ReinUsesLisp
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ab46371247
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shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ameerj
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7d6ba5b984
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shader: Implement R2P
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2021-07-22 21:51:23 -04:00 |
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ameerj
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924f0a9149
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shader: Implement SHF
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2021-07-22 21:51:23 -04:00 |
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ameerj
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5465cb1561
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shader: Implement LEA
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
4006929c98
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shader: Implement HADD2
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2021-07-22 21:51:23 -04:00 |
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ameerj
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103b9da4f7
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shader: Implement FLO
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2021-07-22 21:51:23 -04:00 |
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ameerj
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20390c0548
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shader: Implement IMNMX
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2021-07-22 21:51:22 -04:00 |
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ameerj
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a8c41c50d3
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shader: Implement POPC
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2021-07-22 21:51:22 -04:00 |
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ameerj
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cc55d28949
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shader: Implement SHR
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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e87a502da2
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shader: Fix control flow
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
e44752ddc8
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
274897dfd5
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spirv: Fixes and Intel specific workarounds
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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704c6f353f
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shader: Rename, implement FADD.SAT and P2R (imm)
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
e2bc05b17d
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shader: Add denorm flush support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
6db69990da
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spirv: Add lower fp16 to fp32 pass
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
85cce78583
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shader: Primitive Vulkan integration
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
3633e43377
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shader: Add utility to resolve identities on a value
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
b5d7279d87
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
d5d468cf2c
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shader: Improve object pool
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
1b0cf2309c
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shader: Add support for forward declarations
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
cbfb7d182a
|
shader: Support SSA loops on IR
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
8af9297f09
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shader: Misc fixes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
9170200a11
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shader: Initial implementation of an AST
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
2930dccecc
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spirv: Initial SPIR-V support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
6dafb08f52
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shader: Better constant folding
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
da8096e6e3
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shader: Properly store phi on Inst
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
16cb00c521
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shader: Add pools and rename files
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
be94ee88d2
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shader: Make typed IR
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2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
e81739493a
|
shader: Constant propagation and global memory to storage buffer
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2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
d24a16045f
|
shader: Initial instruction support
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2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
6c4cc0cd06
|
shader: SSA and dominance
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
|
2d48a7b4d0
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shader: Initial recompiler work
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2021-07-22 21:51:21 -04:00 |
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