Commit graph

383 commits

Author SHA1 Message Date
Tony Wasserka aa6dfdb827 Merge pull request #929 from neobrain/geoshader_definitions
Pica/Shader: Add geometry shader definitions.
2015-07-21 15:24:48 +02:00
bunnei 9a3b21bcf9 Merge pull request #944 from Subv/spam
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
2015-07-19 22:40:57 -04:00
Yuri Kunde Schlesner ae985bf500 Pica: Correct switched S/T texture wrapping registers
This was found and hwtested by Lectem
2015-07-19 19:27:23 -03:00
Yuri Kunde Schlesner 5a75cf8fd2 Pica: Fix DP3 instruction, which wasn't assigning to the w component 2015-07-19 19:01:59 -03:00
Subv a694caeee0 GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist. 2015-07-19 14:09:23 -05:00
Subv 3600c32483 Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.
Also added its name to the texture viewer widget
2015-07-19 13:15:23 -05:00
zawata 6933a50aeb Vertex Shader : Undo casting 2015-07-19 04:12:42 -07:00
zawata 04756bdaf6 Video_Core : Type fixes 2015-07-19 04:12:40 -07:00
zawata f7050021de Video_Core: Finally fix pesky warning 2015-07-19 04:08:44 -07:00
zawata 017437e8d7 Video_Core : Change Tabs to Spaces
This really should be universalized, I keep getting errors creating
commits because lines I've edited use tabs instead of spaces(and yes I
did read the contributing guide and i know they are supposed to be
spaces)
2015-07-19 03:59:50 -07:00
zawata 716120da3d Video_Core : Fix Conversion Warnings 2015-07-19 03:59:49 -07:00
Tony Wasserka 33568494af Pica/Shader: Add geometry shader definitions. 2015-07-15 17:31:57 +02:00
Tony Wasserka 0ea2319f3c Merge pull request #931 from neobrain/move_default_attr_handler
Pica/CommandProcessor: Move default attribute setup to the proper position.
2015-07-15 17:22:50 +02:00
Tony Wasserka aeec12dc33 Pica/CommandProcessor: Move default attribute setup to the proper position. 2015-07-15 17:56:38 +02:00
Tony Wasserka d2c3ecc8d8 Pica/Clipper: Output proper number of triangles in debugging logs. 2015-07-15 18:01:43 +02:00
Lectem d08e9b29e2 VideoCore: Implement the DOT3_RGB combiner 2015-07-14 02:16:10 -03:00
Tony Wasserka 5e79706db2 Pica: Implement stencil testing. 2015-07-13 23:54:39 +02:00
Tony Wasserka 0799b40caa Clean up command_processor.cpp. 2015-07-13 22:27:21 +02:00
Tony Wasserka 902fa4da52 Add CiTrace recording support.
This is exposed in the GUI as a new "CiTrace Recording" widget.

Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-07-13 22:27:20 +02:00
Tony Wasserka ae7120f5d9 Merge pull request #907 from Lectem/clamp_to_border
Add GL_CLAMP_TO_BORDER support.
2015-07-12 03:19:46 +02:00
Lectem 58d1c6398e Added GL_CLAMP_TO_BORDER support 2015-07-09 22:23:26 +02:00
Emmanuel Gil Peyrot 4964a359e1 Core: Cleanup hw includes. 2015-06-28 00:46:39 +01:00
Emmanuel Gil Peyrot f48b28ad27 Core, VideoCore: Replace or fix exit() calls. 2015-06-28 00:36:55 +01:00
Emmanuel Gil Peyrot 45c4781544 CitraQt: Cleanup includes. 2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot 22ae87530b Common: Cleanup emu_window includes. 2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot 596b7c4f63 Common: Cleanup key_map includes. 2015-06-28 00:36:54 +01:00
zawata 92bfec0566 VideoCore: Fix floating point warning 2015-06-26 21:38:04 -07:00
Emmanuel Gil Peyrot 94fc644430 VideoCore: Log the GL driver’s vendor and renderer. 2015-06-16 00:02:23 +01:00
Yuri Kunde Schlesner 9b7d85a4f5 video_core: add extra braces around initializer
Trivial change and fixes several warnings in the clang build.
2015-06-14 00:33:08 -03:00
tfarley 26bc816d7a Renderer formatting edits 2015-06-08 19:19:15 -04:00
tfarley 66b0d799ee Render-to-texture flush, interval math fix 2015-06-08 19:18:20 -04:00
tfarley 5025b35563 Liberal texture unbind (clout menu) 2015-06-08 19:18:19 -04:00
tfarley fa2c92a3ac Depth format fix (crush3d intro/black screens) 2015-06-08 19:18:18 -04:00
tfarley d42275f11c Implemented glColorMask 2015-06-08 19:18:17 -04:00
archshift 0414ad20cb Merge pull request #811 from archshift/commonify
Commonify video_core utility headers
2015-05-31 09:55:29 -07:00
bunnei 33b9abb91e Pica: Use zero for the SecondaryFragmentColor source.
- This is a workaround until we support fragment lighting.
2015-05-31 01:52:42 -04:00
bunnei dcbc653b90 rasterizer: Remove unnecessary 'using' for BlendEquation. 2015-05-31 01:52:42 -04:00
bunnei e6ace38815 Pica: Implement LogicOp function. 2015-05-31 01:52:41 -04:00
bunnei 3b5ff61201 rasterizer: Implement AddSigned combiner function for alpha channel. 2015-05-31 01:52:40 -04:00
bunnei 1574c44586 vertex_shader: Use address offset on src2 in inverted mode. 2015-05-31 01:52:40 -04:00
bunnei 02c9fe202c Pica: Implement command buffer execution registers. 2015-05-31 01:52:39 -04:00
bunnei 4ac6c1a3b5 vertex_shader: Implement SLT/SLTI instructions. 2015-05-31 01:27:50 -04:00
bunnei 875bd29766 vertex_shader: Implement MIN instruction. 2015-05-31 01:27:49 -04:00
archshift 76690392bf Move video_core/color.h to common/color.h 2015-05-30 11:17:37 -07:00
archshift 5df2d1b5f7 Move video_core/math.h to common/vector_math.h
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-30 11:17:36 -07:00
Emmanuel Gil Peyrot b1503b2020 Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
Lioncash 951353558e gl_state: Remove unnecessary const specifier on Apply 2015-05-23 00:58:32 -04:00
Lioncash dc587fa295 video_core/utils: Remove unused variables in GetMortonOffset 2015-05-23 00:38:37 -04:00
bunnei 1b42d55a9d Pica: Create 'State' structure and move state memory there. 2015-05-22 22:59:42 -04:00
Lioncash 23d5df9d9c gl_state: Fix a condition typo in Apply 2015-05-22 19:49:12 -04:00
tfarley 05dc633a8c OpenGL renderer 2015-05-22 15:51:18 -07:00
bunnei f0365f28c2 Merge pull request #772 from lioncash/warn
core/video_core: Fix a few warnings when compiling on MSVC.
2015-05-18 08:08:49 -04:00
Subv 24d9416930 GPU/DefaultAttributes: Clear up a comment in command_processor 2015-05-17 14:13:11 -05:00
Subv 658c44af5c GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.
closes #735
2015-05-17 11:52:17 -05:00
Yuri Kunde Schlesner 7ada357b2d Memmap: Re-organize memory function in two files
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00
Lioncash 497f4bee0c pica: Add the ULL specifier in IsDefaultAttribute
This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value.
2015-05-14 14:23:23 -04:00
Yuri Kunde Schlesner def5913d19 GPU: Add more fine grained profiling for vertex shader and rasterization 2015-05-12 15:59:52 -03:00
archshift 40310e2132 Implement I4 texture format
@neobrain, could you confirm that this is correct?

It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
2015-05-10 18:59:22 -07:00
bunnei 23e8be573e rasterizer: Implemented combiner output scaling. 2015-05-09 22:26:17 -04:00
bunnei ff767eeb40 rasterizer: Implemented AddSigned combiner op. 2015-05-09 22:12:39 -04:00
bunnei 547da374b8 rasterizer: Fixed a depth testing bug. 2015-05-09 22:12:38 -04:00
bunnei a806b420a6 rasterizer: Implement combiner buffer input. 2015-05-09 22:12:36 -04:00
bunnei 44927f0306 rasterizer: Return zero'd vectors on error conditions. 2015-05-09 22:12:35 -04:00
bunnei 692a74c09e vertex_shader: Implement FLR instruction. 2015-05-09 22:12:34 -04:00
bunnei f935130a0f vertex_shader: Implement MADI instruction.
nihstro: Update submodule to latest upstream/master to support MADI instruction decoding.
2015-05-09 22:12:34 -04:00
Yuri Kunde Schlesner 17a8cae003 Memory: Add GetPhysicalPointer helper function 2015-05-09 04:02:32 -03:00
Yuri Kunde Schlesner 28a9e4c1d5 Memory: Support more regions in the VAddr-PAddr translation functions
Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
2015-05-09 03:08:11 -03:00
Yuri Kunde Schlesner 1c0b87edc2 Memory: Re-organize and rename memory area address constants 2015-05-09 01:29:52 -03:00
Yuri Kunde Schlesner 4f4d230dac Merge pull request #721 from yuriks/more-cleanups
More cleanups
2015-05-07 11:45:45 -07:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
bunnei 337f1e1b96 Merge pull request #695 from Subv/crash_f
GPU: Implemented default vertex shader attributes.
2015-05-06 19:33:03 -04:00
Subv 0e5ca080a8 GPU: Implemented default vertex shader attributes.
Fixes some games crashing.
2015-05-06 18:11:46 -05:00
Emmanuel Gil Peyrot 36b48082d5 VideoCore: Remove a superfluous auto variable declaration in debug_utils. 2015-04-29 13:37:12 +02:00
Rohit Nirmal f15c142c5e Silence some -Wsign-compare warnings. 2015-04-09 18:55:01 -05:00
Gareth Higgins 8060c519a6 Changed occurences of colour to color for consistency 2015-04-05 02:36:43 -04:00
archshift cae89fb315 Allow the user to set the background clear color during emulation
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-04-03 15:35:51 -07:00
bunnei c1f5cb7dd5 Merge pull request #652 from neobrain/shader_output_fix
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
2015-03-16 18:35:34 -04:00
Emmanuel Gil Peyrot 92fd2a1ee3 VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type. 2015-03-16 15:14:04 +01:00
Tony Wasserka e4f5ec6272 Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
2015-03-12 14:18:46 +01:00
bunnei b56829df02 Merge pull request #629 from archshift/lcdfb
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
2015-03-10 18:08:55 -04:00
bunnei ec5bc54575 Merge pull request #643 from Subv/dem_feels
GPU: Implemented more depth buffer formats.
2015-03-09 22:06:30 -04:00
Subv 1248e291f0 GPU: Added the stencil test structure to the Pica Regs struct. 2015-03-09 20:13:21 -05:00
Subv 414b0741c4 GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09 20:12:39 -05:00
archshift 041e99b613 Added LCD registers, and implementation for color filling in OGL code. 2015-03-09 15:51:41 -07:00
Tony Wasserka 5742367341 Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order. 2015-03-09 21:49:49 +01:00
archshift 7d43aef4d0 Update nihstro submodule to the initial release version.
Includes more opcodes to implement in the future.
2015-03-08 13:52:38 -07:00
bunnei 06bf471581 Merge pull request #636 from bunnei/refactor-screen-win
Set framebuffer layout from EmuWindow.
2015-03-07 18:18:40 -05:00
bunnei 9960c49c21 Set framebuffer layout from EmuWindow. 2015-03-07 17:21:19 -05:00
Subv 4b8d4d0ed5 GPU/Textures: Fixed ETC texture decoding. 2015-03-07 16:21:54 -05:00
Tony Wasserka 93e32bce72 Merge pull request #538 from yuriks/perf-stat
Add profiling infrastructure and widget
2015-03-07 15:30:40 +01:00
bunnei 34c31db14a GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger.
2015-03-03 18:26:03 -05:00
Yuri Kunde Schlesner cd1fbfcf1b Add profiling infrastructure and widget 2015-03-01 21:47:13 -03:00
archshift 7f9ee69a2b Added RGBA5551 compatibility in the rasterizer
This allows Virtual Console games to display properly.
2015-02-27 19:15:08 -08:00
Subv c564c21668 GPU: Implemented bits 3 and 1 from the display transfer flags.
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26 21:17:14 -05:00
Yuri Kunde Schlesner ea3c99f3a2 Video core: Fix A4 texture decoding
It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.

Fixes blocky text in OoT.
2015-02-25 23:05:14 -03:00
Yuri Kunde Schlesner 3c50da6fc0 Video core: Fix pixelation/blockiness in textures.
This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255.
2015-02-25 22:16:01 -03:00
bunnei ed255ebaec Rasterizer: Add support for RGBA4 framebuffer format. 2015-02-24 19:58:33 -05:00
bunnei 733c19ddd3 Rasterize with the correct color component order.
- Fixes a regression with #594.
2015-02-22 13:57:24 -05:00
Tony Wasserka 34f21334ad Merge pull request #593 from Subv/search_problem
Pica/VertexShader: Fixed LOOP with more than one iteration.
2015-02-22 15:51:12 +01:00
Subv 9a03e9c61d Pica/VertexShader: Fixed LOOP with more than one iteration.
Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.
2015-02-21 12:52:21 -05:00