ameerj
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8d8ce24f20
|
glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
df53046d68
|
glsl: Use NotImplemented macro with function name output
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
9f3ffb996b
|
glsl: Rework var alloc to not assign unused results
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
1269a0cf8b
|
glsl: Rework variable allocator to allow for variable reuse
|
2021-07-22 21:51:37 -04:00 |
|
lat9nq
|
c9a25855bc
|
shader_recompiler: GCC fixes
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
6674637853
|
glsl: remove unused headers
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
d171083d53
|
glsl: textures wip
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
9cc1b8a873
|
glsl: F16x2 storage atomics
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
5e9095ef22
|
glsl: Add many FP32/64 instructions
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
0f40b0e61c
|
glsl: Implement a few Integer instructions
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
115c162b9a
|
glsl: Pass IR::Inst& to Emit functions
|
2021-07-22 21:51:35 -04:00 |
|
ameerj
|
64337f004d
|
glsl: Fix "reg" allocing
based on glasm with some tweaks
|
2021-07-22 21:51:35 -04:00 |
|
ameerj
|
eaff1030de
|
glsl: Initial backend
|
2021-07-22 21:51:35 -04:00 |
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