Commit graph

422 commits

Author SHA1 Message Date
Subv 1957640ea2 GPU: Allow configuring ssbos in the opengl state manager. 2018-04-14 22:54:23 -05:00
Subv ae58e46036 GPU: Added a function to determine whether a shader stage is enabled or not. 2018-04-14 22:54:23 -05:00
bunnei 1b41b875dc shaders: Add NumTextureSamplers const, remove unused #pragma. 2018-04-14 18:50:06 -04:00
bunnei e6224fec27 shaders: Address PR review feedback. 2018-04-14 16:01:41 -04:00
bunnei eabeedf6af gl_shader_decompiler: Cleanup log statements. 2018-04-14 16:01:41 -04:00
bunnei 0d408b965b shaders: Fix GCC and clang build issues. 2018-04-14 16:01:40 -04:00
bunnei 86135864da gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. 2018-04-14 16:01:40 -04:00
bunnei 50023bdae7 gl_shader_decompiler: Add shader stage hint. 2018-04-14 16:01:39 -04:00
bunnei a992aac5eb renderer_opengl: Fix Morton copy byteswap, etc. 2018-04-14 16:01:39 -04:00
bunnei 0ca8fce9d0 gl_shader_manager: Implement SetShaderSamplerBindings. 2018-04-13 23:48:30 -04:00
bunnei beddc8afd2 gl_rasterizer: Generate shaders and upload uniforms. 2018-04-13 23:48:29 -04:00
bunnei 85d77a3d24 gl_shader_decompiler: Basic impl. for very simple vertex shaders.
- Tested with Puyo Puyo Tetris and Cave Story+
2018-04-13 23:48:28 -04:00
bunnei 51f37f5061 gl_shader_manager: Cleanup and consolidate uniform handling. 2018-04-13 23:48:28 -04:00
bunnei 5617831d5f gl_rasterizer: Use shader program manager, remove test shader. 2018-04-13 23:48:26 -04:00
bunnei 459826a705 renderer_opengl: Add gl_shader_manager class. 2018-04-13 23:48:25 -04:00
bunnei 8aa21a03b3 maxwell_to_gl: Add a few types, etc. 2018-04-13 23:48:24 -04:00
bunnei 10953495c1 gl_shader_gen: Add hashable setup/config structs. 2018-04-13 23:48:23 -04:00
bunnei 2fcbb35ad2 gl_shader_util: Add missing includes. 2018-04-13 23:48:23 -04:00
bunnei da1114ca59 renderer_opengl: Use OGLProgram instead of OGLShader. 2018-04-13 23:48:21 -04:00
bunnei 4f2b2d0bc5 gl_shader_util: Grab latest upstream. 2018-04-13 23:48:21 -04:00
bunnei dbfd106ba0 gl_resource_manager: Grab latest upstream. 2018-04-13 23:48:20 -04:00
bunnei ed7e597b44 gl_shader_decompiler: Add skeleton code from Citra for shader analysis. 2018-04-13 23:48:20 -04:00
James Rowe 0b855f1c21 Fix clang format issues 2018-04-06 22:00:48 -06:00
Subv b0ca330e14 GL: Set up the textures used for each draw call.
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
2018-04-06 20:44:46 -06:00
Subv cb3183212d GL: Bind the textures to the shaders used for drawing. 2018-04-06 20:44:46 -06:00
Subv 65faeb9b2a GLCache: Specialize the MortonCopy function for the DXT1 texture format.
It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.
2018-04-06 20:44:46 -06:00
Subv b258403f0d GLCache: Implemented GetTextureSurface. 2018-04-06 20:44:45 -06:00
Subv 65ea52394b GLCache: Support uploading compressed textures to the GPU.
Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU.
2018-04-06 20:44:45 -06:00
Subv 73eaef9c05 GL: Remove remaining references to 3DS-specific pixel formats 2018-04-06 20:44:42 -06:00
Subv b305646c44 RasterizerCache: Remove 3DS-specific pixel formats.
We're only left with RGB8 and DXT1 for now. More will be added as they are needed.
2018-04-06 20:40:24 -06:00
Subv c28ed85875 GL: Create the sampler objects when starting up the GL rasterizer. 2018-04-06 20:40:24 -06:00
Subv ca96b04a0c GL: Ported the SamplerInfo struct from citra. 2018-04-06 20:40:24 -06:00
Subv 0171ec606b GL: Rename PicaTexture to MaxwellTexture. 2018-04-06 20:40:24 -06:00
Subv f73a280eeb GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL. 2018-04-06 20:40:23 -06:00
N00byKing 27dbbd8227
gl_rasterizer_cache.cpp: Update from citra to yuzu 2018-04-04 23:05:10 +02:00
N00byKing cfc28e0c1a
gl_rasterizer_cache.h: Update from citra to yuzu 2018-04-04 23:04:24 +02:00
N00byKing ca17f581f5
renderer_opengl.h: Update from citra to yuzu 2018-04-04 23:03:02 +02:00
bunnei 5e343edc9e renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen. 2018-03-26 21:17:07 -04:00
bunnei c33abac275 gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function. 2018-03-26 21:17:05 -04:00
bunnei d30110348b gl_rasterizer: Add a SyncViewport method. 2018-03-26 21:17:04 -04:00
bunnei 67bc2f5ecd gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL. 2018-03-26 21:17:03 -04:00
bunnei ac19e3d061 gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray. 2018-03-26 21:17:02 -04:00
bunnei a6cab532f8 gl_rasterizer: Normalize vertex array data as appropriate. 2018-03-26 21:17:02 -04:00
bunnei 527ce12ce4 maxwel_to_gl: Fix string formatting in log statements. 2018-03-26 21:17:01 -04:00
bunnei d89bfec5f5 rasterizer: Rename DrawTriangles to DrawArrays. 2018-03-26 21:17:00 -04:00
bunnei 1bfc0dc2db gl_rasterizer: Use passthrough shader for SetupVertexShader. 2018-03-26 21:17:00 -04:00
bunnei 0a5832798a renderer_opengl: Logging, etc. cleanup. 2018-03-26 21:16:59 -04:00
bunnei 7504df52fc renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack. 2018-03-26 21:16:58 -04:00
bunnei c1ccbf332f gl_rasterizer_cache: Implement UpdatePagesCachedCount. 2018-03-26 21:16:58 -04:00
bunnei c2dbdefedf gl_rasterizer: Implement SetupVertexArray. 2018-03-26 21:16:56 -04:00