Flame Sage
55245b6183
Merge pull request #2706 from DarkLordZach/azure-1
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Add Pipeline Definitions for Azure CI
2019-07-09 22:22:21 -04:00
Zach Hilman
f2e5c19520
Add Pipeline Definitions
2019-07-09 22:17:56 -04:00
Flame Sage
05d55b0fd7
Set up CI with Azure Pipelines
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[skip ci]
2019-07-09 22:01:46 -04:00
Fernando Sahmkow
f2549739d1
shader_ir: Add comments on missing instruction.
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Also shows Nvidia's address space on comments.
2019-07-09 17:15:45 -04:00
Michael Scire
a1845d1dd3
prefer system reference over global accessor
2019-07-09 08:11:35 -07:00
Fernando Sahmkow
2de7649311
shader_ir: limit explorastion to best known program size.
2019-07-09 08:14:43 -04:00
Fernando Sahmkow
e7c6045a03
control_flow: Correct block breaking algorithm.
2019-07-09 08:14:43 -04:00
Fernando Sahmkow
dc4a93594c
control_flow: Assert shaders bigger than limit.
2019-07-09 08:14:42 -04:00
Fernando Sahmkow
e7a88f0ab3
control_flow: Address feedback.
2019-07-09 08:14:42 -04:00
Fernando Sahmkow
34357b110c
shader_ir: Correct parsing of scheduling instructions and correct sizing
2019-07-09 08:14:41 -04:00
Fernando Sahmkow
cfb3db1a32
shader_ir: Correct max sizing
2019-07-09 08:14:40 -04:00
Fernando Sahmkow
d45fed3030
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
2019-07-09 08:14:40 -04:00
Fernando Sahmkow
01b21ee1e8
shader_ir: Corrections, documenting and asserting control_flow
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
d5533b440c
shader_ir: Unify blocks in decompiled shaders.
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
926b80102f
shader_ir: Decompile Flow Stack
2019-07-09 08:14:38 -04:00
Fernando Sahmkow
459fce3a8f
shader_ir: propagate shader size to the IR
2019-07-09 08:14:37 -04:00
Fernando Sahmkow
8a6fc529a9
shader_ir: Implement BRX & BRA.CC
2019-07-09 08:14:37 -04:00
Fernando Sahmkow
c218ae4b02
shader_ir: Remove the old scanner.
2019-07-09 08:14:36 -04:00
Fernando Sahmkow
8af6e6a052
shader_ir: Implement a new shader scanner
2019-07-09 08:14:36 -04:00
David Marcec
0330f5d6f8
IFriendService::GetFriendList
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We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09 18:20:58 +10:00
Lioncash
c04785c928
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
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must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.
While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
2019-07-09 02:08:15 -04:00
Michael Scire
697206092e
Prevent merging of device mapped memory blocks.
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This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
2019-07-08 22:52:05 -07:00
Zach Hilman
618d8446ab
Merge pull request #2661 from ogniK5377/audren-loop
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audren: Only manage wave buffers with a size
2019-07-08 09:35:42 -04:00
Zach Hilman
6c3cceafdc
Merge pull request #2657 from ogniK5377/npad-assignments
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hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
2019-07-08 09:35:19 -04:00
David Marcec
5234e08a0d
addressed issues
2019-07-08 14:51:40 +10:00
David Marcec
e3d000a7e6
addressed issue
2019-07-08 14:49:16 +10:00
bunnei
7b28f954c9
Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
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apm: Initial implementation of performance config and boost mode
2019-07-07 21:40:30 -04:00
bunnei
8f5aae3074
Merge pull request #2642 from DarkLordZach/fsp-log-2
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fsp-srv: Implement Access Logging Functionality
2019-07-07 21:39:40 -04:00
Zach Hilman
50d5414075
key_manager: Convert Ticket union to std::variant
2019-07-07 21:38:33 -04:00
Zach Hilman
d9ef20e5a5
es: Populate/synthesize tickets on construction
2019-07-07 21:38:33 -04:00
Zach Hilman
f8718ae779
key_manager: Add structure for Ticket parsing
2019-07-07 21:38:33 -04:00
Zach Hilman
b294b13584
es: Implement ETicket GetPersonalizedTicketData (17)
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Copies the raw personal ticket data into the buffer provided.
2019-07-07 21:38:33 -04:00
Zach Hilman
c6a32dc077
es: Implement ETicket GetCommonTicketData (16)
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Copies the raw common ticket data for the specified rights ID into the buffer provided.
2019-07-07 21:38:33 -04:00
Zach Hilman
44b0c19f6a
es: Implement ETicket GetPersonalizedTicketSize (15)
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Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
2019-07-07 21:38:33 -04:00
Zach Hilman
35b617b57f
es: Implement ETicket GetCommonTicketSize (14)
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Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
2019-07-07 21:38:33 -04:00
Zach Hilman
669a21babb
es: Implement ETicket ListPersonalizedTicket (12)
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Returns an application-specific number of entries of personal tickets, starting at offset 0.
2019-07-07 21:38:33 -04:00
Zach Hilman
5d6bf75296
es: Implement ETicket ListCommonTicket (11)
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Returns an application specified count of entries of common tickets, starting at offset 0.
2019-07-07 21:38:33 -04:00
Zach Hilman
11f45e6015
es: Implement ETicket CountPersonalizedTicket (10)
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Returns the number of personalized (console/user-unique) tickets in the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman
71bc2182c2
es: Implement ETicket CountCommonTicket (9)
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Returns the number of common (non-console-unique) tickets in the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman
475a7a4446
es: Implement ETicket GetTitleKey (8)
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Takes a rights ID as input and returns the associated title key, if it exists.
2019-07-07 21:38:33 -04:00
Zach Hilman
f15f73a555
es: Implement ETicket ImportTicket (1)
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Takes a ticket and certificate and installs it to the KeyManager.
2019-07-07 21:38:33 -04:00
Zach Hilman
e35fac2054
key_manager: Add accessors/helpers for ticket management
2019-07-07 21:38:33 -04:00
Zach Hilman
5275fd2789
key_manager: Add equality operator for RSAKeyPair
2019-07-07 21:38:33 -04:00
ReinUsesLisp
c9d886c84e
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
2019-07-07 20:42:55 -03:00
Michael Scire
ca6f08e3b1
Remove unused member function declaration
2019-07-07 13:02:41 -07:00
Michael Scire
ce64a9fab9
physmem: add helpers, cleanup logic.
2019-07-07 12:55:30 -07:00
Hexagon12
8070cb3f6b
Merge pull request #2694 from FearlessTobi/patch-1
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Delete decode_integer_set.cpp
2019-07-07 22:43:45 +03:00
Tobias
be020f7621
Delete decode_integer_set.cpp
2019-07-07 21:40:33 +02:00
Michael Scire
b901cd584e
clang-format fixes
2019-07-07 12:08:29 -07:00
ReinUsesLisp
d0966b9f7c
shader/texture: Add F16 support for TLDS
2019-07-07 16:05:56 -03:00