Commit graph

5591 commits

Author SHA1 Message Date
bunnei a7b5ab4d9a gl_shader_decompiler: Implement MOV32_IMM instruction. 2018-04-28 20:03:18 -04:00
Lioncash 5d9ee12b1a
file_util: Remove compiler version checks around is_trivially_copyable()
The minimum clang/GCC versions we support already support this. We can also
remove is_standard_layout(), as fread and fwrite only require the type to be
trivially copyable.
2018-04-28 15:31:23 -04:00
Lioncash d43c49264f
log: Remove old logging macros and functions
Now that the old macros are no longer used, we can remove all functionality related to them.
2018-04-27 16:18:34 -04:00
bunnei 6b365f7703
Merge pull request #408 from bunnei/shader-ints-p2
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27 16:06:09 -04:00
Lioncash 16198f979e
renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents 2018-04-27 12:09:35 -04:00
Lioncash 843dd62c81
core: Replace usages of LOG_GENERIC with new fmt-capable equivalents 2018-04-27 11:57:52 -04:00
bunnei e6242ab5e6 gl_shader_decompiler: Add GLSLRegisterManager class to track register state. 2018-04-27 11:49:26 -04:00
Lioncash 8475496630
general: Convert assertion macros over to be fmt-compatible 2018-04-27 10:04:02 -04:00
bunnei 3c40496409
Merge pull request #380 from ogniK5377/service-impl
Implemented some useful interfaces needed for games.
2018-04-27 00:49:40 -04:00
David Marcec abc23416e8 Switched to NGLOG_WARNING 2018-04-26 20:03:12 -07:00
bunnei 4f120a9ec0
Merge pull request #406 from lioncash/frontend
frontends: Move logging macros over to new fmt-capable ones
2018-04-26 22:53:42 -04:00
bunnei 18f8012233
Merge pull request #407 from lioncash/common
common: Move logging macros over to new fmt-capable macros where applicable
2018-04-26 22:53:14 -04:00
Lioncash 3cfe77ae75
common: Move logging macros over to new fmt-capable macros where applicable 2018-04-26 20:09:58 -04:00
Lioncash 3062eb52f4
frontends: Move logging macros over to new fmt-capable ones 2018-04-26 19:14:48 -04:00
Lioncash 376f6397c6
input_common: Move old logging macros over to fmt-capable ones 2018-04-26 19:09:25 -04:00
bunnei 6a3d59fdc1
Merge pull request #402 from lioncash/core
core: Replace remaining old non-generic logger usages with fmt-capable equivalents
2018-04-26 18:45:10 -04:00
bunnei bc43946140
Merge pull request #399 from bunnei/shader-ints
Shader decompiler prep for integer instructions
2018-04-26 18:43:51 -04:00
David Marcec 7391741a20 Merge branch 'master' of https://github.com/yuzu-emu/yuzu into service-impl 2018-04-26 14:28:54 -07:00
David Marcec f1f7f2cba9 Added PREPO to logging backend, Removed comments from SaveReportWithUser 2018-04-26 14:19:34 -07:00
Lioncash c33755e2b9
core: Replace remaining old non-generic logger usages with fmt-capable equivalents
LOG_GENERIC usages will be amended in a follow-up to keep API changes separate from
interface changes, as it will require removing a parameter from the relevant function
in the VMManager class.
2018-04-26 15:37:16 -04:00
Lioncash 87a92ef062
common: Remove chunk_file.h and linear_disk_cache.h
These are unused (and given chunk_file references Dolphin's >SVN< I doubt they were going to be used).
2018-04-26 14:59:32 -04:00
bunnei c9d7abe9c9 gl_shader_decompiler: Boilerplate for handling integer instructions. 2018-04-26 14:38:42 -04:00
bunnei 37fa9a15cd gl_shader_decompiler: Move color output to EXIT instruction. 2018-04-26 14:38:41 -04:00
Lioncash 623d772476
core/gdbstub: Move logging macros to new fmt-compatible ones 2018-04-26 12:04:50 -04:00
Lioncash 08da0b7acc
core/hw: Move logging macros over to fmt-capable ones 2018-04-26 09:32:45 -04:00
bunnei f81b915fd8
Merge pull request #396 from Subv/shader_ops
Shaders: Implemented the FSET instruction.
2018-04-25 22:42:54 -04:00
bunnei dd6c67c627
Merge pull request #398 from lioncash/kernel
kernel: Migrate logging macros to fmt-compatible ones
2018-04-25 22:42:34 -04:00
bunnei 42d43ea741
Merge pull request #387 from Subv/maxwell_2d
GPU: Partially implemented the 2D surface copy engine
2018-04-25 20:40:17 -04:00
bunnei d0825c9519
Merge pull request #395 from lioncash/file-sys
file-sys: Move logging macros over to the new fmt-capable ones
2018-04-25 20:39:08 -04:00
Lioncash 1913cf4783
kernel/shared_memory: Remove unnecessary semicolon at end of ConvertPermissions()
Functions don't need to be terminated by semicolons.
2018-04-25 20:32:16 -04:00
Lioncash 40dee76c57
kernel: Migrate logging macros to fmt-compatible ones 2018-04-25 20:32:09 -04:00
bunnei 23d68a07dc
Merge pull request #390 from mailwl/pctl-module
Service/PCTL: convert to module, add services, stub
2018-04-25 15:51:43 -04:00
bunnei 60746e4e52
Merge pull request #397 from lioncash/core
core/memory: Move logging macros over to the new fmt-capable ones
2018-04-25 15:25:03 -04:00
Subv 20d86d8a36 GPU: Partially implemented the Fermi2D surface copy operation.
The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented.
Only same-format same-size raw copies are implemented for now.
2018-04-25 12:54:26 -05:00
Subv e9ad8e9185 Shaders: Added bit decodings for the I2I instruction. 2018-04-25 12:52:55 -05:00
Subv 1740aa5444 Shaders: Implemented the FSET instruction.
This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
2018-04-25 12:52:32 -05:00
Subv 5ab597041f Memory: Added a missing shortcut for Memory::CopyBlock for the current process. 2018-04-25 11:55:30 -05:00
Subv 1dd4861d38 GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. 2018-04-25 11:55:30 -05:00
Subv a6da2b93c1 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 2018-04-25 11:55:29 -05:00
Subv 378c881427 GPU: Added surface copy registers to Fermi2D 2018-04-25 11:55:29 -05:00
Subv b1109931b9 GPU: Added boilerplate code for the Fermi2D engine 2018-04-25 11:55:29 -05:00
Subv c16cfbbc6c GPU: Reduce the number of registers of Maxwell3D to 0xE00.
The rest are just macro shim registers.
2018-04-25 11:55:28 -05:00
Subv a994446b6e GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
It doesn't belong in the PFIFO handler.
2018-04-25 11:55:27 -05:00
Subv e2f2a49d2d GPU: Corrected the upper bound of the PFIFO method ids in the command processor. 2018-04-25 11:53:54 -05:00
Lioncash 3f78a61f09
file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()
Lessens the amount to read and gets rid of the PRIX64 macro, allowing us to use a single string
for the whole path, making it easier to read.
2018-04-25 12:35:37 -04:00
Lioncash 5aafc83cc9
file-sys: Move logging macros over to the new fmt-capable ones 2018-04-25 12:35:33 -04:00
Lioncash 6d00780045
core/memory: Amend address widths in asserts
Addresses are 64-bit, these formatting specifiers are simply holdovers from citra. Adjust them to be the correct width.
2018-04-25 12:17:26 -04:00
Lioncash 59dae03dbe
core/memory: Move logging macros over to new fmt-capable ones
While we're at it, correct addresses to print all 64 bits where applicable, which were holdovers from citra.
2018-04-25 12:16:33 -04:00
Lioncash b7551e457b
video-core: Move logging macros over to new fmt-capable ones 2018-04-25 09:13:57 -04:00
mailwl 2ba4e2263c Service/PCTL: convert to module, add services, stub
PCTL::CreateServiceWithoutInitialize and IParentalControlService::Initialize, required by Kirby Star Allies
2018-04-25 09:02:27 +03:00
Subv 0369ee7248 Shaders: Added decodings for the FSET instructions. 2018-04-24 22:42:54 -05:00
bunnei ea3151f475
Merge pull request #388 from bunnei/refactor-rasterizer-cache
Refactor rasterizer cache
2018-04-24 23:22:24 -04:00
bunnei c30cd898fc renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8. 2018-04-24 22:31:46 -04:00
bunnei f1a4a004fb gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. 2018-04-24 22:31:46 -04:00
bunnei 0a023cfb4f gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU. 2018-04-24 22:31:46 -04:00
bunnei 9022d926eb gl_rasterizer_cache: Use new logger. 2018-04-24 22:31:46 -04:00
bunnei fbb3cd110c gl_rasterizer_cache: Add a function for finding framebuffer GPU address. 2018-04-24 22:31:46 -04:00
bunnei bc0f1896fc gl_rasterizer_cache: Handle compressed texture sizes. 2018-04-24 22:31:46 -04:00
bunnei 4415e00181 gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. 2018-04-24 22:31:45 -04:00
Lioncash cc2e14ec2a
loader: Move old logging macros over to new fmt-capable ones 2018-04-24 20:22:32 -04:00
bunnei 10c6d89119 memory_manager: Add implement CpuToGpuAddress. 2018-04-24 17:49:20 -04:00
bunnei 239ac8abe2 memory_manager: Make GpuToCpuAddress return an optional. 2018-04-24 17:49:19 -04:00
bunnei 9e11a76e92 memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. 2018-04-24 17:40:43 -04:00
bunnei e8c2bb24b2
Merge pull request #386 from Subv/gpu_query
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
2018-04-24 16:13:51 -04:00
bunnei b7953d2ebf
Merge pull request #392 from lioncash/log
service: Move logging macros over to the new fmt-compatible ones
2018-04-24 14:13:54 -04:00
Lioncash d08cfb55fe
service: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:32 -04:00
Lioncash 88eb612718
vi: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash bd9c2aa51f
time: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash bfe49edb2a
ssl: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash 82413a6c89
spl: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash 62c69f4a1e
sockets: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash 2a3f3bf977
sm: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:31 -04:00
Lioncash 32ece18bb6
set: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:30 -04:00
Lioncash 13f9cf2bd0
pctl: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:30 -04:00
Lioncash 72b497e876
nvflinger: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:30 -04:00
Lioncash 285d8d8b7d
nvdrv: Move logging macros over to new fmt-compatible ones 2018-04-24 12:01:27 -04:00
Lioncash 022fc59dcd
ns: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash 47054327c2
nifm: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash 28b92db7fd
nfp: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash dabfd90dfe
lm: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash 9cd7485cd7
hid: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash 8fc4003dab
friend: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:56 -04:00
Lioncash b5b613ea29
filesystem: Move logging macros over to new fmt-compatible ones 2018-04-24 12:00:52 -04:00
Lioncash d1b23b2b51
renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles() 2018-04-24 11:13:08 -04:00
Lioncash c6a740d7c2
fatal: Move logging macros over to new fmt-compatible ones 2018-04-24 10:18:58 -04:00
Lioncash 8d32bf9a96
audio: Move logging macros over to new fmt-compatible ones 2018-04-24 10:18:09 -04:00
Lioncash d652e41365
apm: Move logging macros over to new fmt-compatible ones 2018-04-24 10:16:03 -04:00
Lioncash e74dbfc572
aoc: Move logging macros over to new fmt-compatible ones 2018-04-24 10:14:52 -04:00
Lioncash 5483c08b44
am: Move logging macros over to new fmt-compatible ones 2018-04-24 10:14:11 -04:00
Lioncash f85d880ac6
acc: Move logging macros over to new fmt-compatible ones 2018-04-24 10:04:22 -04:00
mailwl a0179e5ca5 Service/FS: implement IFileSystem::RenameFile 2018-04-24 10:56:05 +03:00
bunnei 07dc0bbf3e
Merge pull request #379 from Subv/multi_buffers
GPU: Support multiple enabled vertex arrays.
2018-04-24 01:09:02 -04:00
Subv f208953585 GPU: Added asserts to our code for handling the QUERY_GET GPU command.
This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future.
This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is.
2018-04-23 17:06:57 -05:00
bunnei 0214351f4f
Merge pull request #370 from Subv/sync_primitives
Kernel: Reworked the new kernel synchronization primitives.
2018-04-23 16:33:00 -04:00
bunnei bf25299272
Merge pull request #384 from Subv/nvhost-remap
Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
2018-04-23 15:23:55 -04:00
bunnei d4f87e9af4
Merge pull request #385 from Subv/unimpl_ioctls
Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.
2018-04-23 15:22:49 -04:00
bunnei 3967f9c6ef
Merge pull request #383 from Subv/gpu_mmu
GPU: Make the GPU virtual memory manager use 16 page bits and 10 pagetable bits.
2018-04-23 14:00:52 -04:00
Subv 9531a29283 GPU: Support multiple enabled vertex arrays.
The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.

yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
Subv 46572d027d Kernel: Implemented mutex priority inheritance.
Verified with a hwtest and implemented based on reverse engineering.

Thread A's priority will get bumped to the highest priority among all the threads that are waiting for a mutex that A holds.
Once A releases the mutex and ownership is transferred to B, A's priority will return to normal and B's priority will be bumped.
2018-04-23 11:23:44 -05:00
Subv 0d6eafe11a NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.
Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
2018-04-23 11:21:46 -05:00
Subv e4bd0bddea Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
2018-04-23 11:21:46 -05:00
Subv e862c50a70 Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers. 2018-04-23 11:13:53 -05:00
Subv f823c1d599 GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.
Also removed some dead code and added memory map consistency asserts.
2018-04-23 10:57:12 -05:00
Subv 010227e149 GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format. 2018-04-23 10:50:28 -05:00
David Marcec 27650499bc GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport. 2018-04-22 19:02:18 -07:00
David df669bc540
lioncash proposed changes 2018-04-22 00:07:55 -07:00
David Marcec f3137d3bc1 Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids) 2018-04-21 22:04:24 -07:00
Subv c079cf4eec GPU: Implement the A2BGR10 texture format. 2018-04-21 17:32:25 -05:00
bunnei 62937798a0
Merge pull request #377 from adityaruplaha/sdl2-fullscreen
SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)
2018-04-21 13:53:55 -04:00
adityaruplaha f48d5e4c4c SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607) 2018-04-21 13:24:33 +05:30
bunnei f8764bb5d3
Merge pull request #376 from bunnei/shader-decoder
Shader opcode decoding
2018-04-21 00:04:51 -04:00
bunnei f8a037ead4
Merge pull request #375 from lioncash/header
opengl: Remove unnecessary header inclusions
2018-04-20 23:08:47 -04:00
bunnei d08fd7e86d gl_shader_decompiler: Skip RRO instruction. 2018-04-20 22:30:56 -04:00
bunnei 8b28dc55e6 gl_shader_decompiler: Cleanup error logging. 2018-04-20 22:30:56 -04:00
bunnei e1630c4d43 shader_bytecode: Add several more instruction decodings. 2018-04-20 22:30:56 -04:00
bunnei 9f6d305eab shader_bytecode: Decode instructions based on bit strings. 2018-04-20 22:30:56 -04:00
bunnei 8ac3a3f45e
Merge pull request #369 from Subv/shader_instr2
ShaderGen: Implemented fsetp/kil and predicated instruction execution.
2018-04-20 22:29:39 -04:00
bunnei 634d9ee18b
Merge pull request #374 from lioncash/noexcept
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
2018-04-20 22:28:47 -04:00
bunnei ba6f3e8f9f
Merge pull request #373 from lioncash/enum2
gl_rasterizer_cache: Make MatchFlags an enum class
2018-04-20 22:28:09 -04:00
Subv 17a0ef1e1e ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. 2018-04-20 21:09:34 -05:00
Subv c3a8ea76f1 ShaderGen: Implemented predicated instruction execution.
Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
Subv 0a5e01b710 ShaderGen: Implemented the fsetp instruction.
Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.

TODO:

* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
Subv a70ed9c8ae Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOs 2018-04-20 21:04:35 -05:00
Subv 013778aa21 Qt: Update the WaitTree widget to show info about the current mutex of each thread. 2018-04-20 21:04:34 -05:00
Subv be155f4d9d Kernel: Remove unused ConditionVariable class. 2018-04-20 21:04:33 -05:00
Subv 5fdfbfe25a Kernel: Remove old and unused Mutex code. 2018-04-20 21:04:32 -05:00
Subv b18ccf9399 Kernel: Properly implemented svcWaitProcessWideKey and svcSignalProcessWideKey
They work in tandem with guest code to provide synchronization primitives along with svcArbitrateLock/Unlock
2018-04-20 21:04:27 -05:00
Subv e81a2080eb Kernel: Corrected the implementation of svcArbitrateLock and svcArbitrateUnlock.
Switch mutexes are no longer kernel objects, they are managed in userland and only use the kernel to handle the contention case.
Mutex addresses store a special flag value (0x40000000) to notify the guest code that there are still some threads waiting for the mutex to be released. This flag is updated when a thread calls ArbitrateUnlock.

TODO:
* Fix svcWaitProcessWideKey
* Fix svcSignalProcessWideKey
* Remove the Mutex class.
2018-04-20 21:04:25 -05:00
bunnei 1723b4d8d4
Merge pull request #372 from lioncash/enum
resource_limit: Make ResourceTypes an enum class
2018-04-20 21:26:54 -04:00
Lioncash eafdcc1b8a opengl: Remove unnecessary header inclusions 2018-04-20 20:19:37 -04:00
Lioncash ab71997b2c gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
Standard library containers may use std::move_if_noexcept to perform
move operations. If a move cannot be performed under these
circumstances, then a copy is attempted. Given we only intend for these
types to be move-only this can be somewhat problematic. By defining
these to be noexcept we prevent cases where copies may be attempted.
2018-04-20 20:04:00 -04:00
Lioncash 7db0b8d74f gl_rasterizer_cache: Make MatchFlags an enum class
Prevents implicit conversions and scope pollution.
2018-04-20 19:50:05 -04:00
Lioncash 659a612368 core: Relocate g_service_manager to the System class
Converts the service manager from a global into an instance-based
variable.
2018-04-20 19:44:32 -04:00
Lioncash bec05db746 resource_limit: Make ResourceTypes an enum class
Prevents enum identifiers from leaking into the surrounding scope.
2018-04-20 19:41:45 -04:00
bunnei 1df3a7710e
Merge pull request #340 from mailwl/vi-update
Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
2018-04-20 16:23:15 -04:00
Subv d03fc77475 ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). 2018-04-20 14:57:40 -05:00
Subv 2e0a9f66a0 ShaderGen: Ignore the 'sched' instruction when generating shaders.
The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
2018-04-20 14:57:40 -05:00
bunnei 326b044c19
Merge pull request #367 from lioncash/clamp
math_util: Remove the Clamp() function
2018-04-20 14:18:03 -04:00
bunnei 87f89ac82d
Merge pull request #361 from lioncash/common
common_types: Minor changes
2018-04-20 10:27:17 -04:00
Lioncash fae2dd0344
math_util: Remove the Clamp() function
C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
2018-04-20 10:14:13 -04:00
bunnei b11f6f90e7
Merge pull request #360 from lioncash/namespaces
service: Use nested namespace specifiers where applicable
2018-04-20 09:44:40 -04:00
bunnei 4d96997447
Merge pull request #364 from lioncash/thread-local
common/thread: Remove unnecessary feature checking for thread_local
2018-04-20 09:43:52 -04:00
bunnei b5c204ac6f
Merge pull request #362 from lioncash/snprintf
common_funcs: Remove check for VS versions that we don't even support
2018-04-20 09:43:30 -04:00
bunnei 701dd649e6
Merge pull request #363 from lioncash/array-size
common_funcs: Remove ARRAY_SIZE macro
2018-04-20 09:43:02 -04:00
bunnei 79c1ed80e9
Merge pull request #366 from lioncash/vec
vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
2018-04-20 09:42:41 -04:00
bunnei cb267093bb
Merge pull request #365 from lioncash/codeblock
common: Remove code_block.h
2018-04-20 09:42:15 -04:00
Lioncash 956e200f12 vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
2018-04-19 22:58:24 -04:00
Lioncash 0eba5911f2 common: Remove code_block.h
We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so
this header isn't necessary any more.
2018-04-19 22:47:02 -04:00
Lioncash b134e6afcf common/thread: Remove unnecessary feature checking for thread_local
Every compiler we require already supports it.
2018-04-19 22:41:18 -04:00
Lioncash d9e316e353 common_funcs: Remove ARRAY_SIZE macro
C++17 has non-member size() which we can just call where necessary.
2018-04-19 22:36:52 -04:00
Lioncash 902fc61ef8 common_funcs: Remove check for VS versions that we don't even support
We don't support any VS versions that don't already have snprintf in the
standard library implementation.
2018-04-19 22:28:56 -04:00
Lioncash 16ffecd8fb common_types: Convert typedefs to using aliases
May as well while we're making changes to this file.
2018-04-19 22:26:35 -04:00
Lioncash e8e5041955 common_types: Remove unnecessary check for whether or not__func__ is defined
VS has supported this for quite a while.
2018-04-19 22:25:19 -04:00
Lioncash ccca5e7c28 service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
bunnei 2c8afe1140
Merge pull request #357 from lioncash/guard
renderer_opengl: Add missing header guards
2018-04-19 22:17:25 -04:00
bunnei 2ef04f69b2
Merge pull request #358 from lioncash/explicit
disk_filesystem: Minor changes
2018-04-19 22:16:55 -04:00
Lioncash 3990da488b vi: Remove redundant initializers in the constructors 2018-04-19 21:34:36 -04:00
Lioncash 80982748c8 disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory 2018-04-19 21:28:56 -04:00
Lioncash e61a4dd485 disk_filesystem: Remove redundant initializer in Disk_Directory's constructor 2018-04-19 21:28:07 -04:00
Lioncash b05f8ea5b5 disk_filesystem: Make constructors explicit where applicable 2018-04-19 21:27:43 -04:00
Lioncash 3841ec4200 renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
bunnei 17ad56c1dc
Merge pull request #356 from lioncash/shader
glsl_shader_decompiler: Minor API changes to ShaderWriter
2018-04-19 21:09:25 -04:00
bunnei f633b0c875
Merge pull request #355 from Subv/shader_instr
ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
2018-04-19 21:09:02 -04:00
Lioncash e3b6f6c016 glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.

Instead, use a string view to simply reference the string data without
any potential heap allocation.

Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
2018-04-19 20:12:58 -04:00
Lioncash 412b31ad72 glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Avoids constructing a std::string just to append a newline character
2018-04-19 20:09:27 -04:00
Lioncash aa26baa3db glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Avoids constructing a std::string just to append a character.
2018-04-19 20:04:09 -04:00
Lioncash 4ef392906b glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
2018-04-19 19:59:25 -04:00
Subv fe84842137 ShaderGen: Implemented the fmul32i shader instruction. 2018-04-19 13:46:32 -05:00
Subv 5367935d35 ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
It will now save the coords before writing the outputs in a subscope.
2018-04-19 13:33:17 -05:00
N00byKing 8a47e7e493 Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271)
* Port 3528: use nvidia graphics automatically on laptops with optimus

* Force dedicated AMD Card for switchable Graphics

* Ran clang-format
2018-04-19 12:22:26 -06:00
James Rowe e90a12f80c
Merge pull request #352 from bunnei/fix-microprofile
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
2018-04-19 12:18:47 -06:00
Subv 057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. 2018-04-18 20:48:53 -05:00
bunnei de18592179 nvflinger: Call MicroProfileFlip on NVFlinger::Compose. 2018-04-18 20:28:50 -04:00
bunnei 60e6e8953e
Merge pull request #351 from Subv/tex_formats
GPU: Implemented the B5G6R5 format.
2018-04-18 20:20:51 -04:00
Subv 2985056340 GPU: Implemented the B5G6R5 format. 2018-04-18 18:16:45 -05:00
bunnei ce4f159b1c
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
* gl_shader_gen: Support vertical/horizontal viewport flipping.

* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
Subv 43d98ca8fe GLCache: Added boilerplate code to make supporting configurable texture component types.
For now only the UNORM type is supported.
2018-04-18 14:17:28 -05:00
Subv 5b3fab6766 GLCache: Unify texture and framebuffer formats when converting to OpenGL. 2018-04-18 14:17:28 -05:00
Subv b2c1672e10 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. 2018-04-18 14:17:27 -05:00
Subv 48d4efbd69 GPU: Pitch textures are now supported, don't assert when encountering them. 2018-04-18 12:52:53 -05:00
Subv a3e82e8e1f GLCache: Take into account the texture's block height when caching and unswizzling. 2018-04-18 12:52:53 -05:00
Subv ac09b5a2e9 GLCache: Added a function to convert cached PixelFormats back to texture formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18 12:52:52 -05:00
Subv 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. 2018-04-18 12:52:51 -05:00
Subv db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. 2018-04-18 11:38:39 -05:00
bunnei c93ea96366
Merge pull request #346 from bunnei/misc-gpu-improvements
Misc gpu improvements
2018-04-17 22:17:07 -04:00
bunnei 71b4a3b9f6
Merge pull request #344 from bunnei/shader-decompiler-p2
Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
bunnei 7222d9a4c3 gl_rasterizer_cache: Add missing LOG statements. 2018-04-17 21:44:36 -04:00
bunnei 9df8e924fb texture: Add missing formats. 2018-04-17 21:41:36 -04:00
bunnei 3ed8a1cac7 gpu: Add several framebuffer formats to RenderTargetFormat. 2018-04-17 21:40:38 -04:00
bunnei 4a8eb6745e maxwell3d: Allow Texture2DNoMipmap as Texture2D. 2018-04-17 21:39:15 -04:00
bunnei 531c25386e shader_bytecode: Make ctor's constexpr and explicit. 2018-04-17 21:27:07 -04:00
bunnei 174cba5c58 renderer_opengl: Implement BlendEquation and BlendFunc. 2018-04-17 18:11:48 -04:00
bunnei e59126809c bit_field: Remove is_pod check, add is_trivially_copyable_v. 2018-04-17 18:00:18 -04:00
bunnei 1f6fe062ca gl_shader_decompiler: Fix warnings with MarkAsUsed. 2018-04-17 16:36:44 -04:00
bunnei ed542a7309 gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. 2018-04-17 16:36:44 -04:00
bunnei ef2d5ab0c1 gl_shader_decompiler: Implement several MUFU subops and abs_d. 2018-04-17 16:36:43 -04:00
bunnei 59f4ff4659 gl_shader_decompiler: Fix swizzle in GetRegister. 2018-04-17 16:36:42 -04:00
bunnei 5a28dce9eb gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. 2018-04-17 16:36:42 -04:00
bunnei 8d4899d6ea gl_shader_decompiler: Allow vertex position to be used in fragment shader. 2018-04-17 16:36:40 -04:00
bunnei 95144cc39c gl_shader_decompiler: Implement IPA instruction. 2018-04-17 16:36:39 -04:00