bunnei
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0c81b83ca9
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hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
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2020-12-28 16:33:48 -08:00 |
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Chloe Marcec
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ab25d1fe9a
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nvservices: Reintroducee IoctlCtrl
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
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2020-11-24 16:40:23 +11:00 |
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Chloe Marcec
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31c12de0fe
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core: Make nvservices more standardized
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2020-11-10 15:57:35 +11:00 |
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David Marcec
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f9259c0383
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Initial implementation of Ioctl2 & Ioctl3
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
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2019-09-19 15:37:25 +10:00 |
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Fernando Sahmkow
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f3a39e0c9c
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NVServices: Address Feedback
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2019-07-05 15:49:33 -04:00 |
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Fernando Sahmkow
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b6844bec60
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NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
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2019-07-05 15:49:28 -04:00 |
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Fernando Sahmkow
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e0027eba85
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nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregister
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2019-07-05 15:49:13 -04:00 |
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Fernando Sahmkow
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82b829625b
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video_core: Implement GPU side Syncpoints
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2019-07-05 15:49:11 -04:00 |
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Fernando Sahmkow
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737e978f5b
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nv_services: Correct buffer queue fencing and GPFifo fencing
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2019-07-05 15:49:10 -04:00 |
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