M&M
c1ffaa8b29
services: hid: Stub StopSevenSixAxisSensor.
...
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
2020-04-25 15:38:56 -07:00
bunnei
8a6a25e4b6
services: hid: Stub InitializeSevenSixAxisSensor.
...
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27 10:48:01 -04:00
bunnei
ec0ce96c56
core_timing: Use better reference tracking for EventType. ( #3159 )
...
* core_timing: Use better reference tracking for EventType.
- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
2019-11-26 21:48:56 -05:00
bunnei
9046d4a548
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. ( #3154 )
...
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
David
0e34f648f4
Merge pull request #2859 from Morph1984/hid
...
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-06 12:48:07 +11:00
Morph
29e15601f3
hid: Implement DeactivateNpad
...
Makes use of the already existing DeactivateController function.
2019-10-07 04:44:09 -07:00
Morph
c1e9ca4c08
hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commands
2019-10-07 04:43:34 -07:00
David Marcec
bd1c4ec9a0
Rebase
2019-09-22 16:41:34 +10:00
David Marcec
28181919a6
Deglobalize System: Hid
2019-09-22 16:30:29 +10:00
Morph1984
1559477740
Update hid.h
2019-09-04 02:42:42 -04:00
David Marcec
472210bf72
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
...
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-07-01 15:12:57 +10:00
Lioncash
c5d41fd812
core/core_timing: Make callback parameters consistent
...
In some cases, our callbacks were using s64 as a parameter, and in other
cases, they were using an int, which is inconsistent.
To make all callbacks consistent, we can just use an s64 as the type for
late cycles, given it gets rid of the need to cast internally.
While we're at it, also resolve some signed/unsigned conversions that
were occurring related to the callback registration.
2019-03-24 18:12:17 -04:00
Zach Hilman
52ac6419da
vm_manager: Remove cheat-specific ranges from VMManager
2019-03-05 10:09:36 -05:00
Zach Hilman
9d1ab766a0
controllers/npad: Add accessor for current press state
...
Allows frontend/features to access pressed buttons conveniently as possible
2019-03-04 18:39:57 -05:00
Lioncash
6335bf136f
service/hid: Amend forward declaration of ServiceManager
...
The SM namespace is within the Service namespace, so this was forward
declaring a type that didn't exist.
2019-02-27 11:36:48 -05:00
Lioncash
48d9d66dc5
core_timing: Rename CoreTiming namespace to Core::Timing
...
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
Zach Hilman
0c5ede492f
travis: Use correct package for linux Qt5WebEngine
2018-12-28 19:29:49 -05:00
Zach Hilman
621b25b6be
hid: Make Hid service accessible and add GetPressState
2018-12-28 15:32:03 -05:00
David Marcec
56f35ab262
"Better Hid" rework part 1
2018-10-10 13:15:35 +11:00
Lioncash
ec59e4a6c5
hid: Move core include to cpp file
...
This isn't required to be in the header. Instead, directly include what
this header needs and move it to the cpp file where it belongs.
2018-08-23 23:20:35 -04:00
Lioncash
95103a1b7b
hid: Use HID_NUM_LAYOUTS constant for indicating size of the layouts array
...
Gets rid of the use of a magic constant
2018-07-19 15:07:36 -04:00
shinyquagsire23
2f9c0e7c7e
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-11 19:41:29 -06:00
David Marcec
c74d24f841
Fix deadlocks caused from HID having too many layouts
...
Games such as SMO deadlock if we have more than 2 layouts
2018-05-23 16:00:25 -07:00
Max Thomas
266703b50e
hid: Tweaks, Analog Sticks ( #435 )
...
* hid: Update mouse/keyboard state
* hid: Working analog sticks
* hid: Nits
* hid: Nits
* hid: Update mystery sections
* hid: Tweaks
2018-05-07 11:06:02 -04:00
Lioncash
ccca5e7c28
service: Use nested namespace specifiers where applicable
...
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
shinyquagsire23
36b89787ce
hid: Adjust for style guide
2018-01-16 19:22:12 -07:00
shinyquagsire23
d20a883194
hid: Write to all layouts, implement circular buffers, set up controller metadata.
2018-01-16 03:14:27 -07:00
shinyquagsire23
1ea49442f9
hid: Bare-minimum sharedmem input
2018-01-15 02:30:58 -07:00
shinyquagsire23
bb1fcfac33
hid: Remove redundant HID prefix on structs/enums
2018-01-15 02:30:58 -07:00
shinyquagsire23
e08c132175
hid: Add sharedmem structs
2018-01-15 02:30:53 -07:00
bunnei
f4a3d28224
hid: Implement IAppletResource::GetSharedMemoryHandle.
2018-01-14 21:45:06 -05:00
bunnei
72b03025ac
Remove lots more 3DS-specific code.
2017-10-12 21:21:49 -04:00
wwylele
599de29ea3
HID: zero unused PadState bits
2017-08-10 17:01:03 +03:00
wwylele
85116643b2
ir: implement new 3ds HID via ir:rst
2017-05-04 12:59:28 +03:00
wwylele
e02c4b7195
Input: remove unused stuff & clean up
...
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
wwylele
1d1329af23
HID: use ButtonDevice
2017-03-01 23:30:57 +02:00
Weiyi Wang
0dd007e9ba
hid: remove the touch field from PadState ( #2557 )
2017-02-11 01:11:42 -08:00
wwylele
3c333c53f1
HID: manages updating itself using correct ticks
2017-01-16 09:51:44 +02:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
wwylele
03631f9b8f
Refactor input subsystem
2016-05-15 13:24:22 +03:00
wwylele
1d2070d0d3
implement GyroscopeCalibrateParam
2016-03-25 12:22:02 +03:00
wwylele
db151efd0a
implement accel and gyro backend
2016-03-22 18:35:03 +02:00
James Rowe
1bc7829ee9
Move input values into an array
2015-07-27 21:41:21 -06:00
Emmanuel Gil Peyrot
596b7c4f63
Common: Cleanup key_map includes.
2015-06-28 00:36:54 +01:00
purpasmart96
0c62b7b106
HID: Stub DisableAccelerometer and DisableGyroscopeLow
2015-05-22 15:55:27 -07:00
purpasmart96
198c0ddc72
Services: Stubs and minor changes
2015-04-02 20:05:11 -07:00
purpasmart96
5b1757d6a5
HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow along
...
with a stub for GetSoundVolume
2015-03-16 18:55:58 -07:00
bunnei
e79c27f1e0
HID: Removed unnecessary global variables.
2015-03-11 00:00:39 -04:00
bunnei
85cbccb1d3
HID: Added additional variable comments and some code cleanups.
2015-03-10 23:58:13 -04:00