bunnei
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
2016-02-05 17:17:32 -05:00
bunnei
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
2016-02-05 17:17:31 -05:00
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
2016-02-05 17:17:30 -05:00
bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
2016-02-05 17:17:30 -05:00
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
2016-02-05 17:17:29 -05:00
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
2016-02-05 17:17:27 -05:00
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
2016-02-05 17:17:26 -05:00
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
2016-02-05 17:17:26 -05:00
bunnei
69e2453649
Merge pull request #1391 from tfarley/hw-fb-sync-fix
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hwrasterizer: Use proper cached framebuffer addr/size
2016-02-05 17:03:58 -05:00
Lioncash
c89e3d5951
backend: defaulted move constructor/assignment
2016-02-04 22:39:33 -05:00
LittleWhite
973a6c40da
Add a configuration entry to enable/disable the check
2016-02-04 22:15:42 +01:00
LittleWhite
c2b210f713
Add check before closure when emulation is running
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Implement confirmation in a specific function
Fix typos and coding style
Coding convention
2016-02-04 22:15:42 +01:00
tfarley
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
2016-02-03 15:52:34 -05:00
bunnei
7497675a83
Merge pull request #1387 from lioncash/func
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services: minor changes
2016-02-03 12:14:48 -05:00
Yuri Kunde Schlesner
05356543d9
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
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The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 -08:00
Lioncash
0937bed8d8
services: Get rid of unnecessary includes
2016-02-02 01:40:23 -05:00
Lioncash
5e5bb0c32e
services: Update function tables
2016-02-01 21:49:44 -05:00
bunnei
cd0b31fd73
Merge pull request #1377 from MerryMage/mmio
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Memory: Implemented MMIO
2016-01-30 19:03:33 -05:00
MerryMage
2b93313348
Memory: Implement MMIO
2016-01-30 18:41:04 +00:00
Lioncash
60fe45813b
color: Make trivial helpers constexpr
2016-01-27 22:14:17 -05:00
bunnei
a43f8d2fb7
Merge pull request #1367 from yuriks/jit-jmp
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Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-27 09:19:28 -05:00
bunnei
c407b6ce2f
Merge pull request #1369 from yuriks/jmpu-inverted
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Shader: Implement "invert condition" feature of IFU instruction
2016-01-26 09:58:16 -05:00
bunnei
01cb800256
Merge pull request #1370 from yuriks/gpureg-names
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Debugger: Use 3dbrew names for GPU registers
2016-01-25 13:37:12 -05:00
Yuri Kunde Schlesner
8b3994e9e4
Merge pull request #1373 from lioncash/cast
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elf: Don't cast away const
2016-01-25 00:41:32 -08:00
Lioncash
a89e32b157
elf: Don't cast away const
2016-01-25 02:36:57 -05:00
Yuri Kunde Schlesner
cfaacc07dc
Merge pull request #1372 from lioncash/tie
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key_map: Use std::tie for comparisons
2016-01-24 22:38:37 -08:00
Lioncash
3933b68c59
key_map: Use std::tie for comparisons
2016-01-25 01:19:21 -05:00
Lioncash
3ed5ecd67a
archive_backend: Remove unnecessary const from return types
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This doesn't return by reference so const isn't really necessary
2016-01-25 00:14:53 -05:00
Yuri Kunde Schlesner
d01d1f7e01
Debugger: Use 3dbrew names for GPU registers
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This list was imported from the 3dbrew wiki page and is pretty much
complete.
2016-01-24 20:29:44 -08:00
Yuri Kunde Schlesner
083d2d89a5
Shader: Implement "invert condition" feature of IFU instruction
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If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
2016-01-24 20:29:06 -08:00
Yuri Kunde Schlesner
c1071c1ff7
Shader JIT: Fix off-by-one error when compiling JMPs
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There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
2016-01-24 02:15:56 -08:00
bunnei
0b6cc0592d
Merge pull request #1334 from tfarley/hw-depth-modifiers
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hwrasterizer: Use depth offset
2016-01-20 22:27:33 -05:00
tfarley
f53dbafdae
hwrasterizer: Use depth offset
2016-01-20 21:57:59 -05:00
rob turner
d29578d467
ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode name
2016-01-19 18:42:16 +01:00
Lioncash
4966568076
command_processor: Get rid of variable shadowing
2016-01-17 02:22:51 -05:00
Subv
922b31ebbd
DiskDirectory: Initialize the directory member with valid info.
2016-01-16 09:30:29 -05:00
bunnei
190b1bbf1f
Merge pull request #1327 from Subv/unmap_memblock
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HLE/SVC: Implement UnmapMemoryBlock.
2016-01-14 22:27:36 -05:00
Subv
d90d5a0ee6
HLE/SVC: Implement UnmapMemoryBlock.
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This implementation will need to be (almost completely) changed when we implement multiprocess support.
2016-01-14 11:29:19 -05:00
bunnei
6a261e825c
Merge pull request #1196 from linkmauve/khr_debug
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Add optional GL_KHR_debug support
2016-01-12 22:54:52 -05:00
archshift
0144b8e1da
Change default gameListRootDir from "" to "."
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Not much thought went into that one...
2016-01-06 16:54:14 -08:00
bunnei
848effe9c3
Merge pull request #1283 from Subv/soc_fixup
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HLE/Sockets: Fixed the buffer offset in recvfrom.
2016-01-05 13:52:25 -05:00
bunnei
0ca8354464
Merge pull request #1330 from archshift/add-defaults
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Gamelist: supply default settings for QSettings config
2016-01-03 11:14:44 -05:00
archshift
e516a5bc96
Gamelist: supply default settings for QSettings config
2016-01-01 13:54:06 -08:00
bunnei
085c8f2987
Merge pull request #1310 from lioncash/services
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services: Update some function tables
2015-12-30 21:30:07 -05:00
bunnei
54bdba750a
Merge pull request #1316 from lioncash/decode
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arm_dyncom_dec: Fix decoding of VMLS
2015-12-30 21:29:35 -05:00
Lioncash
532dc797c9
arm_dyncom_dec: Fix decoding of VMLS
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Previously, all VMLS variants would misdecode as CDP
(which isn't necessarily wrong in itself, however
VMLS has it's own label of execution)
2015-12-30 14:23:07 -05:00
Lioncash
744f4af3ab
services: Update some function tables
2015-12-30 11:29:21 -05:00
Lioncash
5e17a586da
video_core: Make the renderer global a unique_ptr
2015-12-30 08:52:01 -05:00
bunnei
4bc961d5fd
Merge pull request #1306 from Subv/sync
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HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered
2015-12-29 22:36:29 -05:00
bunnei
8a24214b46
Merge pull request #1303 from lioncash/unique
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core: Use unique_ptr for holding the interpreter instances
2015-12-29 22:34:32 -05:00
Subv
6cccc36505
HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered.
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Closes #1139
2015-12-29 20:35:25 -05:00
Lioncash
97dc9634a2
swrasterizer: Add missing override specifier
2015-12-29 18:35:38 -05:00
Lioncash
cee8df6ff0
core: Use unique_ptr for holding the interpreter instances
2015-12-29 18:03:08 -05:00
bunnei
73740d74ed
Merge pull request #1300 from Subv/arbitrateaddress
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SVC: Fixed ArbitrateAddress to behave as it does on hardware.
2015-12-28 22:23:51 -05:00
Lioncash
fddfe946c8
dyncom: Handle modifying the APSR via an MRC instruction
2015-12-28 07:52:04 -05:00
Subv
29032ce9b6
SVC: Fixed ArbitrateAddress to behave as it does on hardware.
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This was verified with hwtests that i plan to upload later on.
2015-12-27 18:44:42 -05:00
bunnei
8f39297c53
Merge pull request #1296 from lioncash/warn
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svc: Remove superfluous printf argument
2015-12-27 16:19:48 -05:00
bunnei
40599c24ea
Merge pull request #1290 from LFsWang/master
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Add a return value in ForeachDirectoryEntry
2015-12-27 16:18:43 -05:00
Lioncash
270cbb0119
svc: Remove superfluous printf argument
2015-12-25 14:21:45 -05:00
Subv
282f2c8042
HLE/Sockets: Fixed the buffer offset in recvfrom.
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Closes #1277
2015-12-24 09:19:27 -05:00
Mathew Maidment
031443199b
Merge pull request #1287 from lioncash/memory
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dyncom: Minor changes
2015-12-23 04:56:04 -05:00
LFsWang
8376821776
Add missing return values in ForeachDirectoryEntry
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ForeachDirectoryEntry is changed by #1256 ,but return value at last line
was missing.
2015-12-23 16:26:38 +08:00
Lioncash
d09b7a3c12
dyncom: Remove PC dispatch from several instructions
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These instructions aren't capable of using the PC as a destination
2015-12-20 21:19:02 -05:00
Yuri Kunde Schlesner
015d7b9779
VideoCore: Sync state after changing rasterizers
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This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation.
2015-12-20 17:37:15 -08:00
Lioncash
5a531d7ec2
dyncom: Handle unprivileged load/store variants correctly
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LDRT/LDRBT/STRBT/STRT should simulate the load or store
as if the host CPU is in user mode.
STRT is also allowed to use the PC as an operand
2015-12-19 19:05:50 -05:00
Lioncash
84afaaa10c
svc: Fix compilation with LOG_TRACE enabled
2015-12-12 18:14:36 -05:00
Yuri Kunde Schlesner
402692c08d
Merge pull request #1267 from yuriks/flipped-framebuffer
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OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-09 20:35:15 -08:00
bunnei
3013f26d70
Merge pull request #1269 from Subv/triangle_fan
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GPU/PrimitiveAssembler: Fixed drawing triangle fans.
2015-12-08 10:27:40 -05:00
Yuri Kunde Schlesner
31764c48fb
Merge pull request #1272 from yuriks/merge-rasterizer
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VideoCore: Unify interface to OpenGL and SW rasterizers
2015-12-07 20:21:06 -08:00
Yuri Kunde Schlesner
195fedccf0
VideoCore: Unify interface to OpenGL and SW rasterizers
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This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00
Yuri Kunde Schlesner
03835d04f4
VideoCore: Rename HWRasterizer methods to be less confusing
2015-12-06 19:08:37 -08:00
Yuri Kunde Schlesner
da80ece8b9
OpenGL: Rename cache functions to better match what they actually do
2015-12-06 17:02:52 -08:00
Lioncash
56e22e6aac
dyncom: Remove static keyword from header functions
2015-12-06 15:14:51 -05:00
Lioncash
1ea0702eaa
arm_interface: Make GetNumInstructions const
2015-12-06 15:07:59 -05:00
Lioncash
de9a625c7e
arm_interface: directly initialize class members
2015-12-06 15:07:00 -05:00
Lioncash
d03e7f08ff
dyncom: const correctness changes
2015-12-06 15:03:06 -05:00
Subv
7b33e163b9
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
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It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-06 10:48:05 -05:00
Yuri Kunde Schlesner
cf81e08389
OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-04 22:23:39 -08:00
Yuri Kunde Schlesner
95dbc6eb0e
OpenGL: Add support for glFrontFace in the state tracker
2015-12-04 21:58:26 -08:00
bunnei
87df493b5b
Merge pull request #1252 from Subv/cam
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Services/Cam: Added new log type and camera enums from 3dbrew.
2015-12-03 22:01:45 -05:00
Yuri Kunde Schlesner
e9c209ccc8
PICA: Properly emulate 1-stage delay in the combiner buffer
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This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.
Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140 .
2015-11-30 22:45:18 -08:00
Yuri Kunde Schlesner
84a22cb594
Kernel: Implement svcGetSystemInfo
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This makes smealum/ctrulib@b96dd51d33 work
with Citra.
2015-11-30 19:49:44 -08:00
Lioncash
5e2b66d2a4
armstate: Zero out the registers on creation
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std::array isn't always guaranteed to explicitly zero out it's contents
without an initializer list.
2015-11-29 15:16:34 -05:00
Subv
1d02eb0587
Core/ARM11: Correct the size of the VFP register array in the ThreadContext structure.
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The VFP registers are 64 bits each, and there are 32 of them.
2015-11-29 13:06:45 -05:00
bunnei
e906165229
Merge pull request #1225 from lioncash/clean
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csnd_snd: Get rid of type punning
2015-11-28 23:32:05 -05:00
archshift
b3cfcf55ea
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
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ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.
Supersedes, and closes #1255 .
2015-11-27 13:33:38 -08:00
bunnei
f008dfbaca
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
2015-11-25 22:33:24 -05:00
Pierre de La Morinerie
0735630744
Use regular uniform location
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The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ).
2015-11-25 11:56:11 +01:00
bunnei
c642dc459b
Merge pull request #1248 from polaris-/add-ssl-stubs
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Add stub functions for Initialize and GenerateRandomData in ssl:C
2015-11-24 16:15:21 -05:00
Subv
434ae89a6a
Services/Cam: Added new log type and camera enums from 3dbrew.
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Followup to #1102
Original author @mailwl
2015-11-23 17:17:28 -05:00
polaris-
4179e91baf
Add stub functions for Initialize and GenerateRandomData in ssl:C
2015-11-22 16:54:51 -05:00
bunnei
78b0d9c8b0
Merge pull request #1246 from polaris-/patch-1
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Fix read and write register blocks in gdbstub
2015-11-22 13:38:50 -05:00
polaris-
912e53323d
Add Initialize and GenerateRandomData stubs
2015-11-22 09:27:46 -05:00
polaris-
2732ec758d
Fix read and write register blocks in gdbstub
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Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
2015-11-22 07:48:26 -05:00
bunnei
ac829f87e0
Merge pull request #1237 from Subv/ubos
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Shaders: Use UBOs instead of individual uniforms in the generated frag shaders
2015-11-18 22:20:12 -05:00
Subv
823ce62f2f
FragShader: Use an UBO instead of several individual uniforms
2015-11-18 21:03:56 -05:00
wwylele
1f89d5d184
fix failure on gcc and clang
2015-11-12 20:39:30 +02:00