bunnei
5e343edc9e
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
2018-03-26 21:17:07 -04:00
bunnei
d8f745382b
graphics_surface: Remove superfluous cast.
2018-03-26 21:17:05 -04:00
bunnei
c33abac275
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.
2018-03-26 21:17:05 -04:00
bunnei
d30110348b
gl_rasterizer: Add a SyncViewport method.
2018-03-26 21:17:04 -04:00
bunnei
67bc2f5ecd
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
2018-03-26 21:17:03 -04:00
bunnei
666d53299c
graphics_surface: Fix merge conflicts.
2018-03-26 21:17:03 -04:00
bunnei
ac19e3d061
gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
2018-03-26 21:17:02 -04:00
bunnei
a6cab532f8
gl_rasterizer: Normalize vertex array data as appropriate.
2018-03-26 21:17:02 -04:00
bunnei
d4fb8a887c
memory: Fix cast for ReadBlock/WriteBlock/ZeroBlock/CopyBlock.
2018-03-26 21:17:01 -04:00
bunnei
527ce12ce4
maxwel_to_gl: Fix string formatting in log statements.
2018-03-26 21:17:01 -04:00
bunnei
d89bfec5f5
rasterizer: Rename DrawTriangles to DrawArrays.
2018-03-26 21:17:00 -04:00
bunnei
1bfc0dc2db
gl_rasterizer: Use passthrough shader for SetupVertexShader.
2018-03-26 21:17:00 -04:00
bunnei
0a5832798a
renderer_opengl: Logging, etc. cleanup.
2018-03-26 21:16:59 -04:00
bunnei
7504df52fc
renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.
2018-03-26 21:16:58 -04:00
bunnei
c1ccbf332f
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
2018-03-26 21:16:58 -04:00
bunnei
d732142b66
memory: Add RasterizerMarkRegionCached code and cleanup.
2018-03-26 21:16:57 -04:00
bunnei
c2dbdefedf
gl_rasterizer: Implement SetupVertexArray.
2018-03-26 21:16:56 -04:00
bunnei
cd8bb6ea9b
gl_rasterizer_cache: Fix an ASSERT_MSG.
2018-03-26 21:16:56 -04:00
bunnei
4369af6b7e
maxwell_to_gl: Add module and function for decoding VertexType.
2018-03-26 21:16:55 -04:00
bunnei
3754e0fdfd
maxwell_3d: Use names that match envytools for VertexType.
2018-03-26 21:16:55 -04:00
bunnei
15925b8293
maxwell_3d: Add VertexAttribute struct and cleanup.
2018-03-26 21:16:54 -04:00
bunnei
0ee38e1363
gl_rasterizer: Use 32 texture units instead of 3.
2018-03-26 21:16:53 -04:00
bunnei
0162a2d5cb
gl_rasterizer: Implement DrawTriangles.
2018-03-26 21:16:53 -04:00
bunnei
33c0bf9dc5
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
2018-03-26 21:16:52 -04:00
bunnei
ed2134784e
gl_rasterizer: Implement AnalyzeVertexArray.
2018-03-26 21:16:52 -04:00
bunnei
8041d72a1f
gl_rasterizer_cache: MortonCopy Switch-style.
2018-03-26 21:16:51 -04:00
bunnei
170ac3f9ee
gl_rasterizer_cache: Implement GetFramebufferSurfaces.
2018-03-26 21:16:51 -04:00
bunnei
94c70693f9
maxwell: Add RenderTargetFormat enum.
2018-03-26 21:16:49 -04:00
bunnei
1a9df83535
renderer_opengl: Only draw the screen if a framebuffer is specified.
2018-03-26 21:16:49 -04:00
Subv
4697025b73
GPU: Load the sampler info (TSC) when retrieving active textures.
2018-03-26 15:46:49 -05:00
Subv
56e2013c1f
GPU: Added the TSC structure. It contains information about the sampler.
2018-03-26 15:45:05 -05:00
Subv
6afe9e0105
GPU: Added more fields to the TIC structure.
2018-03-26 15:44:20 -05:00
bunnei
8c8da93693
Merge pull request #280 from bunnei/misc-service-fixes
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Minor changes to VI, PL, HID, and AUDREN
2018-03-25 17:07:06 -04:00
bunnei
e9315ace9f
Merge pull request #273 from Subv/textures
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GPU: Added code to unswizzle textures and ported the surface viewer from citra
2018-03-25 16:28:24 -04:00
mailwl
692639e9b7
Service/sockets: add bsd:s, nsd:a, nsd:u services
2018-03-25 12:41:00 +03:00
bunnei
6f27edccb2
audren_u: Fix GetAudioDevice.
2018-03-25 03:24:20 -04:00
bunnei
bde3e667be
hid: Stub out SetNpadJoyAssignmentModeDual.
2018-03-25 03:24:05 -04:00
bunnei
868f7f18b9
pl_u: Add RequestLoad.
2018-03-25 03:23:52 -04:00
Subv
0ce52b1da2
GPU: Make the debug_context variable a member of the frontend instead of a global.
2018-03-24 23:35:06 -05:00
Subv
2c785bd06c
GPU: Added a function to retrieve the active textures for a shader stage.
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TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
2018-03-24 11:31:53 -05:00
Subv
39e60cfeb1
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
2018-03-24 11:31:53 -05:00
Subv
025d111308
Frontend: Allow opening the Surface View widget in the Qt frontend.
2018-03-24 11:31:50 -05:00
Subv
1c31e2b3d2
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
2018-03-24 11:31:50 -05:00
Subv
1ad97c75a0
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
2018-03-24 11:31:50 -05:00
Subv
77fd0d47e7
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
2018-03-24 11:31:49 -05:00
Subv
1b8d798835
GPU: Added a method to unswizzle a texture without decoding it.
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Allow unswizzling of DXT1 textures.
2018-03-24 11:30:56 -05:00
Subv
71ebc3e90d
GPU: Preliminary work for texture decoding.
2018-03-24 11:30:56 -05:00
MerryMage
88c9608eac
arm_dynarmic: Fix timing
2018-03-24 09:02:19 +00:00
Subv
9b9de30086
GPU: Added viewport registers to Maxwell3D's reg structure.
2018-03-24 01:22:19 -05:00
bunnei
a10baacf9e
Merge pull request #265 from bunnei/tegra-progress-2
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Tegra progress 2
2018-03-23 23:30:48 -04:00