Yuri Kunde Schlesner
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09a750e866
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Pica/Texture: Simplify/cleanup texture tile addressing
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2017-02-04 12:33:25 -08:00 |
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Yuri Kunde Schlesner
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a1c9ac7845
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VideoCore: Move LookupTexture out of debug_utils.h
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2017-02-04 12:31:40 -08:00 |
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Yuri Kunde Schlesner
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0e9081b973
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VideoCore/Shader: Move entry_point to SetupBatch
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2017-01-25 18:53:25 -08:00 |
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Yuri Kunde Schlesner
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0f64274145
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VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
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2017-01-25 18:53:25 -08:00 |
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Yuri Kunde Schlesner
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ade7ed7c5f
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VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
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2017-01-25 18:53:24 -08:00 |
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Yuri Kunde Schlesner
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a9b7752b9d
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Debugger: Always use interpreter for shader debugging
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2017-01-25 18:53:24 -08:00 |
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Yuri Kunde Schlesner
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dd4a1672a7
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VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
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2017-01-25 18:53:23 -08:00 |
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Yuri Kunde Schlesner
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1e1f939817
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VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
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2017-01-25 18:53:23 -08:00 |
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Yuri Kunde Schlesner
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e3caf669b0
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VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
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2017-01-25 18:53:23 -08:00 |
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Jonathan Hao
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c18cb1b192
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Fix some warnings (#2399)
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2017-01-04 13:48:29 -03:00 |
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Lioncash
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8309d0dade
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citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
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2016-12-21 17:19:21 -05:00 |
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