Commit graph

15594 commits

Author SHA1 Message Date
bunnei 4cc8ab8a86
Merge pull request #6228 from lioncash/semi
lm: Resolve -Wextra-semi warning
2021-04-23 19:59:20 -07:00
bunnei 2e268abe42
Merge pull request #6229 from lioncash/unused-var
acc/lbl: Remove unused variables
2021-04-23 15:48:47 -07:00
bunnei 51c787bfc1
Merge pull request #6231 from lioncash/aes
aes_util: Make use of std::span
2021-04-23 11:37:17 -07:00
bunnei 19bbdedf00
Merge pull request #6232 from lioncash/alias2
emu_window: unsigned -> u32
2021-04-23 09:26:56 -07:00
Lioncash d363b2c7d2 emu_window: Return pair from ClipToTouchScreen() instead of tuple
This is only a 2-tuple, so it can be converted over to the std::pair
class.
2021-04-23 11:21:02 -04:00
Lioncash 8805233f5e emu_window: unsigned -> u32
This is more concise and consistent with the rest of the codebase.
2021-04-23 11:19:32 -04:00
Lioncash 9c5248d101 aes_util: Make use of std::span
Allows us to simplify the interface quite a bit as it will handle
contiguous sequences for us.
2021-04-23 09:58:41 -04:00
Lioncash 502f3cef87 acc/lbl: Remove unused variables 2021-04-23 09:39:56 -04:00
Lioncash 29cd40bded lm: Make use of insert_or_assign() in Log()
Avoids unnecessary default construction of an entry in cases where no
entry exists before overwriting the created entry.
2021-04-23 09:27:18 -04:00
Lioncash 5ba49f188b lm: Prevent redundant map lookups in Log()
We can perform the lookup and then do the contains check by checking the
end iterator. The benefit of this is that if we *do* find an entry, then
we aren't hashing into the map again to find it.

We can also get rid of an unused std::vector temporary while we're at
it.
2021-04-23 09:24:21 -04:00
Lioncash 6e2040c955 lm: Resolve -Wextra-semi warning
Resolves a trivial warning with clang.
2021-04-23 09:20:54 -04:00
ameerj 5568fcfec1 yuzu_cmd: Remove unused resource.h 2021-04-22 22:25:49 -04:00
Morph 86278f5db2 service: hid: Get transfer memory for InitializeSevenSixAxisSensor 2021-04-22 05:50:46 -04:00
bunnei f0c2190ceb
Merge pull request #6214 from Morph1984/time-fix-kirby-clash
time: Fix GetClockSnapshotFromSystemClockContext
2021-04-21 11:17:58 -07:00
bunnei 4cd6c3e6f1
Merge pull request #6219 from lioncash/log-erase
log/backend: Make use of erase_if
2021-04-20 16:07:00 -07:00
bunnei 8cdd86fa25
Merge pull request #6218 from lioncash/tcache
texture_cache/util: Fix src being used instead of dst within DeduceBlitImages case
2021-04-20 11:56:40 -07:00
bunnei 7083c5bfc8
Merge pull request #6207 from lat9nq/sdl-2.0.14
cmake: Use SDL 2.0.14 and fix scope issue
2021-04-20 10:19:03 -07:00
Lioncash 6125590a7b log/backend: Use in-class initializer for FileBackend
We can also avoid redundant constructions of the same string repeatedly.
2021-04-20 12:57:49 -04:00
Lioncash aaaca1cd6d log/backend: Make use of erase_if
Same behavior, but less verbose.
2021-04-20 12:53:05 -04:00
bunnei 17704271f4
Merge pull request #6217 from Morph1984/consistent-writebuffers
general: Write buffers before pushing raw arguments
2021-04-19 20:54:25 -07:00
bunnei e5e9bee1cc
Merge pull request #6215 from lioncash/duplicate
npad: Remove duplicated class member variable
2021-04-19 18:12:48 -07:00
Lioncash 17b7f0389a texture_cache/util: Fix src being used instead of dst within DeduceBlitImages
This line can only ever be reached if src is null, so dereferencing it
here is a logic bug that slipped through.

Instead, we dereference dst instead which is guaranteed to be valid.
2021-04-19 13:01:50 -04:00
Morph 27eeb20001 general: Write buffers before pushing raw arguments
For consistency with the rest of the service implementations
2021-04-19 12:45:50 -04:00
Lioncash 9f39f7c041 arp: Use type alias for issue function
Reduces some verbosity and centralizes the function details in one spot.
2021-04-19 12:36:10 -04:00
Lioncash b7d04d848d arp: Prevent uninitialized read of launch member variable
If anything happened to call arp functions in the wrong order and called
IRegistrar's Issue function before SetApplicationLaunchProperty, we'd
read from an uninitialized ApplicationLaunchProperty instance.

Instead, we can always initialize it so if this does happen, then the
outcome of doing such a thing is at least consistently reproducible.
2021-04-19 12:30:34 -04:00
Lioncash 39497183a6 npad: Remove duplicated class member variable
ControllerBase already has a System reference that can be accessed from
this class, so we can get rid of this to make the class layout a little
more straightforward.
2021-04-19 12:23:28 -04:00
Morph 8285776603 time: Write buffer before pushing RESULT_SUCCESS in GetClockSnapshot 2021-04-19 12:09:28 -04:00
Morph a223006c50 time: Fix GetClockSnapshotFromSystemClockContext
This removes an incorrect alignment usage and corrects the positions of the popped parameters.

- Fixes Super Kirby Clash crashing on boot
2021-04-19 11:17:47 -04:00
lat9nq f973274b99 general: Ignore implicit-fallthrough for SDL.h
SDL 2.0.14 introduces an incompatibility with Clang, causing it to
trigger -Wimplicit-fallthrough even though it is marked. Ignore it for
now, with a comment mentioning why this is needed.
2021-04-18 01:31:26 -04:00
lat9nq de69a5266f cmake: Use SDL 2.0.14 and fix CMake scope issue
Forces using SDL 2.0.14. Upgrades the SDL external to that version. Adds
a message when switching to the external.

Fixes an error where input_common only links to SDL when SDL2_FOUND is
set, but externals/CMakeLists cannot set that variable to the required
scope. Switch to using ENABLE_SDL2, which we can use since we now
include the SDL source.
2021-04-17 23:42:57 -04:00
Morph 51ca93981d applets: Send focus state change message on applet state change
Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
2021-04-17 09:26:48 -04:00
Morph ba2c917842 applets: Make the applet mode a protected property of Applet 2021-04-17 08:50:49 -04:00
bunnei 9ad77ba6d3
Merge pull request #6125 from ogniK5377/nvdec-close-dev
nvdrv: Cleanup CDMA Processor on device closure
2021-04-16 23:14:44 -07:00
bunnei d5c1f3929c
Merge pull request #6133 from Morph1984/project-eleuthia
Project Eleuthia - On-Screen Keyboard and Error Applet Overlays
2021-04-16 23:03:23 -07:00
bunnei 0a5bc8ec14
Merge pull request #6119 from german77/SDLMapping
InputCommon: Address mapping and naming issues with SDL2
2021-04-15 21:40:35 -07:00
Chloe Marcec edb1d5d242 Address issues 2021-04-16 13:52:32 +10:00
Morph 7eff91ff20 applets/swkbd: Implement the Qt Software Keyboard frontend
The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch.
This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard.
Keyboard and controller input is also supported in this frontend.
Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor.
Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc).
The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog

Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph b45930a0ed error: Make the error code as the title text of the OverlayDialog
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph 4143675b2d overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph 4a5f9f5a6d main: Move meta type registration into its own function
Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types.
This function is also now called in the constructor of the GMainWindow instead of on starting a game.
2021-04-15 01:53:17 -04:00
Morph aa3adf6c3f input_interpreter: Fix button hold being interpreted incorrectly on init
We reset all the button states to 0 except the first index (which has all the buttons as pressed) to prevent a button hold being interpreted as a button that was pressed once on the first poll.
2021-04-15 01:53:17 -04:00
Morph 578e6c5a57 applets/swkbd: Implement the Default Software Keyboard frontend 2021-04-15 01:53:17 -04:00
Morph 5bc9f15c6d applets/swkbd: Implement the Normal and Inline Software Keyboard Applet 2021-04-15 01:53:17 -04:00
Morph a8c09cd5e4 ILibraryAppletCreator: Implement CreateHandleStorage
Used by Monster Hunter Generations Ultimate
2021-04-15 01:53:16 -04:00
Morph e3e6a11ab8 hle_ipc: Add helper functions to get copy/move handles 2021-04-15 01:53:16 -04:00
Morph 0a40106cf1 ILibraryAppletAccessor: Demote from ERROR to DEBUG for null storage logs
Avoids unnecessary console spam when the inline software keyboard is used.
2021-04-15 01:53:16 -04:00
Morph d1e40dd244 applets: Pass in the LibraryAppletMode each applet's constructor 2021-04-15 01:53:16 -04:00
Morph 0f40c8c634 applets: Remove the previous software keyboard applet implementation 2021-04-15 01:53:16 -04:00
bunnei 60511976bb
Merge pull request #6199 from lioncash/log-ns
common/log: Move Log namespace into the Common namespace
2021-04-14 21:29:44 -07:00
Lioncash 2a341c9969 log/backend: Correct order of const in copy constructor
Follows our predominant coding style. Also explicitly specifies the move
constructor/assignment operator as well.
2021-04-14 23:11:01 -04:00