bunnei
764bbaa19c
logger: Use Service_NVDRV category where applicable.
2018-02-04 17:00:33 -05:00
bunnei
1b1d399e5f
hle: Rename RequestBuilder to ResponseBuilder.
2018-01-24 22:24:10 -05:00
bunnei
fdbb039427
Merge pull request #131 from lioncash/enum
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nvmap: Make IoctlCommands an enum class
2018-01-21 22:01:27 -05:00
David
eeb3b5eed7
Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid ( #114 )
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* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid
* used clang-format-3.9 instead
* lowercase pid
* Moved nvmemp handlers to cpp
* Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG
* using std::arrays instead of c arrays
* nvhost get config now uses std::array completely
* added pid logging back
* updated cmakelist
* missing includes
* added array, removed memcpy
* clang-format6.0
2018-01-21 17:59:50 -05:00
Lioncash
06d2e1bd23
nvmap: Add a return 0 underneath the UNIMPLEMENTED macro
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This macro resolves to an empty macro in release builds.
2018-01-21 17:07:47 -05:00
Lioncash
687a17acae
nvmap: Make IoctlCommands an enum class
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Prevents the enum values from polluting the surrounding scope
2018-01-21 17:07:13 -05:00
James Rowe
096be16636
Format: Run the new clang format on everything
2018-01-20 16:45:11 -07:00
bunnei
de646cef2d
nvdrv: Stub SetClientPID.
2018-01-18 23:50:18 -05:00
Frederic Meyer
60d650cc4e
nvdrv: stubbed Close(cmd 2)
2018-01-17 17:08:46 +01:00
James Rowe
a66eb7351b
UI: Fix frame rate perf stats
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Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-16 20:44:02 -07:00
Subv
cb75b56e45
NV: Implemented the nvdrv service, which uses the same interface as nvdrv:a
2018-01-16 19:04:09 -05:00
Subv
30657f9ca1
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
2018-01-16 19:03:49 -05:00
MerryMage
e35644c005
clang-format
2018-01-16 18:05:21 +00:00
bunnei
1247c53786
yuzu: Update license text to be consistent across project.
2018-01-13 16:22:39 -05:00
bunnei
056f987bcd
core: Include <algorithm> where used.
2018-01-11 22:36:56 -05:00
bunnei
94ad97def0
nv: Fix more broken asserts.
2018-01-11 22:31:12 -05:00
bunnei
ac2feaf5fb
nvdisp_disp0: Fix broken assert.
2018-01-11 22:29:29 -05:00
bunnei
305035b503
nvdisp_disp0: Call SwapBuffers to render framebuffer.
2018-01-10 23:29:03 -05:00
Subv
1ca800ccee
NV: Move the nv device nodes to their own directory and namespace.
2018-01-10 23:28:40 -05:00
Subv
34ae2ec644
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
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NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.
We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv
94a5e97eb3
NV: Implemented the nvdrv:a service and the /dev/nvmap device.
2018-01-10 23:28:05 -05:00