Commit graph

18467 commits

Author SHA1 Message Date
lat9nq 4aac1ae4b1 configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.

This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
lat9nq 59236b7d0f configuration_shared: Add some comments
Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
lat9nq e169fdad4f general: Make CPU accuracy and related a Settings::Setting
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
ameerj 5bef54618a perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj a3e68dce56 main: Add title's version to window name on EA/mainline
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
german77 f20f4587e6 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
german77 edd498f6e0 input_common: Fix crash when controller disconnects 2021-05-15 08:27:19 -05:00
german77 85eeae7aad input_common: Rewrite sdl analog mapping 2021-05-14 21:17:08 -05:00
Ameer J 904584e4ba
Merge pull request #6300 from Morph1984/mbedtls
externals: Update mbedtls to 8c88150ca
2021-05-13 23:11:32 -04:00
german77 fd7c273fab input_common: Sanitize motion data 2021-05-13 13:41:32 -05:00
Morph 0949e38263
Merge pull request #6306 from lat9nq/ffmpeg-untagged
externals: Checkout 79e8d17024 for FFmpeg
2021-05-13 04:59:48 -04:00
lat9nq 0ecb6c6647 externals: Checkout 79e8d17024 for FFmpeg
6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires
manually fetching all of FFmpeg's tags. `git` reports that the commit
does not exist initially and can be confusing as a result. Instead,
checkout the immediately previous commit from n4.3.1 on their master
branch.
2021-05-13 04:53:59 -04:00
bunnei e12ee020e7
Merge pull request #6301 from Morph1984/ssl-ImportClientPki
ssl: Stub Import(Client/Server)Pki
2021-05-12 22:11:19 -07:00
Morph c8707628f6
Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12 21:06:04 -04:00
Morph 271f2e2d78 ssl: Stub Import(Client/Server)Pki
- Used in JUMP FORCE Deluxe Edition
2021-05-12 21:04:13 -04:00
Morph 5a042bdaa1
Merge pull request #6267 from german77/gestureRewrite
hid: Improve hardware accuracy of gestures
2021-05-12 09:17:23 -04:00
bunnei eee302b9b9 common: tree: Avoid a nullptr dereference. 2021-05-11 15:40:20 -07:00
bunnei 12d569e483 hle: kernel: hle_ipc: Fix outgoing IPC response size calculation. 2021-05-11 12:27:43 -07:00
bunnei fc086f93b2 WORKAROUND: temp. disable session resource limits while we work out issues 2021-05-11 10:51:39 -07:00
bunnei f2c26443f8 WORKAROUND: Do not use slab heap while we track down issues with resource management. 2021-05-11 10:27:18 -07:00
bunnei b9f543b29f audren 2021-05-11 10:24:53 -07:00
Morph 02547439b1 externals: Update mbedtls to 8c88150ca 2021-05-11 00:43:04 -04:00
bunnei 343d92a092 core: hle: ipc_helpers: Fix cast on raw_data_size calculation. 2021-05-10 20:34:38 -07:00
bunnei 2c1e119c4a hle: service: sm: Add TIPC support.
- Fixes our error checking of names as well.
2021-05-10 20:34:38 -07:00
bunnei 913971417e hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.
- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
2021-05-10 20:34:38 -07:00
bunnei 49c4c329f6 hle: service: sm: GetService: Reserve session resource when we create a KSession. 2021-05-10 20:34:38 -07:00
bunnei 21671d05a3 hle: service: Add support for dispatching TIPC requests. 2021-05-10 20:34:38 -07:00
bunnei da25a59866 hle: service: Implement IPC::CommandType::Close.
- This was not actually closing sessions before.
2021-05-10 20:34:38 -07:00
bunnei 41928dfdda hle: service: sm: Use RegisterNamedService to register the service. 2021-05-10 20:34:38 -07:00
bunnei 934b2d8842 hle: service: sm: Improve Initialize implementation. 2021-05-10 20:34:38 -07:00
bunnei f54ea749a4 hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface. 2021-05-10 20:34:38 -07:00
bunnei c6de9657be hle: kernel: Implement named service ports using service interface factory.
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-10 20:34:38 -07:00
bunnei 44c763f9c6 hle: kernel: KSession: Improve implementation of CloneCurrentObject. 2021-05-10 20:33:53 -07:00
bunnei cfed6936f3 hle: service: sm: Increase point buffer size. 2021-05-10 15:43:42 -07:00
bunnei 9f44a44f2f hle: ipc_helpers: Reserve session resource when we create a KSession. 2021-05-10 15:42:46 -07:00
bunnei 75f23ad494 hle: kernel: KClientPort: Cleanup comment format. 2021-05-10 15:41:46 -07:00
bunnei 7a06037c5f hle: ipc: Add declarations for TIPC. 2021-05-10 15:05:10 -07:00
bunnei ed25191ee6 hle: kernel: Further cleanup and add TIPC helpers. 2021-05-10 15:05:10 -07:00
bunnei d08bd3e062 hle: ipc_helpers: Update IPC response generation for TIPC. 2021-05-10 15:05:10 -07:00
Kewlan 1b4331397b configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" 2021-05-10 18:49:30 +02:00
Lioncash 0aff3ba2ff parent_of_member: Make sign conversion explicit in OffsetOfImpl()
Previously these conversions were implicit and causing quite a few
warnings on clang.
2021-05-10 08:07:33 -04:00
bunnei ec50a9b5b9
Merge pull request #6291 from lioncash/kern-shadow
kernel: Eliminate variable shadowing
2021-05-09 20:15:00 -07:00
v1993 fa647cc0b9
Only build SDL2 subsystems that we use
While at it, use better way to enable HIDAPI.
2021-05-10 01:11:54 +03:00
Morph bb7d4ec3d3
Merge pull request #6294 from german77/kernelCleanup
kernel: Delete unused files
2021-05-09 12:22:44 -04:00
german77 0c1bb46f0a kernel: Delete unused files 2021-05-09 11:15:31 -05:00
v1993 648bef235e
On Linux, build SDL2 from externals with HIDAPI support 2021-05-09 18:12:58 +03:00
Morph f2b76284ed
Merge pull request #6292 from lat9nq/sdl-trunk
externals: Update SDL to 107db2d8
2021-05-09 04:38:28 -04:00
lat9nq b021e09fc0 externals: Use SDL2 statically
Building it as a shared library causes issues distributing it to an
AppImage, since linuxdeploy expects the executable to only dynamically
link to system libraries. Additionally, simply dynamically linking to a
library in the binary directory is bound to cause issues.

Solution is to use SDL's CMake switches and build it statically. We also
alias `SDL2` to `SDL2-static` on the external submodule for
compatibility with the rest of the project.
2021-05-09 02:38:46 -04:00
lat9nq 751cc687bb externals: Update SDL to 107db2d8
In light of 72a49c2bbc, the SDL submodule also needs updated. Updates
to the same commit used by the SDL package in ext-windows-bin.
2021-05-09 01:36:17 -04:00
Lioncash 2f62bae9e3 kernel: Eliminate variable shadowing
Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
2021-05-08 12:33:26 -04:00