Commit graph

6908 commits

Author SHA1 Message Date
Tony Wasserka 9a76a2d061 Pica: Add primitive assembly stage. 2014-08-12 13:48:56 +02:00
Tony Wasserka c526512619 Pica: Add vertex shader implementation. 2014-08-12 13:48:10 +02:00
Tony Wasserka d443f0a921 Pica: Implement vertex loading. 2014-08-12 13:47:31 +02:00
Tony Wasserka 1a43f69477 Pica: Add register definition for vertex loading and rendering. 2014-08-12 13:47:31 +02:00
Tony Wasserka 76a586de49 Pica: Add command processor. 2014-08-12 13:47:30 +02:00
Tony Wasserka 98ad16a45b Pica: Add float24 structure.
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12 13:46:24 +02:00
Tony Wasserka 8528c810cf Video core: Add utility class for vector operations.
I wrote most of this for ppsspp, so I hold full copyright over it.
In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
2014-08-12 13:46:20 +02:00
Tony Wasserka 7b6a7d7dfb Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12 13:32:56 +02:00
Tony Wasserka 9c781a6c76 Remove the fancy RegisterSet class introduced in 4c2bff61e.
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-12 02:17:21 +02:00
bunnei 4e9f305ed2 GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.
- Various other cleanups.
2014-08-05 23:58:00 -04:00
Tony Wasserka 9fd2537e93 Use uniform formatting when printing hexadecimal numbers. 2014-07-23 00:44:31 +02:00
Tony Wasserka 9b0d0c81a0 GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.
Anonymous structs are not standard C++, hence don't use them.
2014-07-23 00:44:31 +02:00
Tony Wasserka 246cb75584 RegisterSet: Simplify code by using structs for register definition instead of unions. 2014-07-23 00:33:08 +02:00
Tony Wasserka 75775e9ef4 GPU: Make use of RegisterSet. 2014-07-23 00:33:08 +02:00
Tony Wasserka c6fdeb7b23 Renderer: Fix component order in bottom framebuffer. 2014-07-23 00:33:08 +02:00
Tony Wasserka cb6f97b2eb Renderer: Respect the active_fb GPU register. 2014-07-23 00:33:08 +02:00
Tony Wasserka 9b96407e8e Renderer: Add a few TODOs. 2014-07-23 00:33:08 +02:00
Tony Wasserka a4d89edd9b GPU debugger: Don't keep track of debugging data if no debugger views are active. 2014-07-22 22:27:27 +02:00
Tony Wasserka c34ba38001 GPU debugger: Const correctness and build fix. 2014-06-12 06:10:56 -04:00
archshift ee4717aaae Preprocessor: #if's out OSX-specific GL changes on other platforms 2014-06-12 06:10:55 -04:00
Tony Wasserka 4c2bff61e5 Pica: Use some template magic to define register structures efficiently. 2014-06-12 06:10:54 -04:00
Tony Wasserka f82410e633 Further refine GPU command list debugging. 2014-06-12 06:10:53 -04:00
Tony Wasserka b0051b2203 Refine command list debugging functionality and its qt interface. 2014-06-12 06:10:52 -04:00
Tony Wasserka 6893732348 citra-qt: Add command list view. 2014-06-12 06:10:52 -04:00
Tony Wasserka 5d62f5d92a GPU debugger: Add functionality to inspect command lists. 2014-06-12 06:10:51 -04:00
Tony Wasserka 50b2b73be4 video core: added PICA definitions file. 2014-06-12 06:10:51 -04:00
Tony Wasserka 1dfa392824 Rename LCD to GPU. 2014-06-12 06:10:49 -04:00
Tony Wasserka 31666632ca Add initial graphics debugger interface. 2014-06-12 06:10:48 -04:00
archshift 5a8ed196e6 common_types: Changed BasicRect back to Rect, in the common namespace
Only Rect is in the namespace for now; the rest of common should be added in the future
2014-05-19 17:57:35 -07:00
archshift 034e3aabc8 Improved clarity and whitespace
Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
2014-05-19 15:21:55 -07:00
archshift 403e4bf837 CMakeLists: rename HEADS, improved comments
Changes for clarity of comments, removed redundant compiler flags.
2014-05-19 15:19:36 -07:00
archshift 71b8789803 Indent fixes 2014-05-19 13:51:59 -07:00
archshift b8c8d0903e Merge remote-tracking branch 'upstream/master' into issue-7-fix 2014-05-16 23:21:03 -07:00
Sethpaien e1fcb2fdfb Update FlipFramebuffer
Less calculations + fix
2014-05-08 18:05:30 +02:00
archshift 704075f04a Fixed indents 2014-04-30 20:13:28 -07:00
archshift 948cfe6d37 Reverse debugging changes 2014-04-30 20:00:44 -07:00
archshift fb47258af7 TGA dumps work, courtesy of @bunnei 2014-04-30 18:34:49 -07:00
archshift c1b770cc0d OpenGL 3+ on OSX with GLFW 2014-04-30 17:00:36 -07:00
archshift 5a9c2ce5ea IT'S ALIVE! 2014-04-28 19:40:39 -07:00
archshift 48deb45624 Xcode complains that the class name is redundant. 2014-04-27 22:23:01 -07:00
archshift ff48c8bed3 Rect to BasicRect
Somewhere along the line an OSX header had already taken the name Rect.
2014-04-27 22:21:46 -07:00
bunnei a48c6b947d removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable class 2014-04-27 18:29:51 -04:00
bunnei 1142ccba03 fixed renderer to use correct framebuffer location 2014-04-27 12:42:01 -04:00
bunnei 7a080551ac fixed GL context acquire (applies to Qt GUI only) 2014-04-21 22:00:32 -04:00
bunnei 70c2cce963 renamed hw_lcd module to just lcd 2014-04-17 23:48:23 -04:00
bunnei 9d5a561c1b fixed framebuffer color order 2014-04-17 17:47:34 -04:00
bunnei d4411acfd0 removed hard-coded framebuffer addresses from renderer_opengl.cpp 2014-04-16 21:30:10 -04:00
bunnei 5d95bb9843 cleaned up some logging messages 2014-04-10 22:45:40 -04:00
bunnei 9527fc74ad fixed a bunch of errors in CMakeLists 2014-04-09 20:28:43 -07:00
bunnei 6b83509a7e updated CMakeLists 2014-04-09 23:09:05 -04:00
bunnei de0a034a84 fixed project includes to use new directory structure 2014-04-08 20:15:08 -04:00
bunnei 63e46abdb8 got rid of 'src' folders in each sub-project 2014-04-08 19:25:03 -04:00
bunnei ef7cfa0207 fixed license header in video_core 2014-04-08 19:04:25 -04:00
bunnei 8c60294243 - removed lots of unused code from gekko
- updated code style/naming conventions
2014-04-08 18:59:02 -04:00
bunnei 8cf851f68a added support for renderering the external framebuffers 2014-04-07 00:52:34 -04:00
bunnei 506e6049d3 added external framebuffer GL handles 2014-04-06 22:57:04 -04:00
bunnei 080f847550 added initial renderer code 2014-04-06 16:55:39 -04:00
bunnei 23506defe3 added video_core project to solution 2014-04-05 16:04:25 -04:00