Commit graph

839 commits

Author SHA1 Message Date
ameerj 5665d05547 astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.

Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ReinUsesLisp 3b006f4fe2 renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.

For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:

Average pipeline statistics
==========================================
Code size:       6433.167
Register count:    32.939

More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
Lioncash 296728ec46 vk_compute_pass: Remove unused captures
Resolves two compiler warnings.
2021-07-27 06:17:52 -04:00
Rodrigo Locatti 7511f65e31
Merge pull request #6741 from ReinUsesLisp/stream-remove
vk_stream_buffer: Remove unused stream buffer
2021-07-26 20:35:01 -03:00
Rodrigo Locatti 1a94b3f452
Merge pull request #6740 from K0bin/hvv-fallback
Handle allocation failure in Staging buffer
2021-07-26 20:34:44 -03:00
Robin Kertels 75050c788c
vk_staging_buffer_pool: Fall back to host memory when allocation fails 2021-07-26 23:37:18 +02:00
Rodrigo Locatti c6991fa900
Merge pull request #6728 from ReinUsesLisp/null-buffer-usage
vk_buffer_cache: Add transform feedback usage to null buffer
2021-07-26 18:30:45 -03:00
ReinUsesLisp 5f9a4817a5 vk_stream_buffer: Remove unused stream buffer
Remove unused file.
2021-07-26 18:19:53 -03:00
ReinUsesLisp 771dcb2a56 vk_compute_pass: Fix pipeline barrier for indexed quads
Use an index buffer barrier instead of a vertex input read barrier.
2021-07-26 05:51:09 -03:00
ReinUsesLisp 27ed6e7c2b vk_buffer_cache: Add transform feedback usage to null buffer
Fixes bad API usages on Vulkan.
2021-07-26 05:49:37 -03:00
ReinUsesLisp a55ff22900 vulkan/blit_image: Commit descriptor sets within worker thread
Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread.
2021-07-22 21:51:40 -04:00
ReinUsesLisp 3c6d440015 Revert "renderers: Disable async shader compilation"
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22 21:51:40 -04:00
ReinUsesLisp 258f35515d shader_environment: Receive cache version from outside
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22 21:51:40 -04:00
lat9nq 49946cf780 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ameerj 41493fbe89 renderers: Fix clang formatting 2021-07-22 21:51:40 -04:00
ameerj 8390286a89 renderers: Disable async shader compilation
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22 21:51:40 -04:00
ReinUsesLisp be54aad1c4 maxwell_to_vk: Add R16_SNORM 2021-07-22 21:51:40 -04:00
ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
ReinUsesLisp 8722668b3c emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
ReinUsesLisp fba6bd92d4 vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
2021-07-22 21:51:39 -04:00
ReinUsesLisp f94f0be521 vk_graphics_pipeline: Implement smooth lines 2021-07-22 21:51:39 -04:00
ReinUsesLisp 57a8921e01 vk_graphics_pipeline: Implement line width 2021-07-22 21:51:39 -04:00
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 4f052a1f39 vk_graphics_pipeline: Implement conservative rendering 2021-07-22 21:51:39 -04:00
ReinUsesLisp 395bed3a0a shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
ReinUsesLisp fb166b5ff4 shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp f5db8c7440 gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ameerj fcff19e0fa shaders: Allow shader notify when async shaders is disabled 2021-07-22 21:51:38 -04:00
ReinUsesLisp ca67077ca8 vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
2021-07-22 21:51:38 -04:00
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h 2021-07-22 21:51:38 -04:00
ReinUsesLisp 8fb2048934 vk_rasterizer: Exit render passes on fragment barriers 2021-07-22 21:51:35 -04:00
Rodrigo Locatti dbf7cb9f90 vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state 2021-07-22 21:51:35 -04:00
ReinUsesLisp 41cca8b8ad vk_pipeline_cache: Skip cached pipelines with different dynamic state 2021-07-22 21:51:35 -04:00
ReinUsesLisp ea038d6653 vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp cb78a1b494 shader: Reorder shader cache directories 2021-07-22 21:51:35 -04:00
ReinUsesLisp 3025b2f605 vk_rasterizer: Implement first index 2021-07-22 21:51:35 -04:00
ReinUsesLisp d554778311 vulkan: Use VK_EXT_provoking_vertex when available 2021-07-22 21:51:35 -04:00
ReinUsesLisp cffd4716c5 vk_pipeline_cache,shader_notify: Add shader notifications 2021-07-22 21:51:35 -04:00
ReinUsesLisp 48aad8dc05 vk_pipeline_cache: Add asynchronous shaders 2021-07-22 21:51:35 -04:00
ReinUsesLisp 2a0aeaa3d2 vk_rasterizer: Flush work on clear and dispatches 2021-07-22 21:51:34 -04:00
ReinUsesLisp f45f7b5c2a vk_swapchain: Handle outdated swapchains
Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp b02c78b276 vk_buffer_cache: Handle null texture buffers
Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 8c954fcaee vk_pipeline_cache: Set support_derivative_control to true 2021-07-22 21:51:34 -04:00
ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 46bd362d0d fixed_pipeline_state: Use regular for loop instead of ranges for perf
MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
ReinUsesLisp d26271b014 vk_swapchain: Avoid recreating the swapchain on each frame
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 1148a4eac7 vulkan: Conditionally use shaderInt16
Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 77372443c3 vulkan: Enable depth bounds and use it conditionally
Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00