bunnei
5bc14ab0de
applet_oe: Stub SetFocusHandlingMode, GetCurrentFocusState, SetTerminateResult.
2018-01-15 14:41:06 -05:00
bunnei
325f72aceb
Merge pull request #16 from shinyquagsire23/hid-sharedmem-impl-start
...
HID Sharedmem Impl Start
2018-01-15 12:54:54 -05:00
shinyquagsire23
1ea49442f9
hid: Bare-minimum sharedmem input
2018-01-15 02:30:58 -07:00
shinyquagsire23
bb1fcfac33
hid: Remove redundant HID prefix on structs/enums
2018-01-15 02:30:58 -07:00
shinyquagsire23
e08c132175
hid: Add sharedmem structs
2018-01-15 02:30:53 -07:00
bsaleil
af1ca87be1
vi: Add IManagerDisplayService::CloseDisplay function
2018-01-15 01:29:00 -05:00
David Marcec
f3264dd78d
Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue execution
2018-01-14 21:06:34 -08:00
bunnei
ebd613c2cc
renderer: Render previous frame when no new one is available.
2018-01-14 23:54:56 -05:00
bunnei
71eeab257f
lm: Fix IPC header for Initialize.
2018-01-14 21:45:06 -05:00
bunnei
7bedea73a8
time: Implement GetStandardUserSystemClock, GetCurrentTime.
2018-01-14 21:45:06 -05:00
bunnei
d81a984d4a
audio: Add files to CMake.
2018-01-14 21:45:06 -05:00
bunnei
2e8246a02c
hid: Remove unused registered_loggers.
2018-01-14 21:45:06 -05:00
bunnei
7a50d56d0e
audio: Stub out AudOutU::ListAudioOuts.
2018-01-14 21:45:06 -05:00
bunnei
f4a3d28224
hid: Implement IAppletResource::GetSharedMemoryHandle.
2018-01-14 21:45:06 -05:00
bunnei
22659afcd0
shared_memory: Minor fixes and cleanup.
2018-01-14 17:20:55 -05:00
bunnei
974362bc12
svc: Implement svcMapSharedMemory.
2018-01-14 17:20:55 -05:00
bunnei
bd58c5470c
kernel: Increase default stack size to 64K.
2018-01-14 17:20:55 -05:00
MerryMage
e86bdb1601
Fix build on macOS and linux
2018-01-13 22:38:52 +00:00
bunnei
1247c53786
yuzu: Update license text to be consistent across project.
2018-01-13 16:22:39 -05:00
James Rowe
70e65ee63a
Remove settings issues in sdl and fix a few files that broke in mingw
2018-01-12 19:11:05 -07:00
James Rowe
1d28b2e142
Remove references to PICA and rasterizers in video_core
2018-01-12 19:11:03 -07:00
bunnei
056f987bcd
core: Include <algorithm> where used.
2018-01-11 22:36:56 -05:00
bunnei
94ad97def0
nv: Fix more broken asserts.
2018-01-11 22:31:12 -05:00
bunnei
ac2feaf5fb
nvdisp_disp0: Fix broken assert.
2018-01-11 22:29:29 -05:00
bunnei
039fc7f985
core: Fix recent GCC build breaks.
2018-01-11 22:24:09 -05:00
bunnei
97ef21e166
svc: Implement GetSystemTick.
2018-01-11 21:59:31 -05:00
bunnei
305035b503
nvdisp_disp0: Call SwapBuffers to render framebuffer.
2018-01-10 23:29:03 -05:00
Subv
1ca800ccee
NV: Move the nv device nodes to their own directory and namespace.
2018-01-10 23:28:40 -05:00
Subv
977ce4abbc
VI: Use a Pulse event instead of OneShot for the vblank events.
...
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
2018-01-10 23:28:36 -05:00
bunnei
7e0ff43da0
vi: Use new CoreTiming::EventType
2018-01-10 23:28:33 -05:00
Subv
34ae2ec644
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
...
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.
We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv
e21fbd9ae5
NV: Determine what buffer to draw for each layer of each display.
...
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing.
Drawing actual pixels is still not implemented.
2018-01-10 23:28:25 -05:00
Subv
404149e475
NV: Signal all display's vsync event 60 times per second.
2018-01-10 23:28:22 -05:00
Subv
d205dee0a6
NV: Give each display its own vsync event.
2018-01-10 23:28:19 -05:00
Subv
927569bed8
NV: Keep track of Displays, Layers and BufferQueues in nvflinger.
2018-01-10 23:28:16 -05:00
Subv
fb73e8b723
IPC: Allow passing arguments to the Interfaces when using PushIpcInterface
2018-01-10 23:28:13 -05:00
Subv
25f29c2f4f
NV: Implemented (with stubs) the vi:m service and some of its subservices.
...
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-10 23:28:09 -05:00
Subv
94a5e97eb3
NV: Implemented the nvdrv:a service and the /dev/nvmap device.
2018-01-10 23:28:05 -05:00
Subv
ab86b80cac
IPC: Corrected some definitions for the buffer C descriptor flags.
2018-01-10 23:28:02 -05:00
Subv
ba02f0deef
svc: Stub ResetSignal and CreateTransferMemory
2018-01-10 23:27:59 -05:00
Subv
0a1278081e
svc: Stub SetMemoryAttribute
2018-01-10 23:27:56 -05:00
Subv
7ad20154fc
Threads: Added enum values for the Switch's 4 cpu cores and implemented svcGetInfo(AllowedCpuIdBitmask)
2018-01-10 01:01:55 -05:00
Subv
188feba457
Services: Allow lm to log single-character messages.
2018-01-10 00:41:29 -05:00
Subv
c2ee513d35
SVC: Fixed WaitSynchronization with multiple handles when none is immediately ready.
2018-01-09 15:02:43 -05:00
Subv
bc91ebacc1
SVC: Implemented CancelSynchronization.
2018-01-09 15:02:04 -05:00
Subv
a418f6e77b
ErrorCodes: Updated the InvalidHandle and Timeout kernel error codes.
2018-01-09 12:05:10 -05:00
Subv
8d9250fa70
SVC: Fixed WaitSynchronization with multiple handles when at least one of them is ready.
2018-01-09 11:53:50 -05:00
bunnei
4236799832
kernel: Rename Semaphore to ConditionVariable.
2018-01-08 21:41:37 -05:00
bunnei
9fcd2bf672
mutex: Remove unused call to VerifyGuestState.
2018-01-08 21:12:56 -05:00
Subv
db3a525166
Kernel: Actually wake up the requested number of threads in Semaphore::Release.
...
Also properly keep track of data in guest memory, this fixes managing the semaphore from userland.
It was found that Semaphores are actually Condition Variables, with Release(1) and Release(-1) being equivalent to notify_one and notify_all. We should change the name of the class to reflect this.
2018-01-08 21:12:54 -05:00