Commit graph

61 commits

Author SHA1 Message Date
bunnei 1df3a7710e
Merge pull request #340 from mailwl/vi-update
Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
2018-04-20 16:23:15 -04:00
bunnei b11f6f90e7
Merge pull request #360 from lioncash/namespaces
service: Use nested namespace specifiers where applicable
2018-04-20 09:44:40 -04:00
Lioncash ccca5e7c28 service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
Lioncash 3990da488b vi: Remove redundant initializers in the constructors 2018-04-19 21:34:36 -04:00
mailwl 5922f2c46d Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
both SetLayerVisibility() functions used in Lego games, GetDisplayResolution()
fixed according switchbrew.org
2018-04-17 19:42:14 +03:00
Hexagon12 e52a87b98a Various service name fixes - part 2 (rebased) (#322)
* Updated ACC with more service names

* Updated SVC with more service names

* Updated set with more service names

* Updated sockets with more service names

* Updated SPL with more service names

* Updated time with more service names

* Updated vi with more service names
2018-04-17 11:37:43 -04:00
Hexagon12 e10248f308 Fixed normal params in GetDisplayResolution 2018-04-13 17:47:01 +03:00
bunnei 9d08a11c1d vi: Implement GetDisplayResolution. 2018-04-02 23:50:59 -04:00
mailwl 6673ed1274 Service/vi: convert services to module 2018-03-21 13:09:40 +03:00
N00byKing ef875d6a35 Clean Warnings (?) 2018-03-19 17:07:08 +01:00
bunnei c1c92c30f9 vi: Remove DequeueBuffer and wait until next available buffer. 2018-03-18 20:56:35 -04:00
Subv d758332425 Parcel: Ensure we don't read past the end of the parcels in Vi. 2018-02-17 14:00:44 -05:00
Subv 2662de6e52 Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel. 2018-02-17 14:00:30 -05:00
Subv 1b64160d83 Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.
This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
2018-02-17 13:59:45 -05:00
Subv 35d0d06885 Vi: Mark the fences as valid in the DequeueBuffer response parcel. 2018-02-14 22:57:56 -05:00
Subv d18446f63a Vi: Added a missing u32 in the DequeueBuffer response parcel. 2018-02-14 22:57:56 -05:00
Subv b78ffc4abf Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel. 2018-02-14 22:57:55 -05:00
Subv 8dee5663b3 Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel. 2018-02-14 22:57:54 -05:00
bunnei f16bb1dfcf vi: Eliminate direct usage of BufferDescriptorB. 2018-02-13 23:54:12 -05:00
bunnei 8f84665775 vi: Use ReadBuffer/WriteBuffer functions for TransactParcel. 2018-02-13 23:54:11 -05:00
bunnei 4f8ee5e456 vi: Fix TransactParcelAuto to support both buffer formats. 2018-02-13 23:26:01 -05:00
bunnei 91e19deb39 vi: Add FENCE_HACK, which is useful for booting BOTW. 2018-02-12 21:24:40 -05:00
bunnei a9e4e8294a vi: Stub TransactParcel CancelBuffer. 2018-02-12 21:24:39 -05:00
bunnei 4f969e2271 TransactParcel: Move WriteBlock to narrowest scope. 2018-02-12 21:24:38 -05:00
bunnei 6fce1414c3 vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical. 2018-02-11 21:00:41 -05:00
bunnei 068744db1b vi: Fix OpenLayer and CreateStrayLayer. 2018-02-11 17:28:07 -05:00
bunnei c83a1b2320 vi: Implement TransactParcelAuto. 2018-02-09 23:33:49 -05:00
bunnei 63de56ee0f IGBPQueueBufferRequestParcel: Don't enforce buffer length.
- Another fix for libnx.
2018-02-09 23:33:49 -05:00
bunnei 309276a317 IGBPRequestBufferResponseParcel: Fix response for libnx. 2018-02-09 23:33:43 -05:00
bunnei 576f0cf027 IApplicationDisplayService::CloseDisplay: Fix response params size. 2018-02-08 23:20:23 -05:00
mailwl 335096e19a Service: stub some functions in am, audio, time, vi services 2018-02-07 15:11:17 +03:00
bunnei 8a5833f7ad logger: Add VI service logging category. 2018-02-04 22:26:44 -05:00
bunnei 5ad9b3e19d
Merge pull request #154 from mailwl/vi_create_stray_array
vi::CreateStrayLayer : add padding to request
2018-02-02 09:01:21 -08:00
mailwl 524c12a5f8 Services/vi: add vi:s and vi:u services 2018-02-02 12:59:50 +03:00
mailwl 58601abd1c vi::CreateStrayLayer : add padding to request 2018-02-02 12:03:02 +03:00
bunnei 1b1d399e5f hle: Rename RequestBuilder to ResponseBuilder. 2018-01-24 22:24:10 -05:00
bunnei f9dae99006 service: Fix all incorrect IPC response headers. 2018-01-24 22:21:33 -05:00
Subv 42859461f3 Services: Vi shouldn't be responsible for creating nvflinger.
It is now created during Service initialization and passed to all the services that need it.
2018-01-22 13:40:02 -05:00
Subv 8d7686ff8e VI: Move BufferQueue and NVFlinger to their own folder/namespace. 2018-01-22 11:54:58 -05:00
Subv 749043c809 VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results. 2018-01-21 11:13:47 -05:00
River City Ransomware dd62f125c3 Fixes some cast warnings, partial port of citra #3064 (#106)
* Fixes some cast warnings, partially fixes citra #3064

* Converted casts to uint32_t to u32

* Ran clang-format
2018-01-19 18:01:41 -05:00
gdkchan 8f13499bb8 Fix dispdrv typo 2018-01-18 23:21:26 -03:00
bunnei ed788742bf
Merge pull request #90 from lioncash/vi-override
vi: Minor clean up/correctness changes
2018-01-17 23:55:07 -05:00
Lioncash 3d19102c48 vi: Make constructors explicit where applicable
Prevents implicit conversions.
2018-01-17 20:21:16 -05:00
Lioncash 14069e6ec4 vi: Add missing override specifiers 2018-01-17 20:16:48 -05:00
Lioncash b16c89bf65 vi: Copy data directly into the std::vector within Parcel's ReadBlock function
Previously this would unnecessarily zero-initialize the vector before
copying the actual data into the vector instance.
2018-01-17 20:09:41 -05:00
Subv 30657f9ca1 NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. 2018-01-16 19:03:49 -05:00
Subv f827b17dd4 VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplay 2018-01-16 19:01:03 -05:00
bsaleil af1ca87be1 vi: Add IManagerDisplayService::CloseDisplay function 2018-01-15 01:29:00 -05:00
bunnei ebd613c2cc renderer: Render previous frame when no new one is available. 2018-01-14 23:54:56 -05:00