Commit graph

7182 commits

Author SHA1 Message Date
bunnei 6f09c5b128
Merge pull request #1244 from FernandoS27/ipa
shader_decompiler: Implemented IPA Properly (Stage 1)
2018-09-05 21:20:40 -04:00
FernandoS27 e63b229f4a Implemented IPA Properly 2018-09-05 20:15:47 -04:00
bunnei 94f193af65
Merge pull request #1242 from lioncash/file-sys
file_sys/submission_package: Replace includes with forward declarations where applicable
2018-09-05 18:53:32 -04:00
bunnei a6ae765410
Merge pull request #1179 from DarkLordZach/bktr
file_sys: Add support for BKTR format (Game Updates)
2018-09-05 18:06:11 -04:00
Markus Wick 7f15306f78 gl_rasterizer: Skip TODO log.
This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.

Let's just stop printing this kind of redundant information.
2018-09-05 20:20:20 +02:00
Lioncash 6bd6beee20 file_sys/submission_package: Correct constructor initialization list order
Orders the elements in the sequence to match the order in which they'll
actually be initialized in.
2018-09-05 13:44:42 -04:00
Markus Wick d3ad9469a1 gl_rasterizer: Implement a VAO cache.
This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
Lioncash c0b7ed8b58 file_sys/submission_package: Replace includes with forward declarations where applicable 2018-09-05 12:08:04 -04:00
Markus Wick 50a806ea67 renderer_opengl: Implement a buffer cache.
The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
2018-09-05 08:03:50 +02:00
bunnei a1ef02c3e6
Merge pull request #1240 from degasus/optimizations
gl_shader_cache: Use an u32 for the binding point cache.
2018-09-04 18:20:14 -04:00
Zach Hilman c913136eb2 bktr: Fix bucket overlap error 2018-09-04 17:01:54 -04:00
Zach Hilman 7d5d781b20 drd: Parse title ID from program metadata 2018-09-04 16:25:30 -04:00
Zach Hilman 23a16c1720 patch_manager: Centralize Control-type NCA parsing 2018-09-04 16:25:10 -04:00
Zach Hilman 92e26df00f nsp: Fix error masking issue with XCI files
Now display correct error instead of catch-all MissingProgramNCA
2018-09-04 16:24:24 -04:00
Zach Hilman c91b60a421 game_list: Fix version display on non-NAND titles 2018-09-04 16:24:02 -04:00
Zach Hilman cbd517d8cc bktr: Add logging on successful patch 2018-09-04 16:24:02 -04:00
Zach Hilman 2814ca3624 game_list: Use friendly game versions
Mainly, from control.nacp metadata instead of cnmt metadata
2018-09-04 16:24:02 -04:00
Zach Hilman a6e75cd45b bktr: Implement IVFC offset shifting
Fixes base game read errors
2018-09-04 16:24:02 -04:00
Zach Hilman 9664ce255d bktr: Fix missing includes and optimize style 2018-09-04 16:24:02 -04:00
Zach Hilman f92b3512e0 main: Make game updates installable 2018-09-04 16:24:02 -04:00
Zach Hilman 8e150c46b9 game_list: Display patch names and versions on list 2018-09-04 16:24:02 -04:00
Zach Hilman f5e03b9173 loader: Add BKTR-specific error messages and codes 2018-09-04 16:23:44 -04:00
Zach Hilman 08fcb4694f loader: Ignore patches on NRO and DRD 2018-09-04 16:23:15 -04:00
Zach Hilman 97bf83bc56 patch_manager: Add usages of patches to ExeFS 2018-09-04 16:23:15 -04:00
Zach Hilman 8e900a301a file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04 16:22:25 -04:00
Zach Hilman 54e7ddb93a file_sys: Add BKTR patching mechanism 2018-09-04 16:22:25 -04:00
Zach Hilman 1efe5a76b1 content_archive: Add BKTR header parsing to NCA 2018-09-04 16:22:25 -04:00
Zach Hilman 9951f6d054 registration: Add RegisteredCacheUnion
Aggregates multiple caches into one interface
2018-09-04 16:21:40 -04:00
Zach Hilman d2caf4af7d game_list: Use RegisteredCacheUnion for installed
Reduces code
2018-09-04 16:21:40 -04:00
Zach Hilman 99fbcb3bf2 aes_util: Fix error involving reads of less than 0x10
Issues with block size are fixed by making all reads minimum length of 0x10
2018-09-04 16:21:40 -04:00
Markus Wick 99a71580c4 gl_shader_cache: Use an u32 for the binding point cache.
The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
2018-09-04 21:04:41 +02:00
Zach Hilman 87be4bc283 main: Only show DRD deprecation warning once 2018-09-04 14:44:48 -04:00
Zach Hilman e973cceadd control_metadata: Use alternate language names if AmericanEnglish isn't available 2018-09-04 14:30:03 -04:00
Zach Hilman 23d2c50479 card_image: Add program title ID getter 2018-09-04 14:29:19 -04:00
Zach Hilman 1280061725 qt: Add deprecation warnings for DRD format 2018-09-04 14:29:19 -04:00
Zach Hilman 8974771334 registration: Fix NSP installation errors 2018-09-04 14:29:19 -04:00
Zach Hilman e4e55d064e nsp: Comply with style and performance guidelines 2018-09-04 14:29:19 -04:00
Zach Hilman 58473309a0 qt: Add UI support for NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman f7eaea424d registration: Add support for installing NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman d7518cf6e0 loader: Add AppLoader for NSP files 2018-09-04 14:27:33 -04:00
Zach Hilman 5c8aff984e card_image: Parse XCI secure partition with NSP
Eliminated duplicate code and adds support for Rev1+ carts
2018-09-04 14:27:33 -04:00
Zach Hilman 93703431e2 file_sys: Add Nintendo Submission Package (NSP) 2018-09-04 14:25:54 -04:00
Zach Hilman a040929c90 drd: Load title ID from program metadata
Previously only loaded from control metadata
2018-09-04 14:25:54 -04:00
Zach Hilman b555311438 loader: Add NSP file type and NSP-specific errors 2018-09-04 14:25:54 -04:00
Zach Hilman d770c60205 key_manager: Avoid autogeneration if key exists 2018-09-04 14:25:54 -04:00
bunnei dda4b5e89e
Merge pull request #1238 from lioncash/explicit
common/logging: Minor changes
2018-09-04 12:18:00 -04:00
bunnei 9a07e9f805
Merge pull request #1237 from degasus/optimizations
Optimizations
2018-09-04 12:16:06 -04:00
bunnei ed37b68fb5
Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs
file_sys: Allow for custom NAND/SD directories
2018-09-04 11:54:22 -04:00
bunnei 26e96d16d0
Merge pull request #1232 from lioncash/copy
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
2018-09-04 11:52:25 -04:00
bunnei 8ec1e16867
Merge pull request #1235 from lioncash/forward-decl
file_sys: Replace includes with forward declarations where applicable
2018-09-04 11:51:54 -04:00
bunnei 5a29b358aa
Merge pull request #1236 from degasus/microprofile
Update microprofile scopes.
2018-09-04 11:50:58 -04:00
bunnei c156ee8eb8
Merge pull request #1230 from lioncash/ssl
ssl: Move SSL class to cpp file
2018-09-04 11:49:22 -04:00
Lioncash 6ef84f1c4c common/logging: Amend documentation comments
Multi-line doc comments still need the '<' after the ///, otherwise it's
treated as a regular comment and makes the original doc comment broken
in viewers, IDEs, etc. While we're at it, also fix some typos in the
comments.
2018-09-04 10:49:08 -04:00
Lioncash 2949d9552c common/logging/filter: Replace C-style case with C++ static_cast 2018-09-04 10:44:36 -04:00
Lioncash 978f3a3282 common/logging/filter: Make constructor explicit
Implicit conversions aren't desirable here.
2018-09-04 10:43:31 -04:00
Markus Wick dce624e3f1 core: Use a raw pointer in GetGPUDebugContext.
This helper is called very often. The memory ownership shall not be transfered, so just return the raw pointer.
2018-09-04 14:10:05 +02:00
Markus Wick 2081ed7db2 command_processor: Use std::array for bound_engines.
subchannel is a 3 bit field. So there must not be more than 8 bound engines.
And using a hashmap for up to 8 values is a bit overpowered.
2018-09-04 14:10:05 +02:00
Markus Wick 10bc725944 Update microprofile scopes.
Blame the subsystems which deserve the blame :)

The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-04 11:04:26 +02:00
Lioncash a813c10e1c file_sys: Replace includes with forward declarations where applicable
Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
2018-09-03 22:52:24 -04:00
bunnei 1c5636e690
Merge pull request #1231 from lioncash/global
service: Migrate global named port map to the KernelCore class
2018-09-03 21:21:12 -04:00
Zach Hilman 04397cd185 qt: Add message about not moving contents on dir change 2018-09-03 19:23:33 -04:00
Zach Hilman 1ff3318458 qt: Add UI options to change NAND/SD dirs 2018-09-03 19:23:33 -04:00
Zach Hilman b2268f1f8d settings: Save and load NAND/SD dirs from config 2018-09-03 19:23:33 -04:00
Lioncash 18a89931a9 gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
Using the getter function intended for external code here makes an
unnecessary copy of the already-accessible used_shaders vector.
2018-09-02 13:10:11 -04:00
Lioncash a405373144 vfs_real: Forward declare IOFile
Eliminates the need to rebuild some source files if the file_util header
ever changes. This also uncovered some indirect inclusions, which have
also been fixed.
2018-09-02 12:38:14 -04:00
Lioncash 1242c1ec0a service: Migrate global named port map to the KernelCore class
Now that we have a class representing the kernel in some capacity, we
now have a place to put the named port map, so we move it over and get
rid of another piece of global state within the core.
2018-09-02 12:35:30 -04:00
Lioncash 41cd766438 ssl: Move SSL class to cpp file
This isn't required to be visible to anything outside of the main source
file, and will eliminate needing to rebuild anything else including the
header if the SSL class needs to be changed in the future.
2018-09-02 11:45:26 -04:00
bunnei 325f3e0693
Merge pull request #1213 from DarkLordZach/octopath-fs
filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
2018-09-02 10:49:18 -04:00
bunnei 89be49d2f3
Merge pull request #1215 from ogniK5377/texs-nodep-assert
Added assert for TEXS nodep
2018-09-02 10:48:27 -04:00
bunnei d2ade27c3f
Merge pull request #1220 from FearlessTobi/extensions-qol
yuzu: Display the unsupported GL extensions in the popup
2018-09-02 10:47:25 -04:00
bunnei 177c45e97d
Merge pull request #1214 from ogniK5377/ipa-assert
Added better asserts to IPA, Renamed IPA modes to match mesa
2018-09-02 10:44:43 -04:00
bunnei 9c206fe94d
Merge pull request #1216 from ogniK5377/ffma-assert
Added FFMA asserts and missing fields
2018-09-02 10:44:13 -04:00
bunnei 1ccc0457d5
Merge pull request #1218 from ogniK5377/fmul-assert
Added FMUL asserts
2018-09-02 10:43:48 -04:00
Lioncash fda8f1da20 filesystem: Move dir retrieval after path checking in DeleteFile()
We don't need to do the lookup if the path is considered empty
currently.
2018-09-02 09:20:17 -04:00
fearlessTobi 0f453488e2 citra_qt: Display the unsupported GL extensions in the popup 2018-09-01 19:01:53 +02:00
David Marcec 60754b4728 Removed saturate assert
Unneeded as we already implement it
2018-09-01 19:33:32 +10:00
David Marcec 2edab4e840 Removed saturate assert
Saturate already implemented
2018-09-01 19:29:20 +10:00
David Marcec 2bc6abb9a1 Changed tab5980_0 default from 0 -> 1 2018-09-01 19:15:03 +10:00
David Marcec 6f8ed9508d Added FMUL asserts 2018-09-01 19:05:10 +10:00
David Marcec b89fc407d7 Added FFMA asserts 2018-09-01 18:45:14 +10:00
David Marcec 948bc87a59 Added assert for TEXS nodep 2018-09-01 17:00:01 +10:00
David Marcec ad3dca7e62 Added better asserts to IPA, Renamed IPA modes to match mesa
IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate

Renamed modes based on
d27c791891/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp (L2530)
2018-09-01 16:34:27 +10:00
Zach Hilman f32e28c7b8 maxwell_3d: Use CoreTiming for query timestamp 2018-08-31 23:25:18 -04:00
Zach Hilman 19d0951ae6 filesystem: Implement OpenReadOnlySaveDataFilesystem 2018-08-31 23:19:49 -04:00
Zach Hilman 7939ea18e8 filesystem: Add OpenFileSystemWithPatch 2018-08-31 23:19:23 -04:00
Lioncash 4a587b81b2 core/core: Replace includes with forward declarations where applicable
The follow-up to e2457418da, which
replaces most of the includes in the core header with forward declarations.

This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.

This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
bunnei 7f7eb29323 gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies. 2018-08-31 13:07:28 -04:00
bunnei 123c065086 gl_rasterizer_cache: Also use reserve cache for RecreateSurface. 2018-08-31 13:07:28 -04:00
bunnei 9bc71fcc5f rasterizer_cache: Use boost::interval_map for a more accurate cache. 2018-08-31 13:07:28 -04:00
bunnei d647d9550c gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. 2018-08-31 13:07:27 -04:00
bunnei 16d65182f9 gl_rasterizer: Fix issues with the rasterizer cache.
- Use a single cached page map.
- Fix calculation of ending page.
2018-08-31 13:07:27 -04:00
greggameplayer 06578e89b2 Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS

* correct coding style

* correct coding style part 2
2018-08-31 12:11:19 -04:00
bunnei f08d24e9c0
Merge pull request #1204 from lioncash/pimpl
core: Make the main System class use the PImpl idiom
2018-08-31 11:31:20 -04:00
bunnei 6683bf50b5
Merge pull request #1207 from degasus/hotfix
Report correct shader size.
2018-08-31 11:21:15 -04:00
Lioncash e2457418da core: Make the main System class use the PImpl idiom
core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.

Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
2018-08-31 07:16:57 -04:00
Markus Wick 5be8b7a362 Report correct shader size.
Seems like this was an oversee in regards to 1fd979f50a
It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong.
2018-08-31 09:56:37 +02:00
Hexagon12 d626bc8c62 Added predicate comparison GreaterEqualWithNan 2018-08-31 10:40:18 +03:00
bunnei 26aaa86ece
Merge pull request #1195 from FearlessTobi/port-gamelist-compat
yuzu: Show game compatibility in the game list (PR ported from Citra)
2018-08-30 21:34:43 -04:00
Laku 915ab81ec2 gl_shader_decompiler: Implement POPC (#1203)
* Implement POPC

* implement invert
2018-08-30 21:32:58 -04:00
bunnei d6accf96ff
Merge pull request #1200 from bunnei/improve-ipa
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-30 10:31:26 -04:00