FernandoS27
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752faff2bc
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Implemented Depth Compare and Shadow Samplers
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2018-10-06 11:27:54 -04:00 |
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bunnei
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f543b43fd0
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gl_rasterizer_cache: Implement render to cubemap.
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2018-09-30 14:31:58 -04:00 |
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bunnei
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ce8291f6c5
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gl_rasterizer_cache: Track texture depth.
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2018-09-08 02:53:38 -04:00 |
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bunnei
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69c45ce71c
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gl_rasterizer: Implement texture border color.
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2018-07-23 23:34:42 -04:00 |
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Lioncash
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bb960c8cb4
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video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
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2018-07-20 18:23:54 -04:00 |
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Subv
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47629c89a8
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GPU: Support changing the texture swizzles for Maxwell textures.
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2018-06-06 18:36:15 -05:00 |
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greggameplayer
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220d4672df
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add all the known TextureFormat (#474)
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2018-05-28 19:26:17 -04:00 |
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Subv
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7ddc872b52
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GPU: Implemented the A1B5G5R5 texture format (0x14)
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2018-05-27 09:02:05 -05:00 |
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Subv
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c079cf4eec
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GPU: Implement the A2BGR10 texture format.
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2018-04-21 17:32:25 -05:00 |
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Subv
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2985056340
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GPU: Implemented the B5G6R5 format.
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2018-04-18 18:16:45 -05:00 |
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Subv
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6b63aaa5b4
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GPU: Allow using a configurable block height when unswizzling textures.
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2018-04-18 12:52:51 -05:00 |
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Subv
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db5f2bfa7e
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GPU/TIC: Added the pitch and block height fields to the TIC structure.
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2018-04-18 11:38:39 -05:00 |
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bunnei
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9df8e924fb
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texture: Add missing formats.
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2018-04-17 21:41:36 -04:00 |
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Subv
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dcc27d6dc1
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GPU: Assert when finding a texture with a format type other than UNORM.
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2018-04-06 20:44:46 -06:00 |
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Subv
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ad1810e895
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Textures: Added a helper function to know if a texture is blocklinear or pitch.
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2018-04-06 20:40:23 -06:00 |
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Subv
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56e2013c1f
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GPU: Added the TSC structure. It contains information about the sampler.
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2018-03-26 15:45:05 -05:00 |
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Subv
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6afe9e0105
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GPU: Added more fields to the TIC structure.
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2018-03-26 15:44:20 -05:00 |
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Subv
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1b8d798835
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GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
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2018-03-24 11:30:56 -05:00 |
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Subv
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71ebc3e90d
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GPU: Preliminary work for texture decoding.
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2018-03-24 11:30:56 -05:00 |
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