bunnei
1df3a7710e
Merge pull request #340 from mailwl/vi-update
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Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
2018-04-20 16:23:15 -04:00
bunnei
b11f6f90e7
Merge pull request #360 from lioncash/namespaces
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service: Use nested namespace specifiers where applicable
2018-04-20 09:44:40 -04:00
Lioncash
ccca5e7c28
service: Use nested namespace specifiers where applicable
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Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
Lioncash
3990da488b
vi: Remove redundant initializers in the constructors
2018-04-19 21:34:36 -04:00
mailwl
5922f2c46d
Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
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both SetLayerVisibility() functions used in Lego games, GetDisplayResolution()
fixed according switchbrew.org
2018-04-17 19:42:14 +03:00
Hexagon12
e52a87b98a
Various service name fixes - part 2 (rebased) ( #322 )
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* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
2018-04-17 11:37:43 -04:00
Hexagon12
e10248f308
Fixed normal params in GetDisplayResolution
2018-04-13 17:47:01 +03:00
bunnei
9d08a11c1d
vi: Implement GetDisplayResolution.
2018-04-02 23:50:59 -04:00
mailwl
6673ed1274
Service/vi: convert services to module
2018-03-21 13:09:40 +03:00
N00byKing
ef875d6a35
Clean Warnings (?)
2018-03-19 17:07:08 +01:00
bunnei
c1c92c30f9
vi: Remove DequeueBuffer and wait until next available buffer.
2018-03-18 20:56:35 -04:00
Subv
d758332425
Parcel: Ensure we don't read past the end of the parcels in Vi.
2018-02-17 14:00:44 -05:00
Subv
2662de6e52
Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel.
2018-02-17 14:00:30 -05:00
Subv
1b64160d83
Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.
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This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
2018-02-17 13:59:45 -05:00
Subv
35d0d06885
Vi: Mark the fences as valid in the DequeueBuffer response parcel.
2018-02-14 22:57:56 -05:00
Subv
d18446f63a
Vi: Added a missing u32 in the DequeueBuffer response parcel.
2018-02-14 22:57:56 -05:00
Subv
b78ffc4abf
Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel.
2018-02-14 22:57:55 -05:00
Subv
8dee5663b3
Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.
2018-02-14 22:57:54 -05:00
bunnei
f16bb1dfcf
vi: Eliminate direct usage of BufferDescriptorB.
2018-02-13 23:54:12 -05:00
bunnei
8f84665775
vi: Use ReadBuffer/WriteBuffer functions for TransactParcel.
2018-02-13 23:54:11 -05:00
bunnei
4f8ee5e456
vi: Fix TransactParcelAuto to support both buffer formats.
2018-02-13 23:26:01 -05:00
bunnei
91e19deb39
vi: Add FENCE_HACK, which is useful for booting BOTW.
2018-02-12 21:24:40 -05:00
bunnei
a9e4e8294a
vi: Stub TransactParcel CancelBuffer.
2018-02-12 21:24:39 -05:00
bunnei
4f969e2271
TransactParcel: Move WriteBlock to narrowest scope.
2018-02-12 21:24:38 -05:00
bunnei
6fce1414c3
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
2018-02-11 21:00:41 -05:00
bunnei
068744db1b
vi: Fix OpenLayer and CreateStrayLayer.
2018-02-11 17:28:07 -05:00
bunnei
c83a1b2320
vi: Implement TransactParcelAuto.
2018-02-09 23:33:49 -05:00
bunnei
63de56ee0f
IGBPQueueBufferRequestParcel: Don't enforce buffer length.
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- Another fix for libnx.
2018-02-09 23:33:49 -05:00
bunnei
309276a317
IGBPRequestBufferResponseParcel: Fix response for libnx.
2018-02-09 23:33:43 -05:00
bunnei
576f0cf027
IApplicationDisplayService::CloseDisplay: Fix response params size.
2018-02-08 23:20:23 -05:00
mailwl
335096e19a
Service: stub some functions in am, audio, time, vi services
2018-02-07 15:11:17 +03:00
bunnei
8a5833f7ad
logger: Add VI service logging category.
2018-02-04 22:26:44 -05:00
bunnei
5ad9b3e19d
Merge pull request #154 from mailwl/vi_create_stray_array
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vi::CreateStrayLayer : add padding to request
2018-02-02 09:01:21 -08:00
mailwl
524c12a5f8
Services/vi: add vi:s and vi:u services
2018-02-02 12:59:50 +03:00
mailwl
58601abd1c
vi::CreateStrayLayer : add padding to request
2018-02-02 12:03:02 +03:00
bunnei
1b1d399e5f
hle: Rename RequestBuilder to ResponseBuilder.
2018-01-24 22:24:10 -05:00
bunnei
f9dae99006
service: Fix all incorrect IPC response headers.
2018-01-24 22:21:33 -05:00
Subv
42859461f3
Services: Vi shouldn't be responsible for creating nvflinger.
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It is now created during Service initialization and passed to all the services that need it.
2018-01-22 13:40:02 -05:00
Subv
8d7686ff8e
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
2018-01-22 11:54:58 -05:00
Subv
749043c809
VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results.
2018-01-21 11:13:47 -05:00
River City Ransomware
dd62f125c3
Fixes some cast warnings, partial port of citra #3064 ( #106 )
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* Fixes some cast warnings, partially fixes citra #3064
* Converted casts to uint32_t to u32
* Ran clang-format
2018-01-19 18:01:41 -05:00
gdkchan
8f13499bb8
Fix dispdrv typo
2018-01-18 23:21:26 -03:00
bunnei
ed788742bf
Merge pull request #90 from lioncash/vi-override
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vi: Minor clean up/correctness changes
2018-01-17 23:55:07 -05:00
Lioncash
3d19102c48
vi: Make constructors explicit where applicable
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Prevents implicit conversions.
2018-01-17 20:21:16 -05:00
Lioncash
14069e6ec4
vi: Add missing override specifiers
2018-01-17 20:16:48 -05:00
Lioncash
b16c89bf65
vi: Copy data directly into the std::vector within Parcel's ReadBlock function
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Previously this would unnecessarily zero-initialize the vector before
copying the actual data into the vector instance.
2018-01-17 20:09:41 -05:00
Subv
30657f9ca1
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
2018-01-16 19:03:49 -05:00
Subv
f827b17dd4
VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplay
2018-01-16 19:01:03 -05:00
bsaleil
af1ca87be1
vi: Add IManagerDisplayService::CloseDisplay function
2018-01-15 01:29:00 -05:00
bunnei
ebd613c2cc
renderer: Render previous frame when no new one is available.
2018-01-14 23:54:56 -05:00