Commit graph

18133 commits

Author SHA1 Message Date
Morph 9761618a8d system_archive: Update NgWord archive version 2021-03-14 08:33:48 -04:00
bunnei d3a4a192fe
Merge pull request #6054 from Morph1984/time-GetClockSnapshot
time: Assign the current time point to the ClockSnapshot
2021-03-13 23:15:54 -08:00
Rodrigo Locatti 2f30c10584 astc_decoder: Reimplement Layers
Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
2021-03-13 12:16:03 -05:00
ameerj c7553abe89 astc_decoder: Fix out of bounds memory access
resolves a crash with some anamolous textures found in Astral Chain.
2021-03-13 12:16:03 -05:00
ameerj 20eb368e14 renderer_vulkan: Accelerate ASTC decoding
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-03-13 12:16:03 -05:00
ameerj f6566338eb host_shaders: Modify shader cmake integration to allow for larger shaders
using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation.
2021-03-13 12:16:03 -05:00
ameerj 2985e5e94c renderer_opengl: Accelerate ASTC texture decoding with a compute shader
ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively.

This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support.
2021-03-13 12:16:03 -05:00
bunnei 3b85ac2ac4
Merge pull request #6053 from Morph1984/time-CalculateSpanBetween
time: Fix CalculateSpanBetween implementation
2021-03-12 23:31:09 -08:00
bunnei 4735d18bb9
Merge pull request #6028 from bunnei/raster-cache
video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
2021-03-12 21:57:27 -08:00
bunnei a9d24b0df3 video_core: rasterizer_accelerated: Fix un/signed mismatch. 2021-03-12 21:52:49 -08:00
bunnei 5dae45b958
Merge pull request #5327 from AniLeo/master
qt: Set DISPLAY env var when not present
2021-03-12 12:10:28 -08:00
bunnei 827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
zkitx 4439801c0f
Fix casing on DeallocateAesKeySlot 2021-03-11 02:46:22 -05:00
zkitx ad653550eb
Update SPL to fit N's service refactor (4.0.0+) which split into new services. 2021-03-11 02:36:48 -05:00
MerryMage 59173ff7a7 fiber: Double default stack size
Stack overflow occurs with some guest applications
2021-03-10 20:37:56 +00:00
Morph 87cfe5b1da time: Fix CalculateSpanBetween implementation
CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.

Partially fixes Super Smash Bros. Ultimate's Spirit Board
2021-03-10 11:42:59 -05:00
Morph 2490ffbbce time: Assign the current time point to the ClockSnapshot
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
2021-03-10 11:40:51 -05:00
Rodrigo Locatti daf5c5060b
Merge pull request #5891 from ameerj/bgra-ogl
renderer_opengl: Use compute shaders to swizzle BGR textures on copy
2021-03-09 02:47:51 -03:00
bunnei d1a7b2eca7
Merge pull request #6021 from ReinUsesLisp/skip-cache-heuristic
buffer_cache: Heuristically decide to skip cache on uniform buffers
2021-03-08 17:48:55 -08:00
bunnei 9c4c9f1e7d
Merge pull request #5990 from german77/mousePanningV2
InputCommon: Mouse fixes
2021-03-08 14:50:58 -08:00
bunnei 69ce5e41eb
Merge pull request #6041 from bunnei/fiber-leaks
common: fiber: Use weak_ptr when yielding.
2021-03-08 13:51:37 -08:00
Morph 9d77ae39de
Merge pull request #6047 from lioncash/dynarmic
external: Update dynarmic
2021-03-08 00:52:19 -05:00
Lioncash de21c9e330 external: Update dynarmic 2021-03-08 00:44:54 -05:00
bunnei 8f7eb194af common: Fiber: use a reference for YieldTo.
- Fixes another small leak.
2021-03-07 13:46:53 -08:00
Ani cd7abba1a9 qt: Set DISPLAY env var when not present
Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart 
Guide)
2021-03-07 15:56:22 +00:00
german77 41e94b7b99 Enable mouse toggle buttons 2021-03-06 13:27:02 -06:00
german 4bcc5bacff Add toggle button option for normal buttons 2021-03-06 07:36:41 -06:00
bunnei 68ffac250a common: fiber: Use weak_ptr when yielding.
- Avoids a memory leak, as taking a strong reference of the fiber here causes a circular reference.
- Supersedes #6006 with a more narrow fix.
2021-03-05 22:10:03 -08:00
german 1f228c51ca Enable button toggle for keyboard in the modifier button 2021-03-05 19:21:04 -06:00
bunnei 4cf5b860bd
Merge pull request #6036 from bunnei/thread-leak
hle: kernel: KThread: Rework dummy threads & fix memory leak.
2021-03-05 17:15:35 -08:00
bunnei 47af34003b hle: kernel: KThread: Rework dummy threads & fix memory leak.
- Dummy threads are created on thread local storage for all host threads.
- Fixes a leak by removing creation of fibers, which are not applicable here.
2021-03-05 17:10:57 -08:00
LC 97415ad07a
Merge pull request #6029 from Morph1984/compile-utf8
CMakeLists: Add /utf-8 compile option for MSVC
2021-03-05 20:09:37 -05:00
bunnei 7b29a8ce4e
Merge pull request #6039 from yuzu-emu/revert-6006-fiber-unique-ptr
Revert "core: Switch to unique_ptr for usage of Common::Fiber."
2021-03-05 17:08:48 -08:00
bunnei a5ab85ac37
Revert "core: Switch to unique_ptr for usage of Common::Fiber." 2021-03-05 17:08:17 -08:00
bunnei 9d010be483
Merge pull request #6034 from Morph1984/mbedtls
externals: Update mbedtls to 2.16.9
2021-03-05 15:48:28 -08:00
bunnei 34a3ee1631
Merge pull request #6006 from bunnei/fiber-unique-ptr
core: Switch to unique_ptr for usage of Common::Fiber.
2021-03-04 23:59:06 -08:00
Morph 96c9e67b1b aes_util: Remove malformed mbedtls_cipher_finish function call 2021-03-05 02:05:05 -05:00
Morph 6faabd6d69 externals: Update mbedtls to 2.16.9
mbedtls 2.16 is the last version which has licensing for GPL 2.0. This updates mbedtls to our own fork of mbedtls 2.16
2021-03-05 02:05:05 -05:00
Morph e7038344aa CMakeLists: Add /utf-8 compile option for MSVC
Ensures that the source and execution character sets are in UTF-8
2021-03-05 01:46:56 -05:00
ameerj 5213f70230 texture_cache: Blacklist BGRA8 copies and views on OpenGL
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats.

This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
2021-03-04 14:14:49 -05:00
ameerj 0639244d85 renderer_opengl: Swizzle BGR textures on copy
OpenGL does not natively support BGR internal formats, which causes many BGR textures to render incorrectly, with Red and Blue channels swapped.

This commit aims to address this by swizzling the blue and red channels on texture copies when a BGR format is encountered.
2021-03-04 14:14:19 -05:00
bunnei b8b5891585
Merge pull request #5989 from ReinUsesLisp/cmdpool
vk_command_pool: Reduce the command pool size from 4096 to 4
2021-03-04 11:07:31 -08:00
bunnei 394475c4e3
Merge pull request #6004 from german77/udprandom
InputCommon: Use an unique client id for each udp socket instance
2021-03-03 15:45:32 -08:00
bunnei 50ee9c46ab video_core: rasterizer_accelerated: Fix delta check ordering. 2021-03-02 17:48:02 -08:00
bunnei 6ab839462c video_core: rasterizer_accelerated: Improve error handling & fix implicit conversion. 2021-03-02 17:44:02 -08:00
bunnei f8bfec3109
Merge pull request #5815 from comex/net-error-reform
Network error handling reform
2021-03-02 17:08:47 -08:00
bunnei 94da1e8a7e video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
- Uses a fixed 64MB for the cache instead of an ever growing map.
- Slightly faster by using atomics instead of a single mutex for access.
- Thanks for Rodrigo for the idea.
2021-03-02 16:57:53 -08:00
LC 4a45012f35
Merge pull request #6020 from bunnei/shutdown-crash-2
core: Shutdown: Move kernel cleanup to later in shutdown.
2021-03-02 09:28:28 -05:00
ReinUsesLisp 5ad62e7bfc buffer_cache: Heuristically decide to skip cache on uniform buffers
Some games benefit from skipping caches (Pokémon Sword), and others
don't (Animal Crossing: New Horizons). Add an heuristic to decide this
at runtime.

The cache hit ratio has to be ~98% or better to not skip the cache.
There are 16 frames of buffer.
2021-03-02 02:44:19 -03:00
bunnei 925671071c core: Shutdown: Move kernel cleanup to later in shutdown.
- Fixes a shutdown crash due to a race condition with GPU still accessing memory.
2021-03-01 21:42:06 -08:00