Commit graph

7893 commits

Author SHA1 Message Date
bunnei fe16905de1
Merge pull request #1459 from ogniK5377/break
svcBreak, Signalling to the debugger should not kill execution
2018-10-09 16:57:37 -04:00
bunnei 89939be9e6
Merge pull request #1465 from lioncash/telemetry
telemetry_session: Minor miscellaneous changes
2018-10-09 16:56:56 -04:00
bunnei 141a0d9386
Merge pull request #1462 from lioncash/move
ips_layer: Minor miscellaneous changes
2018-10-09 16:56:32 -04:00
bunnei 6aab309e41
Merge pull request #1455 from ogniK5377/smo-softlockfix
Fixed smo softlock due to incorrect effect state updating
2018-10-09 16:56:11 -04:00
Lioncash 6e27c5d4d1 gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
Lioncash e3b4d31f4e telemetry_session: Remove doxygen comment for a non-existent parameter
There's no "func" parameter, so this can just be removed.
2018-10-09 14:52:10 -04:00
Lioncash 8aa4889e76 telemetry_session: Add missing includes
Prevents potential compilation issues in the future by including missing
headers for certain functions and types.
2018-10-09 14:51:39 -04:00
Lioncash 1964f4bbb3 telemetry_session: Remove unimplemented FinalizeAsyncJob prototype
This isn't implemented anywhere, so it can just be removed.
2018-10-09 14:46:31 -04:00
Lioncash 8723cc8798 telemetry_session: Use a std::array in GenerateTelemetryId()
We don't need to potentially heap-allocate a std::string instance here,
given the data is known ahead of time. We can just place it within an
array and pass this to the mbedtls functions.
2018-10-09 14:46:26 -04:00
Lioncash 6636f3ff47 patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
Neither of these functions require the use of shared ownership of the
returned pointer. This makes it more difficult to create reference
cycles with, and makes the interface more generic, as std::shared_ptr
instances can be created from a std::unique_ptr, but the vice-versa
isn't possible. This also alters relevant functions to take NCA
arguments by const reference rather than a const reference to a
std::shared_ptr. These functions don't alter the ownership of the memory
used by the NCA instance, so we can make the interface more generic by
not assuming anything about the type of smart pointer the NCA is
contained within and make it the caller's responsibility to ensure the
supplied NCA is valid.
2018-10-09 14:38:03 -04:00
NeatNit 4f24343f32 implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 20:26:57 +02:00
Lioncash 465175cdf5 ips_layer: Avoid constructing std::vector instances where not necessary
We can just compare the existing std::vector instance with a constexpr
std::array containing the desired match. This is lighter resource-wise,
as we don't need to allocate on the heap.
2018-10-09 14:10:22 -04:00
Lioncash 9ff743bc0a ips_layer: Remove unnecessary explicit std::pair constructor in std::array
Makes the layout of the array consistent, by making all elements match,
instead of special-casing the first one.
2018-10-09 14:10:22 -04:00
Lioncash f7d2889fb4 ips_layer: Add missing includes
Adds missing includes to prevent potential compilation issues in the
future. Also moves the definition of a struct into the cpp file, so that
some includes don't need to be introduced within the header.
2018-10-09 14:10:13 -04:00
Lioncash 93ac8d0fea ips_layer: std::move data within PatchIPS() and Apply()
We don't need to make a copy of the read data, so we can std::move it
into the make_shared call here.
2018-10-09 14:06:44 -04:00
Lioncash 567e818440 ips_layer: Silence truncation and conversion warnings
Makes type conversions explicit to avoid compiler warnings.
2018-10-09 13:18:23 -04:00
FernandoS27 be97fc884d Implement Scissor Test 2018-10-08 21:36:23 -04:00
David Marcec f5631e78d1 Added bitfield instead of manually checking if the bit is set 2018-10-09 12:11:14 +11:00
FernandoS27 30ff42b8cc Assert Scissor tests 2018-10-08 20:49:36 -04:00
David Marcec a47c1c77e6 EffectOutStatus padding is now in hex 2018-10-09 11:20:54 +11:00
David Marcec af3ba94b2a Actual kill execution when the bit isn't set, not the other way around 2018-10-09 11:14:48 +11:00
David Marcec c50f66a8eb svcBreak, Signalling to the debugger should not kill execution
When loading NROs, svcBreak is called to signal to the debugger that a new "module" is loaded. As no debugger is technically attached we shouldn't be killing the programs execution.
2018-10-09 11:10:30 +11:00
bunnei 561d79e034
Merge pull request #1423 from DarkLordZach/romfs-file-exts
fsmitm_romfsbuild: Add support for stubbing and IPS patches in LFS
2018-10-08 12:31:27 -04:00
bunnei 6b48ba5271
Merge pull request #1424 from DarkLordZach/ips-witch
ips_layer: Add support for IPSwitch executable patches
2018-10-08 12:30:33 -04:00
bunnei fd891ee9c0
Merge pull request #1456 from ogniK5377/aoc-u-fixups
Fixed assertion due to CountAddOnContent & Casting warnings
2018-10-08 01:21:05 -04:00
bunnei 3f1f82a8c4
Merge pull request #1457 from ogniK5377/unmap-buffer
Unmapping an unmapped buffer should succeed
2018-10-08 01:20:18 -04:00
David Marcec c5c184246d Unmapping an unmapped buffer should succeed
Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
2018-10-08 13:26:48 +11:00
ReinUsesLisp 7c2d6ef210 gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset 2018-10-07 17:36:00 -03:00
ReinUsesLisp ee4d538850 gl_shader_decompiler: Implement geometry shaders 2018-10-07 17:36:00 -03:00
ReinUsesLisp 4d0c682468 video_core: Allow LabelGLObject to use extra info on any object 2018-10-07 17:27:49 -03:00
Zach Hilman f945e9767c nso/nro: Use default allocation size for arg_data 2018-10-07 14:32:33 -04:00
Zach Hilman 081f5c1dbf cmd: Support passing game arguments from command line
Uses -p (--program) and following string as args.
2018-10-07 14:32:32 -04:00
Zach Hilman 8bbc12b9c2 qt: Add UI option to configure arguments 2018-10-07 14:32:06 -04:00
Zach Hilman 95dff555a4 settings: Add program_args string setting 2018-10-07 14:32:05 -04:00
Zach Hilman e09505ff61 nso/nro: Add NSO arguments structure to data section
Only added if arguments string is non-empty and a pass is requested by loader.
2018-10-07 14:30:15 -04:00
Zach Hilman 3ec054643e partition_data_manager: Rename system files for hekate
x
2018-10-07 13:16:23 -04:00
Zach Hilman 8f958b89e7 qt: Add rederive keyset menu option 2018-10-07 13:16:04 -04:00
Zach Hilman 3edafc6802 qt: Add key derivation progress bar on initial setup 2018-10-07 13:15:11 -04:00
Zach Hilman 29dc6f4519 crypto: Add PartitionDataManager
Keeps track of system files for key derivation
2018-10-07 13:15:11 -04:00
Zach Hilman 4aad010f7a key_manager: Add support for loading keys from partition data 2018-10-07 13:15:11 -04:00
Zach Hilman d041d6231c key_manager: Add ETicket key derivation
Derives titlekeys
2018-10-07 13:15:11 -04:00
Zach Hilman a57aac5772 key_manager: Add base key derivation
Derives master keys, game encryption keys, and package1/2 keys
2018-10-07 13:15:11 -04:00
Zach Hilman d7398283e3 key_manager: Add BIS key getter 2018-10-07 13:15:11 -04:00
Zach Hilman d6a0d5d432 key_manager: Add support for more keys
TSEC, SBK, BIS, and other Sources for proper derivation
2018-10-07 13:15:11 -04:00
Zach Hilman c79d2ca6cf key_manager: Add keyblob support 2018-10-07 13:15:11 -04:00
Zach Hilman e4602748d6 key_manager: Add support for crypto revisions past 04 2018-10-07 13:15:11 -04:00
Zach Hilman 9e34303fb9 key_manager: Add support for comments in keyfiles 2018-10-07 13:15:11 -04:00
Zach Hilman 1fa6ee4723 vfs: Move forward declarations to separate file 2018-10-07 13:15:11 -04:00
Zach Hilman ce05df0a6d key_manager: Add support for console-specific keyfile 2018-10-07 13:15:11 -04:00
Zach Hilman 721632fe66 key_manager: Rename KEK to Kek 2018-10-07 13:15:11 -04:00
David Marcec fa3f3cd07f Fixed assertion due to CountAddOnContent
Word count should be 3 since we're pushing a result code and a u32.

Also fixed up compiler warnings due to casting
2018-10-08 00:25:46 +11:00
bunnei 6e4d2e672d
Merge pull request #1396 from DarkLordZach/packed-updates
loader: Add support for packed updates
2018-10-06 23:58:24 -04:00
David Marcec ceef334c1c Fixups for softlock 2018-10-07 14:25:39 +11:00
David Marcec 2534af040e Fixed missing return
Softlock explanation:
after effects are initialized in smo, nothing actually changes the state. It expects the state to always be initialized. With the previous testing, updating the states much like how we handle the memory pools continue to have the softlock(which is why I said it probably wasn't effects) after further examination it seems like effects need to be initialized but the state remains unchanged until further notice. For now, assertions are added for the aux buffers to see if they update, unable to check as I haven't gotten smo to actually update them yet.
2018-10-07 14:19:55 +11:00
bunnei 2c0b0ad50d
Merge pull request #1446 from bunnei/fast_fermi_copy
gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
bunnei 1cc5e6e9bc
Merge pull request #1437 from FernandoS27/tex-mode2
Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
David Marcec 2de52e3af6 Fixed smo softlock 2018-10-07 14:14:09 +11:00
bunnei 6f420a40cf
Merge pull request #1453 from FearlessTobi/port-4311
Port citra-emu/citra#4311: "Remove "#" in the version number"
2018-10-06 23:12:58 -04:00
bunnei 44a3baf410
Merge pull request #1451 from FearlessTobi/port-4140
Port citra-emu/citra#4140: "misc input tab improvements"
2018-10-06 23:11:32 -04:00
bunnei 450c0a5adf
Merge pull request #1448 from ogniK5377/frontend-access
Ported #4296 from citra
2018-10-06 22:25:29 -04:00
Mat M 72a804b149
Merge pull request #1454 from ReinUsesLisp/fixup-draw
gl_rasterizer: Fixup undefined behaviour in SetupDraw
2018-10-06 22:24:08 -04:00
ReinUsesLisp 0ecd181cca gl_rasterizer: Fixup undefined behaviour in SetupDraw 2018-10-06 23:22:48 -03:00
bunnei 2fbb20b2b5 yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image. 2018-10-06 12:06:40 -04:00
FernandoS27 752faff2bc Implemented Depth Compare and Shadow Samplers 2018-10-06 11:27:54 -04:00
fearlessTobi 8e6311bfd2 Remove "#" in the version number
So that people can stop using it in issue/pr comments and randomly link some other issue/pr unintentionally.
2018-10-06 15:51:37 +02:00
zhupengfei 690f326613 citra_qt/configuration: misc input tab improvements
* Added a context menu on the buttons including Clear & Restore Default

* Allow clearing (unsetting) inputs. Added a Clear All button

* Allow restoring a single input to default (instead of all)
2018-10-06 15:43:49 +02:00
David Marcec 612ce89eca Added forward define for ServerPort 2018-10-06 17:47:33 +10:00
bunnei 9aec85d39c fermi_2d: Implement simple copies with AccelerateSurfaceCopy. 2018-10-06 03:20:04 -04:00
bunnei 011cf77796 gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. 2018-10-06 03:20:04 -04:00
bunnei 749aef3dd0 gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. 2018-10-06 03:20:04 -04:00
Lioncash efd956e6ff
qt: Update telemetry links
These were pointing to a non-existent webpage.
2018-10-06 03:16:39 -04:00
David Marcec f84b9ed4e8 Ported #4296 from citra
This will allow us to easily remove the use of "NFC" in "System"
2018-10-06 16:49:01 +10:00
bunnei b8b90ce6e6
Merge pull request #1332 from FearlessTobi/port-web-backend
Port web_service from Citra
2018-10-06 02:43:09 -04:00
Lioncash 6ddf8f34db
kernel/mutex: Amend behavior of TransferMutexOwnership()
This was the result of a typo accidentally introduced in
e51d715700. This restores the previous
correct behavior.

The behavior with the reference was incorrect and would cause some games
to fail to boot.
2018-10-06 01:13:02 -04:00
bunnei e6ee31a8e9
Merge pull request #1440 from lioncash/array
ui_settings: Place definition of the theme array within the cpp file
2018-10-05 22:54:01 -04:00
bunnei d3bfb102d8
Merge pull request #1438 from ReinUsesLisp/quads
gl_rasterizer: Implement quads topology
2018-10-05 22:53:22 -04:00
balika011 1a5d6de0d4 thread: Make the scheduler pointer a regular pointer
Conceptually, it doesn't make sense for a thread to be able to persist
the lifetime of a scheduler. A scheduler should be taking care of the
threads; the threads should not be taking care of the scheduler.

If the threads outlive the scheduler (or we simply don't actually
terminate/shutdown the threads), then it should be considered a bug
that we need to fix.

Attributing this to balika011, as they opened #1317 to attempt to fix
this in a similar way, but my refactoring of the kernel code caused
quite a few conflicts.
2018-10-05 14:53:01 -04:00
bunnei e51d715700
Merge pull request #1439 from lioncash/thread
kernel/thread: Make all instance variables private
2018-10-05 13:41:54 -04:00
bunnei fe292573de
Merge pull request #1442 from lioncash/format
text_formatter: Avoid unnecessary string temporary creation in PrintMessage()
2018-10-05 10:48:58 -04:00
Zach Hilman 38c2ac95af romfs_factory: Extract packed update setter to new function 2018-10-05 08:53:51 -04:00
Zach Hilman 5acaeb04c4 patch_manager: Add support for NSP packed updates
Reads as Update (NSP) in add-ons
2018-10-05 08:48:44 -04:00
Zach Hilman cf7aba4817 game_list: Add XCI update versioning to game list 2018-10-05 08:47:55 -04:00
Zach Hilman d79d4fd764 patch_manager: Add support for packed updates
Will prefer any installed update over the packed version.
2018-10-05 08:47:24 -04:00
Zach Hilman 5045748829 loader: Add getter for packed update
Reads the update included with the game if it has one and adds the new ErrorNoPackedUpdate status.
2018-10-05 08:46:31 -04:00
Zach Hilman e948fbf5d0 loader: Add ReadRomFSIVFCOffset to NSP, XCI, and NAX loaders
Fixes errors with certain updates
2018-10-05 08:46:31 -04:00
Lioncash 6f16826260 text_formatter: Avoid unnecessary string temporary creation in PrintMessage()
operator+ for std::string creates an entirely new string, which is kind
of unnecessary here if we just want to append a null terminator to the
existing one.

Reduces the total amount of potential allocations that need to be done
in the logging path.
2018-10-04 23:55:53 -04:00
Zach Hilman d0e6b93695 patch_manager: Avoid romfs_ext requirement for patching 2018-10-04 14:09:11 -04:00
Zach Hilman c1e069c066 fsmitm_romfsbuild: Extract stubs and IPS to romfs_ext dir 2018-10-04 12:29:20 -04:00
Zach Hilman bc4bec8a60 fsmitm_romfsbuild: Add support for stubbing and IPS patches in LFS 2018-10-04 12:29:14 -04:00
Zach Hilman 110d578470 ips_layer: Fix inaccuracies with comments and flags
Specifically bugs/crashes that arise when putting them in positions that are legal but not typical, such as midline, between patch data, or between patch records.
2018-10-04 12:23:27 -04:00
Zach Hilman 70bd2bb1d3 ips_layer: Deduplicate resource usage 2018-10-04 11:34:36 -04:00
Zach Hilman 9669cdb710 ips_layer: Add support for escape sequences and midline comments
More accurately follows IPSwitch specification.
2018-10-04 11:34:30 -04:00
Zach Hilman 8886f2e55e patch_manager: Add support for IPSwitch format patches 2018-10-04 11:34:06 -04:00
Zach Hilman 306739c2c4 ips_layer: Add IPSwitchCompiler to process IPSwitch format 2018-10-04 11:32:10 -04:00
Zach Hilman f62227aa95 hex_util: Add HexVectorToString and HexStringToVector
Converts between bytes and strings when the size is not known at compile time.
2018-10-04 11:32:04 -04:00
Lioncash 30dfd89126 ui_settings: Place definition of the theme array within the cpp file
Placing the array wholesale into the header places a copy of the whole
array into every translation unit that uses the data, which is wasteful.
Particularly given that this array is referenced from three different
translation units.

This also changes the array to contain pairs of const char*, rather than
QString instances. This way, the string data is able to be fixed into
the read-only segment of the program, as well as eliminate static
constructors/heap allocation immediately on program start.
2018-10-04 09:43:51 -04:00
bunnei f85f2b3728
Merge pull request #1415 from DarkLordZach/ips
file_sys: Add support for loading IPS patches
2018-10-04 09:42:37 -04:00
Lioncash baed7e1fba kernel/thread: Make all instance variables private
Many of the member variables of the thread class aren't even used
outside of the class itself, so there's no need to make those variables
public. This change follows in the steps of the previous changes that
made other kernel types' members private.

The main motivation behind this is that the Thread class will likely
change in the future as emulation becomes more accurate, and letting
random bits of the emulator access data members of the Thread class
directly makes it a pain to shuffle around and/or modify internals.
Having all data members public like this also makes it difficult to
reason about certain bits of behavior without first verifying what parts
of the core actually use them.

Everything being public also generally follows the tendency for changes
to be introduced in completely different translation units that would
otherwise be better introduced as an addition to the Thread class'
public interface.
2018-10-04 00:14:15 -04:00
ReinUsesLisp 3e2380327a gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
bunnei cf3a6dd4a1
Merge pull request #1434 from DarkLordZach/dlc-edge-case
aoc_u: Fix edge case with DLC that causes breaks
2018-10-03 21:39:23 -04:00
bunnei af672d8abf
Merge pull request #1428 from lioncash/qt
configure_graphics: Make functions internally linked where applicable
2018-10-03 21:38:29 -04:00
bunnei 839dbd9710
Merge pull request #1431 from lioncash/audio
configure_audio: Minor cleanup-related changes
2018-10-03 19:14:22 -04:00
bunnei 39f08e551d
Merge pull request #1433 from lioncash/fs
services/fsp_srv: Amend service function table
2018-10-03 19:13:57 -04:00
bunnei 5ae5610c13
Merge pull request #1429 from lioncash/translate
configure_input: Make analog mapping strings translatable
2018-10-03 19:13:20 -04:00
bunnei 15b2e2ec13
Merge pull request #1436 from lioncash/view
submission_package: Cleanup and bug fixes
2018-10-03 19:05:19 -04:00
bunnei e7e347a828
Merge pull request #1432 from lioncash/lbl
service/lbl: Update service function table
2018-10-03 18:45:15 -04:00
bunnei 137d43fa2f
Merge pull request #1426 from FearlessTobi/port-4253
Port citra-emu/citra#4253: "common/string_util cleanup"
2018-10-03 18:44:51 -04:00
bunnei 8679934693
Merge pull request #1435 from lioncash/xci
card_image: Ensure program_nca_status is always initialized
2018-10-03 18:44:28 -04:00
FernandoS27 f664437ae8 Implemented Texture Processing Modes in TEXS and TLDS 2018-10-03 08:41:12 -04:00
Lioncash 024eec02a5 submission_package: Avoid dangling std::string_view within SetTicketKeys()
GetName() returns a std::string by value, not by reference, so after the
std::string_view is constructed, it's not well defined to actually
execute any member functions of std::string_view that attempt to access
the data, as the std::string has already been destroyed. Instead, we can
just use a std::string and erase the last four characters.
2018-10-03 02:13:51 -04:00
Lioncash dade709f63 submission_package: Correct location of null check within SetTicketKeys()
If a ticket file was ever a null pointer, we'd cause a null pointer
dereference, as we were calling GetExtension() on the pointer instance.
2018-10-03 02:06:30 -04:00
Lioncash 02841052aa submission_package: Use std::string's rfind() when looking for the extension in InitializeExeFSAndRomFS()
When searching for a file extension, it's generally preferable to begin
the search at the end of the string rather than the beginning, as the
whole string isn't going to be walked just to check for something at the
end of it.
2018-10-03 01:51:01 -04:00
Lioncash 37ee05f7c0 submission_package: Ensure the 'extracted' member variable is always initialized
If an error occurs when constructing the PartitionFilesystem instance,
the constructor would be exited early, which wouldn't initialize the
extracted data member, making it possible for other code to perform an
uninitialized read by calling the public IsExtractedType() member
function. This prevents that.
2018-10-03 01:47:34 -04:00
Lioncash ccf0a9cb38 submission_package: Move ExeFS and RomFS initialization to its own function
Like the other two bits of factored out code, this can also be put
within its own function. We can also modify the code so that it accepts
a const reference to a std::vector of files, this way, we can
deduplicate the file retrieval.

Now the constructor for NSP isn't a combination of multiple behaviors in
one spot. It's nice and separate.
2018-10-03 01:46:07 -04:00
Lioncash fd312abedd submission_package: Move NCA reading code to its own function
This too, is completely separate behavior from what is in the
constructor, so we can move this to its own isolated function to keep
everything self-contained.
2018-10-03 01:35:41 -04:00
Lioncash 4f18d35888 submission_package: Move ticket key setting to its own function
This behavior is entirely independent of the surrounding code, so it can
be put in its own function to keep the behavior separate.
2018-10-03 01:20:57 -04:00
Lioncash 0d83f8f255 submission_package: Invert conditionals within NSP's constructor to reduce nesting
We can use early continues here to reduce the amount of nesting.
2018-10-03 01:11:16 -04:00
Lioncash cf463a9b67 card_image: Ensure program_nca_status is always initialized
If any of the error paths before the NCA retrieval are taken, it'll
result in program_nca_status being left in an inconsistent state. So we
initialize it by default with a value indicating an error.
2018-10-02 23:16:05 -04:00
Zach Hilman 9aaf1c0df8 aoc_u: Fix edge case with DLC that causes breaks
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
2018-10-02 21:56:32 -04:00
Lioncash cba78dc70a services/fsp_srv: Amend service function table
Adds new functions that have been given names to the table. Information
is based off what is provided on Switchbrew.
2018-10-02 21:34:33 -04:00
Lioncash d80dd2b812 service/lbl: Update service function table
Amends the lbl service table to include new names of functions that were
added to Switchbrew.
2018-10-02 21:15:59 -04:00
Lioncash 61b144bbf3 configure_input: Make analog mapping strings translatable
These strings are user-facing, so they should be specified as
translatable with tr().
2018-10-02 20:28:45 -04:00
Lioncash 1c7c798e9e configure_audio: Move combo box index setting to their own functions
Keeps the individual behaviors in their own functions, and cleanly
separate. We can also do a little better by converting the relevant IDs
within the core to a QString only once, instead of converting every
string into a std::string.
2018-10-02 20:24:30 -04:00
Lioncash 57e47bae32 configure_audio: Use QString::fromStdString() for converting audio device names
This ensures that the proper codec will always be used no matter what.
It also avoids relying on ASCII conversions.
2018-10-02 19:50:51 -04:00
Lioncash 226dc914b3 configure_audio: Add disambiguation comment for the volume percentage string
Disambiguates what the string represents to help translators more easily
understand what it is that they're translating. While we're at it, we
can move the code to its own function, so that we don't need to specify
the same string twice.
2018-10-02 19:45:12 -04:00
Lioncash 8f5e2a2b83 configure_graphics: Make functions internally linked where applicable
These aren't used outside of this translation unit, so they can be
internally linked.
2018-10-02 19:24:43 -04:00
Zach Hilman 215b65fe75 nso: Optimize loading of IPS patches
Avoid resource-heavy classes and remove quasi-duplicated code.
2018-10-02 17:03:38 -04:00
Weiyi Wang fdb35760a7 string_util: unify UTF8<->UTF16 conversion to codecvt 2018-10-02 16:10:34 +02:00
Weiyi Wang bfe84f06f2 string_util: remove TString conversion for windows
First of all they are foundamentally broken. As our convention is that std::string is always UTF-8, these functions assume that the multi-byte character version of TString (std::string) from windows is also in UTF-8, which is almost always wrong. We are not going to build multi-byte character build, and even if we do, this dirty work should be handled by frontend framework early.
2018-10-02 16:10:20 +02:00
Weiyi Wang a4595bb939 string_util: remove ShiftJIS/CP1252 conversion function
We always use unicode internally. Any dirty work of conversion with other codec should be handled by frontend framework (Qt). Further more, ShiftJIS/CP1252 are not special (they are not code set used by 3ds, or any guest/host dependencies we have), so there is no reason to specifically include them
2018-10-02 16:10:01 +02:00
fearlessTobi e4daf4bee5 Review comments - part 5 2018-10-02 16:04:10 +02:00
fearlessTobi ac06105dfe Review comments -part 4 2018-10-02 15:30:49 +02:00
fearlessTobi aa48468862 Review comments - part 3 2018-10-02 15:30:48 +02:00
Weiyi Wang 62f9409ba3 web_backend: protect jwt cache with a mutex 2018-10-02 15:30:48 +02:00
fearlessTobi 120d8f3bf7 Address more review comments 2018-10-02 15:30:48 +02:00
fearlessTobi b4ace6ec6f Address a bunch of review comments 2018-10-02 15:30:48 +02:00
fearlessTobi 4d139943f2 Port web_service from Citra 2018-10-02 15:30:48 +02:00
Zach Hilman 6d441828e6 deconstructed_rom_directory: Force NSO loader to patch NSOs 2018-10-01 16:02:50 -04:00
Zach Hilman 003b44822a nso: Add framework to support patching of uncompressed NSOs 2018-10-01 16:02:50 -04:00
Zach Hilman 42fb4e82d3 patch_manager: Add PatchNSO function
While PatchExeFS operated on the entire directory, this function operates on the uncompressed NSO. Avoids copying decompression code to PatchManager.
2018-10-01 16:02:50 -04:00
Zach Hilman 4c2a94fa94 patch_manager: Use strings for patch type instead of enum 2018-10-01 16:02:50 -04:00
Zach Hilman 21b2411c44 file_sys: Implement function to apply IPS patches 2018-10-01 16:01:46 -04:00
Zach Hilman 3c9e70fefa nso: Replace NSOHeader padding bytes with build ID 2018-10-01 16:01:46 -04:00
bunnei bd14f397ce
Merge pull request #1407 from DarkLordZach/dlc
aoc_u: Implement functions and add support for DLC loading
2018-10-01 15:56:39 -04:00
ReinUsesLisp 1835911425 gl_rasterizer: Fixup unassigned point sizes 2018-10-01 01:18:24 -03:00
bunnei bc679c9b8c
Merge pull request #1330 from raven02/tlds
TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
bunnei 8391048a83
Merge pull request #1322 from bunnei/tex-cubemap
gl_rasterizer_cache: Implement cubemap textures.
2018-09-30 21:19:00 -04:00
bunnei decc319634
Merge pull request #1403 from DarkLordZach/install-sysnand
qt: Install System TitleTypes to System NAND
2018-09-30 21:08:44 -04:00
Zach Hilman f72046099a aoc_u: Extract AccumulateAOCTitleIDs to separate function 2018-09-30 21:07:22 -04:00
Zach Hilman 7d86a008e2 aoc_u: Implement GetAddOnContentBaseId
Command #5
2018-09-30 21:01:35 -04:00
Zach Hilman 62225ae050 aoc_u: Implement Count, List and Prepare AddOnContent
Commands #2, #3, and #7
2018-09-30 21:01:35 -04:00
Zach Hilman aa0c82e405 romfs_factory: Read from all locations with StorageId None
Previous behavior was to assert. Seems to mirror expected game behavior.
2018-09-30 21:01:35 -04:00
Zach Hilman 32fc31fb13 patch_manager: Add DLC recognition to PatchManager 2018-09-30 21:01:35 -04:00
bunnei 8f2ad3a66d
Merge pull request #1338 from raven02/service_vi
Implement ISystemDisplayService::GetDisplayMode
2018-09-30 15:39:54 -04:00
bunnei df3799a008 gl_rasterizer_cache: Fixes to how we do render to cubemap.
- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
bunnei 29782273ec gl_rasterizer_cache: Add check for array rendering to cubemap texture. 2018-09-30 14:31:58 -04:00
bunnei f543b43fd0 gl_rasterizer_cache: Implement render to cubemap. 2018-09-30 14:31:58 -04:00
bunnei 15cc729ebd gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. 2018-09-30 14:31:58 -04:00
bunnei ed2e0e85c9 gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. 2018-09-30 14:31:58 -04:00
bunnei 871580dcd8 gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. 2018-09-30 14:31:57 -04:00
bunnei a9aa1db552 gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces. 2018-09-30 14:31:57 -04:00
bunnei 2e1cdde994 gl_rasterizer_cache: Track texture target and depth in the cache. 2018-09-30 14:31:57 -04:00
bunnei fefb003b23 gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. 2018-09-30 14:31:56 -04:00
bunnei ce452049d3 gl_rasterizer_cache: Keep track of surface 2D size separately from total size. 2018-09-30 14:31:56 -04:00
raven02 b92b4bbeaf Fix trailing whitespace 2018-09-30 23:51:10 +08:00
Lioncash 541c550753 kernel/svc: Implement svcGetThreadContext()
Now that we have all of the rearranging and proper structure sizes in
place, it's fairly trivial to implement svcGetThreadContext(). In the
64-bit case we can more or less just write out the context as is, minus
some minor value sanitizing. In the 32-bit case we'll need to clear out
the registers that wouldn't normally be accessible from a 32-bit
AArch32 exectuable (or process).
2018-09-30 05:29:40 -04:00
Lioncash dccfe193a9 kernel/process: Add a data member to determine if a process is 64-bit or not.
This will be necessary for the implementation of svcGetThreadContext(),
as the kernel checks whether or not the process that owns the thread
that has it context being retrieved is a 64-bit or 32-bit process.

If the process is 32-bit, then the upper 15 general-purpose registers
and upper 16 vector registers are cleared to zero (as AArch32 only has
15 GPRs and 16 128-bit vector registers. not 31 general-purpose
registers and 32 128-bit vector registers like AArch64).
2018-09-30 05:29:40 -04:00
Lioncash cf9d6c6f52 kernel/process: Make data member variables private
Makes the public interface consistent in terms of how accesses are done
on a process object. It also makes it slightly nicer to reason about the
logic of the process class, as we don't want to expose everything to
external code.
2018-09-30 02:30:01 -04:00
Lioncash 16145e2f21 arm_interface: Add missing fpsr/tpidr members to the ThreadContext struct
Internally within the kernel, it also includes a member variable for the
floating-point status register, and TPIDR, so we should do the same here to match
it.

While we're at it, also fix up the size of the struct and add a static
assertion to ensure it always stays the correct size.
2018-09-30 02:29:57 -04:00
raven02 4092907687 Implement ISystemDisplayService::GetDisplayMode 2018-09-30 10:04:03 +08:00
Lioncash a63e6f9dfd loader: Make the Load() function take a process as a regular reference, not a SharedPtr
A process should never require being reference counted in this
situation. If the handle to a process is freed before this function is
called, it's definitely a bug with our lifetime management, so we can
put the requirement in place for the API that the process must be a
valid instance.
2018-09-29 16:00:03 -04:00
bunnei 97c0ac3545
Merge pull request #1412 from lioncash/move
kernel/object: Remove unnecessary std::move from DynamicObjectCast()
2018-09-29 11:58:58 -04:00
bunnei fe5962e073
Merge pull request #1411 from ReinUsesLisp/point-size
video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
bunnei 8d8366b602
Merge pull request #1406 from ReinUsesLisp/multibind-samplers
gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-29 10:55:45 -04:00
bunnei f7b69d61f2
Merge pull request #1395 from lioncash/vm
process/vm_manager: Initial modifications to load NPDM metadata
2018-09-29 10:54:39 -04:00
Lioncash f4c24d0832 kernel/object: Remove unnecessary std::move from DynamicObjectCast()
boost::static_pointer_cast for boost::intrusive_ptr (what SharedPtr is),
takes its parameter by const reference. Given that, it means that this
std::move doesn't actually do anything other than obscure what the
function's actual behavior is, so we can remove this. To clarify, this
would only do something if the parameter was either taking its argument
by value, by non-const ref, or by rvalue-reference.
2018-09-28 02:17:57 -04:00
ReinUsesLisp e3e51d3ddb video_core: Implement point_size and add point state sync 2018-09-28 02:13:29 -03:00
ReinUsesLisp b8f1506aa5 gl_state: Pack sampler bindings into a single ARB_multi_bind 2018-09-28 02:04:22 -03:00
bunnei f7da74d18e
Merge pull request #1360 from FearlessTobi/port-3979
Port citra-emu/citra#3979 game_list: move SearchField to game_list_p.h and fix untranslated text
2018-09-27 17:09:11 -04:00
bunnei fc2419e441
Merge pull request #1394 from lioncash/stream
stream: Preserve enum class type in GetState()
2018-09-27 17:05:03 -04:00
Mat M 29ff84ea99
Merge pull request #1389 from PhiBabin/valgrind
FPCR register was uninitialized at start up
2018-09-27 15:23:03 -04:00
bunnei 62048edc15
Merge pull request #1377 from FernandoS27/faster-swizzle
Improved Fast Swizzle and Legacy Swizzle
2018-09-27 10:00:04 -04:00
Zach Hilman 70e86248fd qt: Install System TitleTypes to System NAND
Fixes an issue where installed system archive NCAs would be installed to user NAND and not recognized by games.
2018-09-27 09:20:06 -04:00
Lioncash 861580f6d2 fsmitm_romfsbuild: std::move std::vector instances in Build()
Avoids making copies of large std::vector instances where it's trivially
avoidable to do so.
2018-09-26 17:35:44 -04:00
Lioncash 7ecdaaf189 fsmitm_romfsbuild: Replace manual value aligning with Common::AlignUp()
Theres no need to do explicit bitwise arithmetic here, when we have a
function that does this with a more descriptive name.
2018-09-26 17:35:21 -04:00
bunnei c0445006af
Merge pull request #1399 from lioncash/sched
kernel/scheduler: Take ARM_Interface instances by reference
2018-09-26 16:17:18 -04:00
bunnei efcb83fb41
Merge pull request #1400 from lioncash/header
service: Add missing headers inclusions where applicable
2018-09-26 16:11:19 -04:00
bunnei cc866d1384
Merge pull request #1402 from ReinUsesLisp/asserts
video_core: Add asserts for CS, TFB and alpha testing
2018-09-26 16:10:55 -04:00
Lioncash 11104b4883 patch_manager: Invert conditionals within ApplyLayeredFS()
Avoids the need to nest code quite a bit by early-exiting in error
cases.
2018-09-25 20:09:23 -04:00
ReinUsesLisp ab65fde9f4 video_core: Add asserts for CS, TFB and alpha testing
Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
Lioncash e3b2ef9170 vfs_vector: Amend initializer list order in VectorVfsFile's constructor initializer list
Orders the initializer list members to be in the same order that they
would be initialized in. Avoids compiler warnings.
2018-09-25 20:06:21 -04:00
Lioncash 4654f89618 fsmitm_romfsbuild: Avoid type truncation warnings
Cast where explicitly necessary and in other cases we can simply modify
the algorithm to accomodate larger data.
2018-09-25 20:06:21 -04:00
Lioncash 91b56c4928 fsmitm_romfsbuild: Remove unnecessary constructors and initializers for RomFSBuildFileContext and RomFSBuildDirectoryContext
There's no need to duplicate in-class initializers with a constructor
initializer list. std::strings also initialize to empty by default.
2018-09-25 20:06:21 -04:00
Lioncash 1f92cbc059 fsmitm_romfsbuild: Remove unnecessary loops in Build()
The std::vector instances are already initially allocated with all
entries having these values, there's no need to loop through and fill
them with it again when they aren't modified.
2018-09-25 20:06:21 -04:00
Lioncash fa9e0f9c8b fsmitm_romfsbuild: Make auto variable into a std::size_t variable within Build()
auto x = 0;

auto-deduces x to be an int. This is undesirable when working with
unsigned values. It also causes sign conversion warnings. Instead, we
can make it a proper unsigned value with the correct width that the
following expressions operate on.
2018-09-25 20:06:21 -04:00
Lioncash f646ca874d yuzu/main: Resolve precedence bug within CalculateRomFSEntrySize()
Ternary operators have a lower precedence than arithmetic operators, so
what was actually occurring here is "return (out + full) ? x : y" which most
definitely isn't intended, given we calculate out recursively above. We
were essentially doing a lot of work for nothing.
2018-09-25 20:06:21 -04:00
Lioncash cbb146069a yuzu/main: Move functions stored into static std::function instances out of OnGameListDumpRomFS()
This can cause warnings about static constructors, and is also not ideal
performance-wise due to the indirection through std::function. This also
keeps the behavior itself separate from the surrounding code, which can
make it nicer to read, due to the size of the code.
2018-09-25 20:06:21 -04:00
Lioncash 57616f9758 vfs/etc: Append std:: to size_t usages
Given we just recently had a patch backport this from citra, let's try
and keep the convention uniform.
2018-09-25 20:06:21 -04:00
Lioncash 28bef31ea8 vfs_concat/vfs_layered: Remove friend declarations from ConcatenatedVfsFile
Given these are only added to the class to allow those functions to
access the private constructor, it's a better approach to just make them
static functions in the interface, to make the dependency explicit.
2018-09-25 20:06:01 -04:00
Lioncash 14e2df5610 vfs_static: Remove template byte parameter from StaticVfsFile
This converts it into a regular constructor parameter. There's no need
to make this a template parameter on the class when it functions
perfectly well as a constructor argument.

This also reduces the amount of code bloat produced by the compiler, as
it doesn't need to generate the same code for multiple different
instantiations of the same class type, but with a different fill value.
2018-09-25 17:40:53 -04:00
Lioncash e42bb5e003 service: Add missing headers inclusions where applicable
Gets rid of a few indirect inclusions.
2018-09-25 17:14:38 -04:00
bunnei 7b81e1e525
Merge pull request #1365 from DarkLordZach/lfs
file_sys: Add support for LayeredFS mods
2018-09-25 16:59:44 -04:00
Lioncash 598e4d2f6c core_cpu: Make arm_interface instances a std::unique_ptr
This is only exposed by reference, so we can just make it a unique
pointer to get rid of the need to also use reference counting for the
pointer.
2018-09-25 16:04:56 -04:00
Lioncash a58eefa7e4 kernel/scheduler: Take ARM_Interface instance by reference in the constructor
It doesn't make sense to allow a scheduler to be constructed around a
null pointer.
2018-09-25 16:00:17 -04:00
bunnei b67c1fdf38
Merge pull request #1393 from tech4me/svc
svc: Updated svc names
2018-09-25 10:47:12 -04:00
Lioncash 83377113bf memory: Dehardcode the use of fixed memory range constants
The locations of these can actually vary depending on the address space
layout, so we shouldn't be using these when determining where to map
memory or be using them as offsets for calculations. This keeps all the
memory ranges flexible and malleable based off of the virtual memory
manager instance state.
2018-09-24 22:16:03 -04:00
Lioncash 6c6f95d071 svc: Report correct memory-related values within some of the cases in svcGetInfo()
Previously, these were reporting hardcoded values, but given the regions
can change depending on the requested address spaces, these need to
report the values that the memory manager contains.
2018-09-24 22:16:03 -04:00
Lioncash 7fd598636e memory: Dehardcode the use of a 36-bit address space
Given games can also request a 32-bit or 39-bit address space, we
shouldn't be hardcoding the address space range as 36-bit.
2018-09-24 22:15:53 -04:00
Lioncash 75603b005b process/vm_manager: Amend API to allow reading parameters from NPDM metadata
Rather than hard-code the address range to be 36-bit, we can derive the
parameters from supplied NPDM metadata if the supplied exectuable
supports it. This is the bare minimum necessary for this to be possible.

The following commits will rework the memory code further to adjust to
this.
2018-09-24 17:24:50 -04:00
David 367c52ff0d Implemented fatal:u properly (#1347)
* Implemented fatal:u properly

fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/
The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know!

* Fatal:U fixups

* Made fatal:u execution break more clear

* Fatal fixups
2018-09-23 22:34:11 -04:00
David 2513e086ab Stubbed IRS (#1349)
* Stubbed IRS

Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly.

* Added IRS to logging backend

* Forward declared shared memory for irs
2018-09-23 22:33:29 -04:00
bunnei f2c1fd08f9
Merge pull request #1354 from ogniK5377/ssl-version
Corrected SSL::SetInterfaceVersion
2018-09-23 22:32:14 -04:00
Zach Hilman b3c2ec362b fsmitm: Cleanup and modernize fsmitm port 2018-09-23 21:50:20 -04:00
Lioncash 2f6a611311 stream: Preserve enum class type in GetState()
Preserves the meaning/type-safetiness of the stream state instead of
making it an opaque u32. This makes it usable for other things outside
of the service HLE context.
2018-09-23 20:03:38 -04:00
tech4me d42424ace0 svc: Updated svc names 2018-09-23 17:03:38 -07:00
David 9f3fc067bf Added glObjectLabels for renderdoc for textures and shader programs (#1384)
* Added glObjectLabels for renderdoc for textures and shader programs

* Changed hardcoded "Texture" name to reflect the texture type instead

* Removed string initialize
2018-09-23 17:55:41 -04:00
bunnei 6b05f71b67
Merge pull request #1387 from FearlessTobi/port-4245
Port citra-emu/citra#4245: "common/thread: remove YieldCPU()"
2018-09-23 17:51:53 -04:00
bunnei d373a65d26
Merge pull request #1391 from ogniK5377/GetAudioRendererState
Added audren:u#GetAudioRendererState
2018-09-23 16:25:12 -04:00
greggameplayer b91e2d55f3 correct BC6H 2018-09-23 19:17:22 +02:00
David Marcec c461188f51 Added audren:u#GetAudioRendererState 2018-09-23 22:32:01 +10:00
Philippe Babin fb6bc2c495 FPCR register was uninitialized at start up 2018-09-22 21:17:43 -04:00
bunnei 93fea4e179
Merge pull request #1378 from lioncash/thread
process: Make a few member variables private where applicable
2018-09-22 19:46:53 -04:00
Weiyi Wang e0ce07aa7d common/thread: remove YieldCPU()
simply use the standard library yield()
2018-09-22 23:27:42 +02:00
bunnei fb9f273e90
Merge pull request #1380 from lioncash/const
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
2018-09-22 01:37:36 -04:00
bunnei 73eea61614
Merge pull request #1382 from lioncash/inc
gl_state: Remove unused type alias
2018-09-22 01:36:21 -04:00
bunnei 0246db9ea2
Merge pull request #1376 from Subv/timestretch_trace
Logging: Change the TimeStretch::Process log from debug to trace level.
2018-09-22 01:30:28 -04:00
bunnei 2d5f51bb9b
Merge pull request #1381 from valentinvanelslande/patch-1
yuzu_cmd: fix sd card directory set to nand directory
2018-09-22 01:29:28 -04:00
Zach Hilman 4f183123f5 game_list: Add Qt SmoothTransformation to picture scaling 2018-09-21 21:34:46 -04:00
Zach Hilman ba0873d33c qt: Add UI elements for LayeredFS and related tools 2018-09-21 19:53:33 -04:00
Zach Hilman 050547b801 romfs: Implement CreateRomFS 2018-09-21 19:53:33 -04:00
Zach Hilman 6eada3c57d file_sys: Port Atmosphere-NX fs_mitm implementation 2018-09-21 19:53:33 -04:00
Zach Hilman 940a711caf filesystem: Add LayeredFS VFS directory getter 2018-09-21 19:53:33 -04:00
Zach Hilman 50a470eab8 bis_factory: Add mod directory VFS getter 2018-09-21 19:53:33 -04:00
Zach Hilman 16188acb50 patch_manager: Add LayeredFS mods support 2018-09-21 19:53:33 -04:00
Zach Hilman 44fdac334c vfs_concat: Rewrite and fix ConcatenatedVfsFile 2018-09-21 19:53:33 -04:00
Zach Hilman 3e5c3d0f16 vfs_layered: Add LayeredVfsDirectory
Reads multiple dirs through as if a waterfall.
2018-09-21 19:53:05 -04:00
Zach Hilman b52343a428 vfs_vector: Add VectorVfsFile
Maps a vector into the VFS interface.
2018-09-21 19:53:05 -04:00
Zach Hilman c65d4d119f vfs_static: Add StaticVfsFile
Always returns the template argument byte for all reads. Doesn't support writes.
2018-09-21 19:53:05 -04:00
Zach Hilman f68e324672 vfs: Add and rewite VfsRawCopy functions 2018-09-21 19:53:05 -04:00
Zach Hilman d6cbb3a3e0 vfs: Add GetEntries method
Maps name string to directory or file.
2018-09-21 19:53:05 -04:00
Zach Hilman bd8db3f7f8 common_paths: Add Load and Dump dirs 2018-09-21 19:53:05 -04:00
Lioncash 90746c33c7 gl_state: Remove unused type alias
This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
Valentin Vanelslande 19d9b0778a
Update config.cpp 2018-09-21 16:16:51 -05:00
Lioncash a8f5fd787f shader_bytecode: Lay out the Ipa-related enums better
This is more consistent with the surrounding enums.
2018-09-21 16:17:31 -04:00
Lioncash 272517cf7e shader_bytecode: Make operator== and operator!= of IpaMode const qualified
These don't affect the state of the struct and can be const member
functions.
2018-09-21 16:17:27 -04:00
bunnei 4f186de069
Merge pull request #1379 from lioncash/bitwise
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21 14:02:00 -04:00
zhupengfei 44228ee3ed game_list: move SearchField to game_list_p.h and fix untranslated text
I have tested and made sure the text is translatable, but this would require a translation update to take effect.
2018-09-21 18:47:41 +02:00
FernandoS27 57b44200a2 Reverse stride align restriction on FastSwizzle due to lost performance 2018-09-21 12:09:59 -04:00
FernandoS27 d2dd1289bd Join both Swizzle methods within one interface function 2018-09-21 11:42:34 -04:00
FernandoS27 41c6c4593a Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 2018-09-21 11:34:54 -04:00
FernandoS27 f020319a45 Remove same output bpp restriction on FastSwizzle 2018-09-21 11:10:44 -04:00
FernandoS27 68aaa83836 Improved Legacy Swizzler to be better documented and work better 2018-09-21 10:57:12 -04:00
Lioncash ba02dd9ebc gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.

Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 07:59:03 -04:00
Lioncash 48b2eda492 svc: Move most process termination code to its own function within Process
Reduces the use of Process class members externally and keeps most code
related to tearing down a process with the rest of the process code.
2018-09-21 06:07:41 -04:00
Lioncash acfc801d14 thread/process: Move TLS slot marking/freeing to the process class
Allows making several members of the process class private, it also
avoids going through Core::CurrentProcess() just to retrieve the owning
process.
2018-09-21 03:50:12 -04:00
David 1db1e013e0 Added support for uncompressed NSOs (#1374)
* Added support for uncompressed NSOs

* Moved compressed section check to NsoHeader
2018-09-21 00:39:30 -04:00
bunnei 000da01c1d
Merge pull request #1337 from DarkLordZach/create-fs-cmd
yuzu-cmd: Add filesystem service initializer call
2018-09-20 23:36:11 -04:00
bunnei 0285ddfbd4
Merge pull request #1372 from lioncash/thread
kernel/thread: Use owner_process when setting the page table in SetupMainThread()
2018-09-20 23:35:29 -04:00
bunnei 072053ab95
Merge pull request #1371 from lioncash/fwd-arm
arm_interface: Replace kernel vm_manager include with a forward declaration
2018-09-20 23:35:06 -04:00
bunnei a373dddbd9
Merge pull request #1375 from Subv/gl_clear
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
2018-09-20 23:34:39 -04:00
Subv 8ba21e28cf Logging: Change the TimeStretch::Process log from debug to trace level.
This function is called too many times and makes the debug logging basically unusable due to the spam.
2018-09-20 22:33:54 -05:00
Subv 9cd5c61fcf RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
Previously we were clearing the default backbuffer framebuffer.

Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
bunnei c1c59617ad
Merge pull request #1364 from lioncash/content
file-sys: Default heavy-weight class destructors in the cpp file
2018-09-20 23:31:31 -04:00
bunnei cf97d00eb6
Merge pull request #1367 from lioncash/plural
game_list: Handle plurals within setFilterResult() better
2018-09-20 23:30:32 -04:00
bunnei b0b57c21e6
Merge pull request #1368 from ogniK5377/nifm-fix
Added IRequest::Submit
2018-09-20 23:30:11 -04:00
bunnei a0db7e2cf9
Merge pull request #1352 from lioncash/sharing
ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing
2018-09-20 23:29:10 -04:00
FernandoS27 bf2f2a715f Improved fast swizzle and removed restrictions to it 2018-09-20 23:06:53 -04:00
David Marcec b918925bd5 Revert GetRequestState
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
2018-09-21 12:15:49 +10:00
Lioncash 05aa4aa01a kernel/thread: Use owner_process when setting the page table in SetupMainThread()
The owning process of a thread is required to exist before the thread,
so we can enforce this API-wise by using a reference. We can also avoid
the reliance on the system instance by using that parameter to access
the page table that needs to be set.
2018-09-20 21:10:00 -04:00
Lioncash 9b8fc2b689 arm_interface: Replace kernel vm_manager include with a forward declaration
Avoids an unnecessary inclusion and also uncovers three places where
indirect inclusions were relied upon, which allows us to also resolve
those.
2018-09-20 19:35:36 -04:00
Mat M f237265187
Merge pull request #1370 from Hedges/GDBClean
Correct endianness of BRK
2018-09-20 17:25:56 -04:00
Mat M 1e35d8fa8f
Merge pull request #1362 from MerryMage/dynarmic
externals: Update dynarmic to 171d116
2018-09-20 17:22:42 -04:00
Jarek Syrylak 74f966404d Correct endianness of BKPT 2018-09-20 22:03:57 +01:00
MerryMage ef31487624 arm_dynarmic: Halt when BRK encountered 2018-09-20 19:12:42 +01:00
David Marcec 3f49725a51 Fixed submit 2018-09-21 00:51:13 +10:00
David Marcec cfc9fe4460 Added IRequest::Submit
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
2018-09-21 00:47:30 +10:00
bunnei 8fe9572271
Merge pull request #1358 from DarkLordZach/temp-storage
savedata_factory: Add TemporaryStorage SaveDataType
2018-09-20 10:13:38 -04:00
bunnei 0931a711de
Merge pull request #1363 from lioncash/control
control_metadata: Move language name array definition to the cpp file
2018-09-20 10:13:23 -04:00
bunnei b02a1e38fa
Merge pull request #1361 from lioncash/nax
xts_archive/nax: Minor interface changes
2018-09-20 10:13:10 -04:00
Lioncash e980e90d6e game_list: Handle plurals within setFilterResult() better
Qt provides an overload of tr() that operates on quantities in relation
to pluralization. This also allows the translation to adapt based on the
target language rules better.

For example, the previous code would result in an incorrect translation
for the French language (which doesn't use the pluralized version of
"result" in the case of a total of zero. While in English it's
correct to use the pluralized version of "result", that is, "results"

---

For example:

English: "0 results"

French: "0 résultat" (uses the singular form)

In French, the noun being counted is singular if the quantity is 0 or 1.
In English, on the other hand, if the noun being counted has a quantity
of 0 or N > 1, then the noun is pluralized.

---

For another example in a language that has different counting methods
than the above, consider English and Irish. Irish has a special form of
of a grammatical number called a dual. Which alters how a word is
written when N of something is 2. This won't appear in this case with a
direct number "2", but it would change if we ever used "Two" to refer to
two of something. For example:

English: "Zero results"

Irish: "Toradh ar bith"

English: "One result"

Irish: "Toradh amháin"

English: "Two results"

Irish: "Dhá thorthaí" <- Dual case

Which is an important distinction to make between singular and plural,
because in other situations, "two" on its own would be written as "dó"
in Irish. There's also a few other cases where the order the words are
placed *and* whether or not the plural or singular variant of the word
is used *and* whether or not the word is placed after or between a set
of numbers can vary. Counting in Irish also differs depending on whether or not
you're counting things (like above) or counting people, in which case an
entirely different set of numbers are used.

It's not important for this case, but it's provided as an example as to why one
should never assume the placement of values in text will be like that of
English or other languages. Some languages have very different ways to
represent counting, and breaking up the translated string like this
isn't advisable because it makes it extremely difficult to get right
depending on what language a translator is translating text into due to
the ambiguity of the strings being presented for translation.

In this case a translator would see three fragmented strings on
Transifex (and not necessarily grouped beside one another, but even
then, it would still be annoying to decipher):

- "of"
- "result"
- "results"

There is no way a translator is going to know what those sets of words
are actually used for unless they look at the code to see what is being
done with them (which they shouldn't have to do).
2018-09-20 01:35:50 -04:00
David Marcec 583137709f Removed unneeded event clear 2018-09-20 15:16:08 +10:00
David Marcec 335e9d18ae Implemented NTC & IEnsureNetworkClockAvailabilityService
Needed because of the recent nim fixes
2018-09-20 15:14:07 +10:00
Lioncash 05ef9dfc10 file-sys: Default heavy-weight class destructors in the cpp file
Several classes have a lot of non-trivial members within them, or don't
but likely should have the destructor defaulted in the cpp file for
future-proofing/being more friendly to forward declarations.

Leaving the destructor unspecified allows the compiler to inline the
destruction code all over the place, which is generally undesirable from
a code bloat perspective.
2018-09-19 19:34:08 -04:00
Lioncash 3146502a12 control_metadata: Remove unnecessary else within GetLanguageEntry()
There's no need to indent the code here, given the if case contains a
return statement at the end of it.
2018-09-19 19:02:06 -04:00
Lioncash 05d49962b6 control_metadata: Move language name array definition to the cpp file
This was used in two different translation units
(deconstructed_rom_directory and patch_manager). This means we'd be
pointlessly duplicating the whole array twice due to it being defined
within the header.
2018-09-19 18:57:26 -04:00
MerryMage 3b4a158230 arm_dynarmic: Support BKPT instruction 2018-09-19 21:00:38 +01:00
Lioncash 2e5f0e5024 xts_archive: Remove unused variables from CalculateHMAC256()
These variables aren't used, which still has an impact, as std::vector
cannot be optimized away by the compiler (it's constructor and
destructor are both non-trivial), so this was just wasting memory.
2018-09-19 14:23:13 -04:00
Lioncash 2752183883 xts_archive: Make AsNCA() return a std::unique_ptr instead of a std::shared_ptr
std::shared_ptr isn't strictly necessary here and is only ever used in
contexts where the object doesn't depend on being shared. This also
makes the interface more flexible, as it's possible to create a
std::shared_ptr from a std::unique_ptr (std::shared_ptr has a
constructor that accepts a std::unique_ptr), but not the other way
around.
2018-09-19 14:22:37 -04:00
Lioncash 45195a51a7 nax: Avoid re-parsing NAX data with GetFileType()
An instance of the NAX apploader already has an existing NAX instance in
memory. Calling directly into IdentifyType() directly would re-parse the
whole file again into yet another NAX instance, only to toss it away
again.

This gets rid of unnecessary/redundant file parsing and allocations.
2018-09-19 14:22:37 -04:00
Lioncash c8c4105659 nax: Avoid unnecessary calls to AsNCA() in IdentifyType()
AsNCA() allocates an NCA instance every time it's called. In the current
manner it's used, it's quite inefficient as it's making a redundant
allocation.

We can just amend the order of the conditionals to make it easier to
just call it once.
2018-09-19 14:22:37 -04:00
Lioncash f272261c21 xts_archive: Ensure NAX's type member is always initialized
Ensures that the member always has a deterministic value.
2018-09-19 14:22:37 -04:00
Lioncash 92a98a8b19 xts_archive: Amend initializer order of NAX's constructor
Orders the initializer list in the same order the members would be
initialized. Avoids compiler warnings.
2018-09-19 14:22:30 -04:00
David 0432af5ad1 Reworked incorrect nifm stubs (#1355)
* Reworked incorrect nifm stubs

Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do.

Any 0 client id is considered an invalid client id.

GetRequestState 0 is considered invalid.

* Fixups for nifm
2018-09-19 11:59:01 -04:00
bunnei 52fb86c65c
Merge pull request #1356 from degasus/hotfix
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
2018-09-19 11:58:22 -04:00
bunnei 8dff92c5f6
Merge pull request #1359 from ogniK5377/nes
Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
2018-09-19 10:01:36 -04:00
David Marcec cbc7ad8f6d Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19 23:25:00 +10:00
Zach Hilman 9bba103791 yuzu-cmd: Add call to CreateFactories
Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
2018-09-19 09:09:11 -04:00
Zach Hilman dfaea55be5 savedata_factory: Add TemporaryStorage SaveDataType
Seems to be used by NSO NES Emulator
2018-09-19 09:06:22 -04:00
raven02 c8f9bbbf85
Merge branch 'master' into tlds 2018-09-19 19:53:11 +08:00
Markus Wick f465e4aaf2 gl_rasterizer: Fix StartAddress handling with indexed draw calls.
We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
2018-09-19 09:22:30 +02:00