Commit graph

23235 commits

Author SHA1 Message Date
Lioncash cd4aa50207 yuzu/game_list: Use non-deprecated version of QString's split() function
The previous overload of split() was deprecated in 5.14.
2022-02-01 11:41:31 -05:00
Fernando Sahmkow e5c83b5a3e Update dynarmic. 2022-02-01 15:31:02 +01:00
Morph 7432343214
Merge pull request #7825 from lioncash/nodisc2
common/file: Remove [[nodiscard]] from Open()
2022-02-01 02:29:36 -05:00
Lioncash 8f32bab4c9 common/file: Remove [[nodiscard]] from Open()
Since this has a void return value, there's nothing that can actually be
used.
2022-02-01 02:19:21 -05:00
Morph 26a9dc3f65
Merge pull request #7824 from lioncash/scache
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
2022-02-01 01:58:38 -05:00
Lioncash 360a97ab54 video_core/shader_cache: Remove unused algorithm include 2022-02-01 01:41:05 -05:00
Lioncash 540ed72e99 video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
Same behavior, but without the need to move into the function to avoid
an allocation.
2022-02-01 01:40:41 -05:00
Mai M c81793029d
Merge pull request #7822 from zhaobot/tx-update-20220201021425
Update translations (2022-02-01)
2022-01-31 22:15:09 -05:00
The yuzu Community 1e66eaf929 Update translations (2022-02-01) 2022-02-01 02:14:44 +00:00
bunnei 7ddccb55d2
Merge pull request #7821 from german77/espada_aguda
svc: Add 32 bit SynchronizePreemptionState
2022-01-31 19:13:46 -07:00
bunnei 34dc1c8bc2
Merge pull request #7805 from FernandoS27/rodrigo-failed-me
Inline2Memory: Flush before writing buffer.
2022-01-31 18:08:21 -07:00
Narr the Reg 1ed22b4613 svc: Add 32 bit SynchronizePreemptionState
Used by Espgaluda II
2022-01-31 19:02:41 -06:00
Fernando Sahmkow 8a6e6465a7 Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
Fernando Sahmkow 35ed051742 Vulkan: Fix Scheduler Chunks when their FuncType is 0. 2022-01-31 17:08:08 +01:00
german77 5bd0c1517f input_common: Use attributes for analog range modifiers 2022-01-30 22:42:40 -06:00
Morph 6267110b69 common: wall_clock: Check precision against the emulated CPU and CNTFRQ
In addition to requiring nanosecond precision, using the native clock requires that the hardware TSC has a precision greater than the emulated CPU and its clock counter.
2022-01-30 12:57:23 -05:00
Morph 4e766280c4 common: wall_clock: Utilize constants for ms, us, and ns ratios 2022-01-30 12:36:56 -05:00
german77 3d2d77eb3f input_common: Add home and hard touch press buttons to UDP controllers 2022-01-30 09:17:22 -06:00
ameerj e394e1ecc4 emit_glsl_atomic: Implement 32x2 fallback atomic ops 2022-01-29 19:56:03 -05:00
ameerj 90a0506d56 lower_int64_to_int32: Add 64-bit atomic fallbacks 2022-01-29 19:56:02 -05:00
ameerj ad58d7eae7 shaders: Add U64->U32x2 Atomic fallback functions 2022-01-29 19:55:53 -05:00
Fernando Sahmkow d0a5a48948 GPU: Improve syncing. 2022-01-29 23:02:04 +01:00
Fernando Sahmkow 4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. 2022-01-29 22:53:27 +01:00
Fernando Sahmkow f54280dafd Inline2Memory: Flush before writting buffer. 2022-01-29 17:42:28 +01:00
Morph 11099dda2e
Merge pull request #7791 from german77/wall_clock
wall_clock: Use standard wall clock if rtsc frequency is too low
2022-01-28 20:04:24 -05:00
Morph 64a68ccbb4
Merge pull request #7800 from ameerj/spirv-int64-storage
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
2022-01-28 20:03:50 -05:00
ameerj 4790ba7839 spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.

Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
Morph 1900abde13
Merge pull request #7784 from german77/ds5
input_common: Add DS5 to HD rumble list
2022-01-28 18:36:28 -05:00
Morph 60b5670577
Merge pull request #7787 from bunnei/scheduler-deadlock-fix
hle: kernel: KScheduler: Fix deadlock with core waiting for a thread lock that has migrated.
2022-01-28 18:30:29 -05:00
Morph b00406c8e4
Merge pull request #7788 from ameerj/stream-buffer-begin
buffer_cache: Reduce stream buffer allocations when expanding from the left
2022-01-28 18:30:01 -05:00
Morph 8dea7fa129
Merge pull request #7786 from ameerj/vmnmx-sel
video_minimum_maximum: Implement src operand selectors
2022-01-28 18:24:56 -05:00
Morph 2241d8c971
Merge pull request #7799 from ameerj/amd-xfb
emit_spirv: Add Xfb execution mode when transform feedback is used
2022-01-28 17:55:17 -05:00
ameerj beaf7654bb emit_spirv: Add Xfb execution mode when transform feedback is used
Fixes Transform Feedback on Vulkan AMD drivers.
2022-01-28 16:32:48 -05:00
bunnei 0dec42431f
Merge pull request #7770 from german77/motion-threshold
input_common: Add option to configure gyro threshold
2022-01-27 15:44:04 -08:00
german77 fea05a17ea hotkeys: Don't translate hotkey buttons 2022-01-27 17:32:48 -06:00
german77 e4c63d432d wall_clock: use standard wall clock if rtsc frequency is too low 2022-01-27 17:07:52 -06:00
ameerj f300a1d54b buffer_cache: Reduce stream buffer allocations when expanding from the left
The existing stream buffer optimization accounts for size increases at the end of the allocated buffer.
This adds the same optimization, increasing the size from the beginning of the buffer as well to reduce buffer allocations when expanding the same buffer from the left.
2022-01-27 15:31:43 -05:00
bunnei 3a1a3dd0db hle: kernel: KScheduler: Fix deadlock with core waiting for a thread lock that has migrated.
- Previously, it was possible for a thread migration to occur from core A to core B.
- Next, core B waits on a guest lock that must be released by a thread queued for core A.
- Meanwhile, core A is still waiting on the core B's current thread lock - resulting in a deadlock.
- Fix this by try-locking the thread lock.
- Fixes softlocks in FF8 and Pokemon Legends Arceus.
2022-01-27 12:17:14 -08:00
ameerj 74e6e3623f video_minimum_maximum: Implement src operand selectors
Used by Pokemon Legends: Arceus
2022-01-27 14:55:08 -05:00
Morph 8a244dd3d3
Merge pull request #7783 from lioncash/abi-cexpr
common/xbyak_api: Make BuildRegSet() constexpr
2022-01-27 10:29:34 -05:00
Narr the Reg fd1cef5616 input_common: Add DS5 to HD rumble list 2022-01-26 21:49:32 -06:00
bunnei adcac857f8
Merge pull request #7762 from bunnei/un-map-improve
Kernel Memory Updates (Part 4): Improve Un/MapPages, and more.
2022-01-26 17:54:20 -08:00
Lioncash f6a049337e common/xbyak_api: Make BuildRegSet() constexpr
This allows us to eliminate any static constructors that would have been
emitted due to the function not being constexpr.
2022-01-26 16:29:15 -05:00
bunnei 40050c1188
Merge pull request #7780 from lioncash/macro
video_core/macro: Move impl classes into their cpp files
2022-01-26 12:39:59 -08:00
bunnei 9bf7ad97f5
Merge pull request #7769 from german77/no-control
yuzu: Add setting to disable controller navigation
2022-01-25 20:24:42 -08:00
bunnei 5723145165
Merge pull request #7768 from Moonlacer/fsr-1.0.2
Update AMD FidelityFX Super Resolution™ to 1.0.2
2022-01-25 17:32:44 -08:00
Morph 84cc22b21b
Merge pull request #7777 from lioncash/nodisc
shader_recompiler: Remove unnecessary [[nodiscard]] specifier
2022-01-25 16:16:20 -05:00
Morph c93dd45997
Merge pull request #7779 from lioncash/gpu-iface
gpu: Remove obsoleted CDmaPusher() accessors
2022-01-25 16:16:04 -05:00
Morph a1c4bca908
Merge pull request #7778 from lioncash/comma
vk_fsr: Replace comma operator with semicolon
2022-01-25 16:15:53 -05:00
Morph 432f4441b9
Merge pull request #7774 from lioncash/mapping
input_common/main: Pass MappingData by const reference in callbacks
2022-01-25 16:15:45 -05:00