Yuri Kunde Schlesner
09a750e866
Pica/Texture: Simplify/cleanup texture tile addressing
2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
a1c9ac7845
VideoCore: Move LookupTexture out of debug_utils.h
2017-02-04 12:31:40 -08:00
noah the goodra
6c41d87a9d
removal of the -1 case in the configure_input switch
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this case is unneeded because no enumeration value can possibly correspond to it
2017-01-31 09:55:56 -06:00
Yuri Kunde Schlesner
1410aa1824
Merge pull request #2368 from wwylele/camera-2
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CAM: build the service framework with a dummy implementation
2017-01-29 22:16:39 -08:00
Yuri Kunde Schlesner
bf14f4be22
Merge pull request #2346 from yuriks/shader-refactor2
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More shader refactoring
2017-01-27 14:29:10 -03:00
Kloen Lansfiel
f852369986
SDL: Select audio device ( #2403 )
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* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Yuri Kunde Schlesner
0e9081b973
VideoCore/Shader: Move entry_point to SetupBatch
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
0f64274145
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
ade7ed7c5f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
a9b7752b9d
Debugger: Always use interpreter for shader debugging
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
dd4a1672a7
VideoCore/Shader: Split shader uniform state and shader engine
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Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
1e1f939817
VideoCore/Shader: Use only entry_point as ShaderSetup param
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This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
e3caf669b0
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
2017-01-25 18:53:23 -08:00
Kloen
abc5c134a3
Removed unused and outdated external qhexedit
2017-01-22 18:46:48 +01:00
Kloen
380c165339
citra-qt: Removed unused and unimplemented ramview files.
2017-01-22 18:42:15 +01:00
Kloen
8d48798f1c
QT: Fix ui file format
2017-01-11 13:52:26 +01:00
Kloen
551fe3dd69
QT: Fix some UI related warnings
2017-01-11 13:52:01 +01:00
wwylele
cf3a272332
CAM: implement basic camera functions with a blank camera
2017-01-11 11:46:44 +02:00
bunnei
9fc8ead842
Merge pull request #2384 from bunnei/internal-res-option
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config: Add option for specifying screen resolution scale factor.
2017-01-08 12:25:12 -05:00
bunnei
7cfe3ef046
Merge pull request #1951 from wwylele/motion-sensor
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Emulate motion sensor in frontend
2017-01-07 12:39:20 -05:00
bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
2017-01-07 03:23:22 -05:00
Sebastian Valle
f20d872643
Merge pull request #2393 from Subv/synch
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Kernel: Mutex priority inheritance and synchronization improvements.
2017-01-05 12:55:01 -05:00
Subv
cef5f45de2
Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true.
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This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses:
THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false.
THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
2017-01-04 15:58:50 -05:00
Jonathan Hao
c18cb1b192
Fix some warnings ( #2399 )
2017-01-04 13:48:29 -03:00
bunnei
f556d6ee90
Merge pull request #2240 from wwylele/auto-region
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Config: auto-select region and language
2016-12-29 22:09:01 -05:00
wwylele
bcf9d20d57
Frontend: emulate motion sensor
2016-12-26 10:52:16 +02:00
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
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* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei
aa47af7fb6
Merge pull request #2343 from bunnei/core-cleanup
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Core: Top-level consolidate & misc cleanup
2016-12-22 11:47:44 -05:00
bunnei
e26fbfd1d7
core: Replace "AppCore" nomenclature with just "CPU".
2016-12-22 00:27:46 -05:00
bunnei
7623957f80
Merge pull request #2361 from lioncash/disasm
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disassembler: Remove mutable specifier from breakpoints member variable
2016-12-22 00:15:06 -05:00
bunnei
5ac5cbeab7
Address clang-format issues.
2016-12-21 23:48:14 -05:00
bunnei
232ef55c1a
core: Consolidate core and system state, remove system module & cleanups.
2016-12-21 23:29:13 -05:00
bunnei
198b6c9bdd
core: Consolidate top-level system state into a singleton.
2016-12-21 23:29:04 -05:00
Lioncash
8309d0dade
citra-qt: Move graphics debugging code into its own folder
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Keeps all graphics debugging stuff from cluttering up the root debugger
folder
2016-12-21 17:19:21 -05:00
Lioncash
f2c307557a
disassembler: Remove mutable specifier from breakpoints member variable
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Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now.
2016-12-21 14:12:41 -05:00
Lioncash
cc1f2c131b
citra-qt: Move bits of constructor behavior to named functions
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Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
2016-12-19 15:12:28 -05:00
bunnei
dac86b61ee
Merge pull request #2351 from CaptV0rt3x/master
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Fixed game_list focus issue.
2016-12-18 16:12:21 -05:00
CaptV0rt3x
393a0f99da
line fixup for travis ci
2016-12-19 00:52:54 +05:30
Vamsi Krishna
77f4743199
screen swap - Hotkey mapping
2016-12-19 00:49:57 +05:30
Vamsi Krishna
27217c621b
Fixed game_list focusing issue.
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added line render_window->setFocus();
2016-12-18 16:13:51 +05:30
bunnei
d30d6f81aa
Merge pull request #2303 from freiro/citra-qt_missing_sdl2_dll
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Copy SDL2.dll when compiling citra-qt with msvc
2016-12-16 11:35:55 -05:00
Merry
acc83a1c32
Merge pull request #2322 from MerryMage/ctx-mnu
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game_list: Add a context menu with "Open Save Location" option
2016-12-16 15:08:04 +00:00
bunnei
cda7210fad
Merge pull request #2260 from Subv/scheduling
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Threading: Reworked the way our scheduler works.
2016-12-16 00:41:22 -05:00
MerryMage
5a4e1b469d
main: Open folder when open save folder location context menu is clicked
2016-12-15 18:43:11 +00:00
MerryMage
f50dcc88bf
game_list: Implement context menu for items in list
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* Add a context menu with a "Open Save Data Location" action
2016-12-15 18:43:10 +00:00
Yuri Kunde Schlesner
905fc92ce1
Merge pull request #2249 from Subv/sessions_v3
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Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
2016-12-14 20:35:33 -08:00
Subv
5b1edc6ae7
Fixed the codestyle to match our clang-format rules.
2016-12-14 12:35:01 -05:00
freiro
b7b2627b37
Modularized Qt and SDL file copying
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Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-13 21:05:00 +01:00
Sebastian Valle
2589c30cbe
Merge pull request #2267 from JayFoxRox/fix-mingw-cc
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Support mingw cross-compilation
2016-12-11 14:44:21 -05:00
freiro
031fc3a460
Modularization of copy_msvc_libraries cmake funct
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Created a new folder in Citra's root called CMakeModules that should
contain cmake functions used by the various CMakeLists.txt.
2016-12-11 15:36:34 +01:00