncash/disassembler
core: Make the ARM disassembler use std::string internally
2014-09-08 00:10:13 -04:00
bunnei 85f1b76cd8 Merge pull request #87 from archshift/remove-cruft
Removed redundant headers for std implementations
2014-09-07 22:08:06 -04:00
archshift 498d1a37f1 Removed common/std_xyz, instead using the std header 2014-09-07 14:31:07 -07:00
Lioncash 403c84cdab core: Make the ARM disassembler use std::string internally 2014-09-06 14:45:56 -04:00
bunnei a130086587 Merge pull request #93 from lioncash/ref
core: Pass string by reference in FetchFromPortName and DeleteService
2014-09-06 14:06:37 -04:00
Lioncash f68776ce13 ncch: Remove C-style struct typedefs
In C++ you can simply just declare it as is.
2014-09-06 13:38:03 -04:00
Lioncash 26cd696843 ncch: inline declare some variables in LZSS_Decompress 2014-09-06 13:36:49 -04:00
Lioncash d30747efea core: Pass string by reference in FetchFromPortName and DeleteService 2014-09-06 13:30:27 -04:00
archshift 4795a64fc8 Removed common/atomic, instead using std::atomic 2014-09-02 22:40:02 -07:00
Yuri Kunde Schlesner c57de3e404 Remove hand-crafted Visual Studio solution. 2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner b15d631d99 Avoid LOGGING redefinition warnings. 2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner 45976da975 CMake cleanup
Several cleanups to the buildsystem:
 - Do better factoring of common libs between platforms.
 - Add support to building on Windows.
 - Remove Qt4 support.
 - Re-sort file lists and add missing headers.
2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner 478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00
bunnei 76372feb19 Merge pull request #84 from bunnei/fix-hw-synchronization
Fix GPU/HW synchronization
2014-08-31 00:53:07 -04:00
bunnei 038a51aac1 Merge pull request #82 from yuriks/addr-types
Introduce VAddr and PAddr typedefs for ARM addresses.
2014-08-30 23:27:46 -04:00
bunnei aabfcfe6ad GPU: Improve frame synchronization, increases compatibility with both homebrew and retail applications. 2014-08-30 23:24:14 -04:00
bunnei eb36d3fc90 Core: Refactor core to use only one function for execution.
Core: Cleaned up comment to be more readable.

Citra: Changed loop to be more readable.
2014-08-30 23:23:38 -04:00
bunnei 738b88293c Loader: Added support for loading raw BIN executables.
- Useful for debugging homebrew

Qt: Updated GUI to support loading .bin files.
2014-08-30 23:23:33 -04:00
bunnei 3ade84cb7b Threading: Fix thread starting to execute first instruction correctly. 2014-08-30 23:23:32 -04:00
bunnei ae93adddd1 srv::Initialize: Return "success" status code. 2014-08-30 23:23:31 -04:00
Yuri Kunde Schlesner 83c3d2bcd1 Introduce VAddr and PAddr typedefs for ARM addresses. 2014-08-31 00:04:11 -03:00
bunnei 06864c93fd Merge pull request #80 from bunnei/fix-latest-libctru
Fixes Citra for the latest changes made to the "refactor" branch of libctru.
- For reference, see: https://github.com/smealum/ctrulib/tree/refactor/libctru
2014-08-28 18:07:45 -04:00
bunnei 6966fdf025 Loader: Added support for loading raw BIN executables.
- Useful for debugging homebrew

Qt: Updated GUI to support loading .bin files.
2014-08-28 17:51:49 -04:00
bunnei 304999dfeb Threading: Fix thread starting to execute first instruction correctly. 2014-08-28 17:51:49 -04:00
bunnei fb908b9395 srv::Initialize: Return "success" status code. 2014-08-28 17:51:41 -04:00
Yuri Kunde Schlesner 9d172ab550 Downgrade GLSL version to 1.50 (compatible with GL 3.2) 2014-08-28 05:38:13 -03:00
bunnei 20d169e4a1 VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. 2014-08-26 17:34:52 -04:00
Kevin Hartman cbfd6b6e52 Rewrite of OpenGL renderer, including OS X support
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.

Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25 20:56:59 -07:00
Tony Wasserka a79644c9ba Pica/Rasterizer: Clarify a TODO. 2014-08-25 22:03:19 +02:00
Tony Wasserka 697b50c3ff Pica/VertexShader: Fix a bug in the call stack handling. 2014-08-25 22:03:19 +02:00
Tony Wasserka b5b3aeb576 Math: Warning fixes. 2014-08-25 22:03:19 +02:00
Tony Wasserka 941762a573 GPU: Fix a compiler warning about redundant semicolons. 2014-08-25 22:03:19 +02:00
Tony Wasserka 2f1c129f64 Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper. 2014-08-25 22:03:19 +02:00
Tony Wasserka 9679d231df Pica/Rasterizer: Add texturing support. 2014-08-25 22:03:18 +02:00
Tony Wasserka 34fa0b6d9c Pica/DebugUtils: Add convenient tev setup printer. 2014-08-25 22:03:18 +02:00
Tony Wasserka 27cab6477e Pica/Rasterizer: Add initial implementation of texture combiners. 2014-08-25 22:03:18 +02:00
Tony Wasserka c4691b784b Pica: Add support for dumping textures. 2014-08-25 22:03:18 +02:00
Tony Wasserka 162d641a30 Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.
- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work).
- The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors.
- Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-25 22:03:18 +02:00
Tony Wasserka 62c36a4ef0 Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers. 2014-08-25 22:03:18 +02:00
Tony Wasserka 26ade98411 Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated. 2014-08-25 22:03:18 +02:00
Tony Wasserka 0465adf206 Pica/CommandProcessor: Implement parameter masking. 2014-08-25 22:03:18 +02:00
Tony Wasserka f37e39deb9 Pica: Add debug utilities for dumping shaders. 2014-08-25 22:03:18 +02:00
Tony Wasserka 6ea003c7b5 Pica: Add debug utility functions for dumping geometry data. 2014-08-25 22:03:18 +02:00
Tony Wasserka 14b24a75b3 GSP: Update framebuffer information when necessary. 2014-08-25 22:03:18 +02:00
Tony Wasserka 590c206ac8 GSP: Implement SetBufferSwap. 2014-08-25 22:03:18 +02:00
Tony Wasserka e832bbe554 GSP: Add a helper function for convenience. 2014-08-25 22:02:33 +02:00
Sacha 1b1205cf73 Pass format to the QGLWidget and use atomic instead of mutex. 2014-08-25 03:42:52 +10:00
Sacha b044510fa9 Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
2014-08-25 01:49:34 +10:00